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Offline Asid

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Re: Terminator: Dark Fate - Defiance
« Reply #15 on: December 10, 2024, 12:13:09 AM »
Terminator: Dark Fate - Defiance: We are Legion - Dev Diary #2
Fri,  Novemberr 2024



Questions Answered on the ?We Are Legion? DLC

Hello, Mark here again (Senior Producer on the game), back with the next Developer Diary for Terminator: Dark Fate - Defiance, with the new ?We Are Legion? DLC just a few weeks away from release. As you can imagine, we are all busy polishing the various missions, and very excited to almost be at the point where you can play the new levels.



The first diary last month answered a number of questions that some of the community posed, and this one follows up with further answers to even more questions.

So, let?s get hear some of the questions you asked.

I loved the challenge, playing as the ?underdog? with T-Force, vs Legion. How will the DLC make playing Legion challenging with them being ?realistically? more powerful than other factions? Playing as Legion and not just relying on numbers or technical superpower
Well, there are times where you do get that feeling of ?over whelming the humans? with sheer numbers of forces, especially on the easier difficulty levels. Playing on the lowest difficulty level, I find that there is an element of more traditional ?group and attack in force? RTS tactics. This does change on the higher difficulty settings though.
But, even with a large, powerful Legion force, there are more advanced human adversaries that Legion fight against. You have probably seen from the shared playthrough of Mission 3 that there is a mission where you are attacking an Integrator camp, with their more advanced weaponry. And now, after Galveston, the Founders have more advanced weaponry (as you saw through the base game with basic vehicles being upgraded with plasma cannons and similar). So, even if you are fighting humans, their tech has been upgraded for a more difficult fight.

How will the units be transferred from mission to mission? Will there be supply factors as per the base game, or something else? What factors will influence the ?Reserve? points during missions?
The player has a small core army that is taken from mission to mission in a Carrier. This can be customized and changed between missions. Alongside this, there are the research abilities and the blueprints functionality that I explained in the last dev diary.
There are also Production units that Legion will provide at given points during a battle, depending on certain criteria. These are gained from ?energy? that you gain from performing various mission objectives. So for example, if you capture an Integrator power center, you may be given 5000 units to purchase more Legion reinforcements during the battle.

Will the new Legion campaign be similarly linear as the base one or more open ended with different possible endgame outcomes?
The original campaign had a few branches and decisions that ultimately impacted on the final few battles, especially with the final battle at Galveston, dictating which ally forces you received.
There are less branching opportunities in ?We Are Legion? when it comes to campaign choices. There are some decisions that you will make that impact the individual missions but not impact later missions.
There is still the whole new research and upgrade unit options that ultimately gives a different gameplay feel depending on your army upgrade decisions, that may have a similar impact later in the game, similar to how in the first campaign, army characters surviving (or not) had an impact later (Big Bob, Kondo, etc).

Which new things do you (devs) find most exciting in the DLC?
I am personally excited about finally answering some elements of the story that were set up in the first campaign. I read a lot (well, all) of the community discussions and it?s great seeing players questioning character motives, what discovered tech was, what are the motives of the Integrators, what the huge prototypes discovered in the game may mean. So, it?s exciting from a story point of view to be able to answer some of those questions and to build on the lore of the Dark Fate Universe.

I have a question regarding the DLC trailer. Who are Legion fighting near the Lincoln monument? Do they have anything to do with the founders in Texas? How big is the founder's faction if they fight in both Texas and Washington? Is the founders leader we know the only leader of the faction or are there others? Does the DLC take place before the main campaign or is it something like a continuation?
The forces seen in the DLC trailer are Founder units. The lore that was written for the Founders was more detailed and in depth than what was seen in the original campaign. We have a history written (that I am sure we?ll share in an upcoming diary) about how the founders came to be, where they?re based, and what their fundamental motives are. I know that their background showed that they were actually based in the North East of the US, and the Southern forces were outposts as they spread into the south. So, perhaps, we haven?t met the main force of Founders just yet!
And as for the Founder leader (Actual) that you meet in the first campaign, he isn?t the only leader. And maybe, just maybe, we may answer some questions about him in the new DLC too!

Will the Integrators be the ones to help send the super soldier (Grace in the movie) to the past?
My take on it is that the ?Resistance? that is starting to form from the first game is a coming together of all the factions of humanity, fighting back against Legion. And it?s likely this Resistance that ultimately sends Grace back to help Dani Ramos in the movie (a Resistance that is led in part by Dani Ramos in the movie). So I guess there is still the question, do the Integrators help within the Resistance? Well, we shall have to see.

Can a Legion tank be armed with 2 rail guns in the DLC?
The rail gun is not available to attach to a Legion tank in the DLC. Sorry.

