Translations for our friends around the world.

Author Topic: SGS Battle of the Bulge  (Read 4133 times)

0 Members and 1 Guest are viewing this topic.

Offline Asid

  • HAVOC
  • *
  • Posts: 27304
SGS Battle of the Bulge
« on: December 16, 2024, 12:02:32 AM »


On 16 December 1944, under appalling weather conditions, the Germans launch their last major offensive in the West. Their goal: cut off the Allies from their sources of supply by taking Antwerp. To do so, they must break through the Ardennes salient, starting the battle of the Bulge?


Home page
Steam
Manual

Single-player, Remote Play Together


SGS Battle of the Bulge Trailer




About Battle of the Bulge




SGS Battle of the Bulge is a game simulating the great World War II battle fought between the German army and the Allied forces - mainly American - in the months of December 1944 to January 1945. It covers the great German counter-offensive ?Wacht am Rhein? (Guard on the Rhine), later renamed Herbstnebel (?Autumn Mist?), which began on December 16, as well as the Allied counter-offensive which began around Christmas and continued throughout January.





As the German player

You have at your disposal the 5th and 6th Panzer armies, as well as the 7th Army, i.e. over twenty divisions, reinforced to the maximum of the German war economy and human reserves at the time. Your objective is to launch a vast surprise offensive, breaking through the thin American defensive lines in the Ardennes to seize key positions along the Meuse as quickly as possible, destroying as many Allied forces as possible before your meagre supply stocks run out. A real race against time! Such a result would already represent a major feat, destabilizing Allied plans in the West for several months to come. The final phase of Hitler's plan to capture the port of Antwerp appears totally unrealistic and is not represented in the game. Only the forces actually engaged in the battle are represented. The 15th Army covering the German right wing, as well as the American and British forces deployed in Holland and in the Aachen sector being represented only in the abstract.

As an Allied player

Your initial forces are meagre (essentially the four divisions of VIII Corps of General Bradley's 1st Army scattered over a 120-kilometer front), but reinforcements will soon arrive from everywhere, notably Patton's 3rd Army and the reinforced British XXX Corps sent by Montgomery. You must resist the initial German onslaught and delay its advance as long as possible while you gather your ground and air forces. Then you can move on to the counter-attack. The final objective of the campaign is to recapture all the lost ground and return to the initial situation, or even, if possible, to drive a wedge into the fortified line of the Westwall defending the Reich's western borders to achieve a major victory.




The Scenarios

The heart of the game is represented by the complete ?Battle of the Bulge? campaign, which, on the scale of one day per turn, is spread over 45 turns, from December 16, 1944 to January 30, 1945, with turn 0 representing the night of the 15th to the 16th, allowing certain operational decisions to be taken and simulating the surprise effect of the German offensive. Other scenarios are already planned to vary situations and game times. Some will be implemented directly on release, others in future free updates. These include

    -Wacht am Rhein: free alternative campaign (45 turns), with freer placement of initial forces and the absence of the initiative gauge. For a wargamer's challenge stripped of certain special rules and allowing for a wide variety of situations.

    -The Siegfried Line: 2nd phase of the Battle of the Bulge (30 turns). This campaign scenario covers the Allied counter-offensive in January to regain lost ground up to the Westwall defenses, nicknamed the ?Siegfried Line? since 1939.

    -Herbstnebel: shortened campaign (16 turns) covering the German offensive phase only (December 16-31). In reality, this phase ends when the German ?momentum?, represented in the game by an initiative gauge, is broken (historically around December 25, 1944, i.e. around ten game turns).

    -Objective Li?ge: short scenario (10 turns) centered on the 6th Panzer Army's sole offensive on Monschau and the Elsenborn heights, as well as the failed breakthrough attempt by Kampfgruppe Peiper (responsible for several massacres of American prisoners and Belgian civilians, notably at Baugnez and La Gleize) on the Ambl?ve river.

    -Nuts! The Siege of Bastogne (8 turns): scenario covering General McAuliffe's resistance around the town of Bastogne, encircled by three German divisions, until the position was cleared by the arrival of Patton's armored troops (December 20-27). 


Scale

Game units are represented at regimental or equivalent level (brigade, group, Combat Command...), with some variations according to country and troop type. Command units are at corps level, and there are also a number of specialized battalions (heavy armor, reconnaissance, engineers, etc.), garrison and defense units. Air forces, essentially fighters and fighter-bombers (operating directly on the battlefield, while bombers generally operate at much greater depth), are represented on the scale of the British Wing, the American Group or the German squadron (Geschwader), with a variable number of aircraft ranging from 50 to 150.



It should be noted that, in the spirit of the game, a unit engaged on the map never represents the totality of its forces, but simulates a series of missions and sorties in a given zone. Similarly, ground units never actually attack ?en bloc? on the ground, but more often than not via one or more local sub-groups deploying combined assets and support elements.


