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Offline Asid

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No Retreat! The Russian Front
« on: June 23, 2025, 12:15:10 AM »


This game is a Strategic game on the Eastern Front of World War II.It is a digital port from the famous and eponym boardgame, No Retreat!, designed by Carl Paradis.


Home page
Steam
Game Manual (work in progress)

Single-player, Shared/Cross-Platform Multiplayer


No Retreat! The Russian Front Trailer




About



This game is a Strategic game on the Eastern Front of World War II.

It is a digital port from the famous and eponym boardgame, No retreat!, designed by Carl Paradis, which retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WW2 at a player-friendly and manageable level of scope and difficulty. With only 70 Army/Front sized counters for the whole campaign, and with very low stacking, it?s a quick-playing yet realistic affair that favours the strategic and offensive-minded player.

The moderate complexity of the game, the light number of armies and the contained size of the map allows easier onboarding, fast play and fun experience.



In a skillfully blended collation of classic hex-based wargaming and modern card-driven simulations, No Retreat: The Russian Front stays truly story-centric, providing the proper feel of sweeping maneuvers, exploitation and encirclements across the vast steppes and forests of Russia.

With a simple-yet-innovative economic model, players will also feel the growing might and sophistication of the Russian?s Red Army, and the degradation of the once-invincible German Wehrmacht, over the epic four year sweep of time that this merciless campaign was fought.

See the Axis hordes deeply invade Russia and encircle ill-prepared Soviet units.

Watch the Red army resist and slowly acquire experience to finally push back the Germans up to Berlin !

Each turn is alight with intriguing on-board challenges plus the surprise of 55 cards hand Events as players vie to win in one of three different ways.


SCALE

TIME SCALE: 2 months per turn
MAP SCALE: 100km / 60 miles per hex
UNIT SCALE: Armies and Fronts
NUMBER OF PLAYERS: 2


CONTENT



  - 6 Historical Scenarios:  BARBAROSSA 1941, CASE BLUE 1942 , URANUS 1943, CITADEL 1943, BAGRATON 1944, NA BERLIN 1945,

  -  THE BARBAROSSA CAMPAIGN 1941-45

  - Lightweight Hex maps with a scale of 60 miles per hex covering The Eastern part of Greater Germany to Moscow and the Caucasus.



  - German and Axis minor allies vs Soviets.

  - 50 armies, split into 4 types of land units, Mechanised Infantry, Tanks and Fortifications.

  - One deck of 55 cards per Major Power. Spend it as events or as fuel for your different actions (improve, entrain, reorganise, counterblow, etc..)

  - Turn-based system, scale of 1-3 months per turn, with different phases: Draw, Organization, Movement, Combat. and Supply.

  - Asymmetric Combat Table.

  - Terrain and Weather effects.

  - An elegant, easy-to-understand on-screen guide that will walk you through every sequence of play and help you better understand the nuances and depth of choices and strategies available.

  - Different playing modes: solitaire play, against the AI, multiplayer across several platforms

Available in English and in French upon release, with Spanish, German, Russian and Chinese coming afterwards.



Neither side can afford the disgrace of yielding an inch of ground to their hated foe, so your orders are: ?No Retreat!?

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Offline Asid

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Re: No Retreat! The Russian Front
« Reply #1 on: June 23, 2025, 12:15:29 AM »




















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Offline Asid

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Re: No Retreat! The Russian Front
« Reply #2 on: August 12, 2025, 12:01:06 AM »
SUMMER UPDATE
Mon, August 11, 2025




Status Update

First of all thank you for the people which have attended to the Early Access stage.

This EA has considerably boosted and hastened the development process and will certainly iron out all remaining glitches and necessary UX improvement.

After all these daily updates since end of June, the game has stabilized, the team will take a bit of vacation for now.


 
Card Challenge

Cards are not yet set in stone and actually open to player feedback.

Some cards may be less useful, some could be improved or you may have ideas of new cards.

Even the flavor text may be enhanced.

 
Provide any nice idea of card text and effects in a review in Steam.

We will study any proposal, depending on

  - the review's mood,
  - historical accuracy,
  - mechanism,
  - ease of implementation for the player or AI.

 
AI Report

No Retreat! Experts needed here.

The developer would need some nice cases to improve AI behaviour.
 If you believe AI could have done really much better in a given turn, just F10 and say what you would have done.

Enjoy your summer in the steppe!
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