Are we going to see Balzano in the new DLC? I would like to know more about the misadventures of that character.
There are returning characters from the first campaign in the new ?We Are Legion? DLC. I can confirm though, that Balzano, unfortunately, is not one of them.

How do you approach exploring Legion as a Character?
This was one of the most challenging parts of the new story, peeking behind the curtain of the ?Big Bad?. Legion is written to be very logical, methodical, machine-like. However, we did think that a whole campaign playing as that logical entity may not be as exciting as it could be, so, as I mentioned in the earlier diary, we have introduced some human element to the story. As well as not always playing as the Legion Command core, but elements of it, so there is more of a ?dialogue? available. I?d like to say more, but, you know, spoilers?

Well, we are close to the release and so you will hopefully be playing ?We Are Legion? very soon. As I mentioned before, I am always reading comments and feedback on the official discord channel, and will always try to answer your questions where I can. So please do join us there. Until the next time.
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Offline Asid

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Re: Terminator: Dark Fate - Defiance
« Reply #16 on: December 10, 2024, 12:13:21 AM »
Terminator: Dark Fate - Defiance: We are Legion - Dev Diary #3
Mon, 9 December 2024



Hi everybody. Mark here again, Senior Producer on Terminator: Dark Fate - Defiance. Looking at my watch, we are only hours away from the release of the new DLC, ?We Are Legion?. I cannot tell you how excited I am for it to be released so that you can play as Legion, and control its machine hordes against humanity!




As mentioned in an earlier Dev Diary, the storyline in ?We Are Legion? follows on from the story in the main game. So, I?m aware that there may be a bunch of players who haven?t completed the full campaign, with Alex Church and T-Force. As the DLC picks up threads from that story, I?ve decided that this Dev Diary is going to be a short story recap of the first campaign, so that, if you have completed it, there is a quick refresh for your memory, and if you haven?t completed the first campaign, this will catch you up (though, I would always suggest finishing the story in the main campaign to get the most out of the new DLC).

And of course, there will be spoilers below.

The game begins in Atlanta, one month after Judgment Day in the Dark Fate timeline. The city is destroyed, and Legion?s machine forces are overwhelming the last remnants of the US military. A police officer, Officer Stevens, takes it upon himself to save some surviving civilians, and in doing so, help steer the remnants of the army in a retreat. At the end of this prequel mission, Stevens is brought into the remnants of the army by a high ranking Military officer, who informs Stevens that ?the government, the president, everyone, has gone?, and that they must build something new (more from this military officer later).

We next see Stevens 10 years later, in the fight against Legion. Now a Major in the Founders force, a faction composed of the remnants of the US military. Major Stevens is bringing Lieutenant Alex Church (our main protagonist) to a Founder?s outpost for one of his first commanding roles. What follows includes a Legion convoy with human prisoners, Church making the decision to return to the Founder?s base, Haven, with the prisoners, and a subsequent attack by Legion, with Haven base ultimately being lost.

This leaves Church and his small team of Founder survivors cast into the wasteland, with Legion hot on their trail. With manpower low, the team, nicknamed ?T-Force?, start to make an allegiances with The Movement, made up of a militia from the civilian survivors who have banded together to fight back against the Machines.

During this period, T-Force also meets ?The Integrators?, a cult of humans that worship all things technology, to the point of speaking and acting like machines. They see the way of the Machine to be the true way forwards. As a faction, they scavenge technology and produce hi-tech weaponry and equipment, often splicing human and Legion tech together to make hybrid weapons and vehicles. Partly nomadic, there are Integrator settlements scattered around the south of the US.

T-Force?s fight continues, alongside The Movement through New Mexico, and into Mexico itself, to take on the Cartel gangs who seem to be working with Legion, providing ?slaves? and humans for the Machines, for an unknown purpose. After destroying the Cartel stronghold at Chihuahua, Mexico, and helping a slave uprising there, T-Force return to the US, to Texas, helping the inhabitants of Vega against Marauder gangs and onto Oklahoma City, the ?Meat Grinder?, where the remnants of a Founders force that had been decimated in Oklahoma City exist. A huge battle ensues against Legion, who has a factory base that must be destroyed.

Once Oklahoma City has been cleared of Legion, T-Force head to Fort Worth, Texas, where they discover unsettling reports about humans being ?harvested? and new Legion technological advancements at a huge Legion research and production facility at Galveston, Texas.

After a mission to Mount Taylor, where Church discovers human prisoners that have been tortured and studied, and in many cases, skinned alive to help create a new form of ?Infiltrator? unit, an early attempt to replicate a human, Church returns to the Founders to impart all the information on technology and human harvesting that they have discovered.