Estimated playing time

From 1 or 2 hours for the shortest scenarios, much more for the longest campaign, if the player takes the time to observe the situation, plan his operations properly and articulate his forces (stacking rules, in particular, can cause severe and unexpected bottlenecks, and thus prevent your best units from fighting as you had planned, for lack of space to do so. Conversely, a neglected ?hole? in your front line can have disastrous consequences. In short, simple ?pawn-pushing? is particularly inadvisable if you hope to win, on either side.)


Balance

Neither side is favored, and both have solid forces and are equally interesting to play, albeit at a different tempo.

The German player has most of his trump cards in hand at the start of the battle, and some, like his heavy armor, are particularly powerful. He also has a few surprises in store as the game progresses, and must make the most of them to outflank the American forces whenever possible, or find himself pinned down and outflanked with deadly threats on his flanks.

The Allied player is rather weak at the start, but can afford to give ground and can be sure of numerous reinforcements in the future, as well as powerful air support as soon as the (more or less random) good weather returns. However, the Luftwaffe, although outclassed, still represents a threat not to be overlooked. Similarly, certain communication nodes whose collapse would be too advantageous to the Germans, and which would be difficult and costly to recapture, must be defended with the utmost energy. They could be the key to the whole battle.

Game Map




Who said Bastogne?

























funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 27304
Re: SGS Battle of the Bulge
« Reply #1 on: December 17, 2024, 12:28:54 AM »
Game to celebrate the Battle of the Bulge 80th Anniversary
Mon, 16 December 2024



SGS Battle of the Bulge release on December 16, 2024

Immerse yourself in the heart of the Battle of the Bulge and command your troops in a desperate struggle to win the last German offensive of WW2 in the West.

Fight Historical Campaigns and scenarios, and choose the different starting points and key moments of the battle

In this turn-based operational simulation, you play the German commanders vying to break through the Ardennes and cut the Allied supply line, or the initially surprised US defenders trying the hold the line and block enemy advance until time for counter-offensive is ripe.

The game is the second production of the team that brought you SGS Overlord, and you will enjoy a similar gameplay and design in this rendering of the famous battle.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 27304
Re: SGS Battle of the Bulge
« Reply #2 on: December 21, 2024, 12:57:07 AM »
Update #1
Fri, December 20, 2024



IMPROVEMENTS

    - (Card Play) Accelerated card play during AI turns: Clicking anywhere on the screen while the card played by the AI is being presented in full size now immediately sends it to the played cards area, allowing the game to proceed.
    - (Options) New option to enable or disable camera movements triggered by placing the mouse pointer at the edge of the screen.


FIXES

    - (Card effects) Fixed bug that allowed to select multiple times a single unit to be rebuilt during the same turn, which made the user actually loose one or more rebuild possibilities
    - (Card play) Playing the "Save Bastogne" map is no longer mandatory (although the AI will play it most of the time). Ignoring it causes the 101st Airborne to arrive as an ordinary reinforcement, but only on turn 3.
    - (Bastogne scenario) Fixed bug that caused end game victory points to be accumulated off-map


GAMEPLAY

    - (Movement restrictions) Corrected the accessibility of the "Belgium" region for the German player. The 6th Panzer Army can now reach it, as can the 5th for a possible final effort.
    - (Replacements) Replacement rates for headquarters units and the cost of certain units have been slightly revised. The main change is that RPs can no longer be accumulated from one turn to the next, to avoid effects on "quiet" turns, notably turn 0. (In the game, the PRs produced by HQ units abstractly reflect their organizational capabilities, casualty care, repair workshops and other reserved manpower or equipment that can be deployed).
    - (Manual) The scenarios and special rules manual has been updated in particular with an initial order of battle.
    - (AI) Some AI tweaks to optimize its behavior.
    - (Scenarios) Some adjustments to the initial placement of forces (e.g. the 78th division is now initially in line opposite the key Simmerath sector).
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Tags:
     

    Order of Battle Sales NOW!

    Started by Asid

    Replies: 0
    Views: 7005
    Last post September 15, 2017, 06:22:51 PM
    by Asid
    Naval Battles Simulator

    Started by Asid

    Replies: 25
    Views: 41361
    Last post August 08, 2021, 11:42:12 PM
    by Asid
    St. Patrick's Day Special - The Battle of the Boyne

    Started by Asid

    Replies: 0
    Views: 6231
    Last post March 17, 2017, 02:10:22 PM
    by Asid
    for those who cant wait for battlestar galactica

    Started by gameleaper

    Replies: 0
    Views: 7779
    Last post August 05, 2017, 03:30:43 PM
    by gameleaper
    BATTLEFLEET GOTHIC: ARMADA

    Started by Asid

    Replies: 0
    Views: 7495
    Last post September 10, 2015, 08:42:55 PM
    by Asid