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The Alien Cube reveal trailer





A disturbing reality is about to be unveiled, something that mankind should never know.

Strange happenings will lead you to doubt the world around you.

Uncover a horrifying secret and escape from the darkness that is haunting you.

Main Features

• SURVIVE -- Wander in snowy forests, face hostile weather conditions and travel through otherworldly places and creepy dungeons.
• LOVECRAFTIAN HORROR -- Experience an atmosphere of decay and terror, trying to delve into an incomprehensible reality.
• EXPLORE & INTERACT -- Discover horrifying places, find items to solve puzzles and seek out clues to help unravel the mystery.
• BEAUTIFUL VISUALS -- CryEngine 5-powered graphics with photogrammetric technology allows powerful visuals.
• IMMERSIVE AUDIO -- An atmospheric soundtrack and high quality ambient sounds will give you a true horror experience.
• THE LAND OF PAIN -- Investigate your uncle, the protagonist of the game The Land of Pain. Discover the truth about his past and find how these two games are connected.


https://store.steampowered.com/app/1099220/The_Alien_Cube/

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Nvidia PhysX 5.0 Announcement
18 Dec 2019





PhysX 5.0 is just around the corner, and we wanted to provide a look at all the new features! In this version, available in 2020, we'll be introducing support for a unified constrained particle simulation framework.

KEY FEATURES:
The Finite Element Model (FEM): an industry-standard simulation technique for deformable bodies. It is used extensively in the automotive and manufacturing industries to accurately simulate the structural strength of both rigid and soft assemblies.


Liquid simulations: Developers will be able to use discrete particle simulations to model granular flow. The implementation is scalable; robust-to-large time-steps can be used to stably simulate a wide range of liquids.


Arbitrary meshes: These can be simulated as cloth or rope using PhysX 5.0's constrained particle model. These meshes can be coupled with volume preservation constraints with application-defined pressures to simulate inflatable shapes. The mesh-based simulations also provide a model to simulate aerodynamic drag and lift. The constraint model supports springs so it can be used to create mass-spring systems.

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Happy Birthday Colbert





I hope you have a great day my friend

:Happy birthday :sifone :cheers :Soldier_salute :funky_chicken


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Distant Worlds 2 Sneak Peek #1 – Ship Design
20 Dec 2019



A Teekan Spaceport in orbit around a planet

We've been working on Distant Worlds 2 for more than four years now and we thought it was time to start giving you a few peeks behind the curtain. There is much more we'll be showing over the coming months, but we'll give you a first look today.

Please note that the screenshots included here are not from a final, polished release build so will in places include some unfinished areas and missing or placeholder art. There is much that is still subject to change between our current development build and the release.

In general, our goal for Distant Worlds 2 was to make a better Distant Worlds 1, with a new and modern engine. That is a pretty tall order given that by the time we got to the final Distant Worlds: Universe release, about nine years of development and design had gone into Distant Worlds 1.

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