The Founders is led by Actual, the Military Officer from the very first mission, who has helped form the Founders. Very interested in the information about the technology, he brings Church and T-Force back into the Founders and begins to formulate a plan to destroy the production facility at Galveston.

Preparing to take on Legion at Galveston, T-Force approaches the Integrators for support. The integrators offer a mission to Church, to infiltrate the city of Midlands, Texas to capture some unknown technology. Reports of Legion forces in Midlands acting strangely prove correct, as Church finds Legion units fighting each other for some strange reason.

In the heart of Midlands, Church discovers ?The Prototype?, a huge, spider-like monstrosity of a machine that seems to pre-date Judgment Day, and is not considered to be part of Legion's forces. Finally destroying this Prototype, and fighting off hordes of Legion units that attack Midland now that the Prototype has been destroyed, the Integrators come in and take the data and technology from the Prototype, and leave for their settlement.

Church makes the decision to infiltrate the Integrator settlement at Taos, and steal the new technology that seems to make Legion forces fight against each other. Helped by his Movement allies, Church is able to steal this technology, that the Integrators have labelled ?Digital Storm?, Church leaves the Integrator settlement (after a fight) and, with the initial help of the Founders, moves to Galveston to try to destroy the Galveston facility.

During the battle of Galveston, Church unleashes ?Digital Storm?, which turns Legion units nearby to fight against other Legion units. During the battle, Actual, the leader of the Founders, focuses on gaining access to the new Legion technology, rather than, as Church believed was the plan, to destroy it.

As the battle of Galveston rages, once Actual has the technology he wanted, he takes the new technology, and leaves Church and T-Force high and dry, to fend for themselves against the continuing horde of Legion.

T-Force only manages to survive by various allies from earlier in the campaign appearing to help in resisting the Legion forces. With the help of these allies, Church and T-Force turn the battle into a victory, and flood and destroy the Legion facility. The battle of Galveston is won.
Church, now standing alone from the Founders once more, sees that the only way forwards is to unite the various factions of humanity, to resist against Legion. To perhaps form? a Resistance.

So, what of the Digital Storm, a radiation pulse weapon that was discovered by the Integrators, and now held by Church? Where did it come from, who were its creators?
And what of the Integrators, betrayed by Church, technology stolen from them and their settlement recovering from a fight with T-Force

These unknown threads are where we start the new We Are Legion campaign. But from Legion's perspective.

We hope you enjoy bringing some pain to humanity!

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Offline Asid

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Re: Terminator: Dark Fate - Defiance
« Reply #17 on: January 21, 2025, 12:27:05 AM »
A new demo is available now
Mon, 20 January 2025



You can now play a new demo for Terminator: Dark Fate - Defiance as part of the Steam RTS Fest

The Steam RTS Fest has begun and you can now play a new demo for Terminator: Dark Fate - Defiance. It will be available for a week.

You can do so simply by visiting the Terminator: Dark Fate - Defiance Steam page and clicking on the Download button.


What the demo contains

In this demo, you?ll experience the tutorial of the single-player campaign, trying to survive in Atlanta one month after Judgment Day.

You will also be able to play as the Machines in the first mission from the new campaign DLC ?We Are Legion?, bringing Machine firepower to a human settlement. Just choose ?CAMPAIGN? and select the ?SWITCH TO DLC? option.

Terminator: Dark Fate - Defiance: We are Legion



We are also excited to give you a chance of playing against other players in a Multiplayer Map. Select Multiplayer from the base game menu, choose your nearest server, and JOIN or CREATE a game to fight against other players. There is a 1v1 and 2v2 option available.

Have fun.
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Offline Asid

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Re: Terminator: Dark Fate - Defiance
« Reply #18 on: April 12, 2025, 12:01:42 AM »
Dev Diary - A look at the upcoming update
Fri, 11 April 2025



Welcome back to the Resistance!

It is time for an information dump on some upcoming updates and new content for the game. Check out information on the soon to be released Army Management Screen for Skirmish and Multiplayer, as well as some new bits of information on the upcoming Conquest Mode and some player questions answered too.



Skirmish and Multiplayer Army Management Update
It?s the Mid 2020?s, when in Terminator: Dark Fate, we are told that the Machines will rise up. Are we now entering the period of Machine Rule? Is the world on the brink yet? Well, one thing we are on the brink of is the new update for the game, that sees army customisation for Skirmish and Multiplayer introduced.

Next week, we are releasing the new Army Management tool for Skirmish and Multiplayer games. This allows you to create new army presets, customising units and squads that can then be used either in Single Player Skirmish, or when you go head to head with other players.

