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Author Topic: Strategos : Classical antiquity RTS wargame  (Read 27981 times)

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Offline Asid

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Re: Strategos : Classical antiquity RTS wargame
« Reply #15 on: November 15, 2025, 01:48:17 AM »
Third Demo Patch
Sat, 15 November 2025



Top-down banner improvements, smarter AI group moving, resolution fixes, officer banners, optimizations and more

-significant reduction in tutorial text

-various updates to pursuits, evades, pursuit to charge combats, and light horse behaviors

-fix some bugs with restarting battles

-improved AI use of reserves once battle joined

-updated tooltip appearance, including faction colored border

-add press tab to cycle commandable units and move camera to them, can be useful especially later in a battle to just tab around seeing who needs something to do

-added morale meter to help player understand rallying

-greatly improved AI group moving and edge cases

-couriers display (larger and yellow highlight) highlight if enroute *to* a unit to give it a command

-some fixes to tutorial map visuals

-improved AI usage of generals rallying

-implemented officer banners

-various fixes to top-down banner display including selected versions

-fixed resolution issues with start button

-fixed issues with light infantry flank charge poa calculations

-various AI deployment improvements

-some significant optimization work helping both base fps and some types of lag spikes, plus low/med/high quality settings (which mostly affect shadow quality/existence but some other things as well)

-edits to impetuous charge range and range display

-jump to selection on faction dropdown

-more fixes and updates to unit type symbols

-improvements to AI taking rear charges around their allies flanking the same unit

-edits to UI scaling min/max

-changes to tooltip details toggle and content of simplified tooltips

-fix some bugs with waypoints displaying old or erroneous commands, and added pursuit and evade waypoint visuals

-fix on hover units while under UI like combat log so doesn't show tooltips

-remove lasso select on banners

-improved popup text visuals

-swapped out one map

-replaced some unit portraits

-fix up position of selection highlights on elephants

-match faction colors to faction icons better

-fix to some flank/direction bugs with elephant combats

-replaced unit card group coloring with number in corner

-fix to officer shifting position in combat bugs and other various adjacency issues

-fixed some bugs with recoil to overlap charges

-fixed some bugs with charge to evade that was making it almost impossible sometimes for pursuers to actually catch evaders and other pursuit fixes

-fixes to bugs with combat end by rout from proximity cohesion check due to ally rout

-edits to scroll rotate strength on group move

-fixes to some audio source null checks

-some fixes to unit colliders to try and mitigate or remove bugs with simultaneously overlap to charge multiple units at once

-updated some aspects of highlight projector shader and sorting so more visible over terrain or under water

-visual improvements and optimizations to water and shadows

-star next to major factions on unit selection

-some tooltip text updates, like guard called hold, major armies note on unit selection, too far away so will move to attack note, fixes some missing spaces etc...

-minor fixes to tiling and fog and water appearance on a number of maps

-added bob and scale animation effect to selected unit banner

-minor adjustments to shadows

-fixes to defender/attacker moving/idle receive charge line up or not based on adjacency

-fixes to some restart battle null refs from not resetting some selected units

-many fixes to unit alignment on charge/adjacency, fixing some group moving to combat/charge appearance

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Offline Asid

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Re: Strategos : Classical antiquity RTS wargame
« Reply #16 on: December 03, 2025, 12:05:49 AM »
Progress Update 9
Tue, 2 December 2025



Getting close to Launch!

We've been busy preparing Strategos for launch these past 6 weeks since the last major Progress update, including keeping the demo updated.

As listed in the demo update patches, we've fixed many bugs, updated the existing tutorials, done major optimization work, edited various map issues, improved the camera and controls, added a large number of settings options and explanations, improved localization, updated various button and campaign texts, added unit type symbols and other banner improvements, added various sound effects and better tooltips, and made many quality of life updates in general. We've also improved the AI (especially in edge cases), courier readability, and popup and waypoint visuals, and we've made water, fog, grass, rock, and shadow visual improvements, and added banner animations.



We also added some new maps, 100s of unit portraits, faction color and icon matching, a third, advanced tutorial, various achievements, animation blend improvements, range overlays on hover, optional projectile trails, a morale meter, and many campaign balance and text improvements, along with many AI, gameplay and camera improvements.

We are still working on an ongoing in-battle UI and Banner overhaul, and on completing localization, as well as finishing the first map-based campaign so it is ready for launch.

We are very excited for you to play Strategos in January!
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