The new Army Management tool has the same customisation seen in the main campaign, allowing you to add new weapons, armor and engine upgrades to vehicles, and to add additional weapons and abilities to infantry units.

Customised units become ?presets? within your army roster, that can be called during reinforcement. There is a set amount of ?preset points? within each army to balance the amount of customised units you can field, keeping the balance of armies fair.

Either duplicate an existing Army set up and customise that duplicated version, or create a new customised army from scratch.

Each new customised unit has its own new points cost. So, crank up a unit to the max, it may become twice as expensive as its base unit. For example, in the images below, there are 2 sets of Rangers units. The first is the default, that costs 800 points, the second, a rangers squad with an additional Laser Sniper Rifle and a full suite of additional abilities (Bullet Rain, Powerlifter, Marathon Runner, Chameleon and EMP Devices) that costs 2180 points.
So there is a direct balance between cost and enhanced abilities.
But it does allow you to hone various units to maximise their battlefield potential.





Each new preset can be called just once during a battle, but quickly duplicating presets in the Army Management Screen allows multiple versions of a unit to be easily created.

And fear not, the base, default version of a unit can be called upon during reinforcement as many times as you wish, so running out of unit types if you haven?t created multiple presets of each won?t happen.

The Movement also is improved with this new Army Management screen as it now allows you to pre-set up tractor and trailer combinations, so trying to hurriedly link up a tractor and trailer during a multiplayer game is no longer an issue. The example below shows a customised Tractor Truck, with a Heavy Platform already connected (an additional 400 points for the additional Mounted Minigun and Junk Armor on the customised Truck preset) Selecting the Tractor or Truck would automatically select the connected unit too.



It is also possible to set up passengers within presets, so if your tactic is to deploy troops quickly using vehicles you can pre-load them into vehicles to quickly call them up.

We have found that this new Army Management system opens a whole new dimension to Skirmish and Multiplayer, allowing a much more varied array of vehicles and units at your disposal and we are really interested in seeing some of the custom armies that you create.


Some Visions from the Future!
The next big release on the horizon is the new Conquest Mode. I wanted to drop some more nuggets of information about it here, so here are 3 new facts about it:

1) There is a new helicopter appearing in the Conquest Mode. Although not a troop carrier, it will be cheaper and have a full range of strike capabilities.

2) The United Federation of Marauders will emerge as a new united faction. Those disparate marauder gangs will band together, to become an even greater threat to the Resistance's existence.

3) The Cartel playing both sides? If you play your cards right, you may be able to have Cartel Templars join your Resistance, if you can overthrow some local Cartel factions.

Finally for this diary, I asked the community (on discord) for some questions that they wanted answers, so here are some that I randomly took:


Community Questions:
These questions were posed by players on the official Terminator: Dark Fate - Defiance discord channel. Why not join, and you can ask me directly.

How will the tech from Galveston affect the Resistance soldier equipment and vehicle customization, can the dev sneak peak a bit of info about it?
is there a change we go to Europe and Asia and does legion have any present there
(from discord user: NQIMNyannn)

The plan is that in the Campaign DLC, there will be new enhancements, abilities and units that will be directly influenced by the tech gained at Galveston (the end of the first campaign). We are looking at enhanced humans, and the first use of humans attempting to harness the Legion tech discovered there on their vehicles.


Release date on Conquest DLC?
(from discord user: Diabolos)

I can?t give the official date at the moment as release windows can change, but the current plan is to have it released during Summer 2025. There will also be a Closed Beta released prior to release so if you watch out for announcements, you may be able to get an early look at it in progress.

Are you planning on adding different types of environment? maybe a map with snow or a mission in the ocean with ships?
(from discord user: krankSIE)

Well, we have mentioned that the new Campaign planned for the end of the year will see Church and the Resistance head up in to Canada. Expect some more extreme environments, and how would Legion units perform in snow?


Will there be other nation / remnants of, or factions not yet seen?
(from discord user: Nikita)

The plan is to introduce some elements of other nations in future campaigns. Hopefully I can drop some more information on this in later info dumps.

So, prepare for the new Army Management Screen update that will be available next week (currently playable on an Open Beta branch on Steam) and I will see you on the future battlefield!

Good luck.

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Offline Asid

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Re: Terminator: Dark Fate - Defiance
« Reply #19 on: April 16, 2025, 12:04:12 AM »
Spring Update v1.06.1107 | Out Now
Tue, 15 April 2025



The Spring Update for Skirmish and Multiplayer is out now.

In case you missed it, we released a Dev Diary a few days ago (above post) that went in-depth on today?s update. The main highlight is a new feature: the Army Management tool, which allows you to create your own unit and army presets for Skirmish and Multiplayer modes.



This gives you more freedom to set up and customize your reinforcements, just like in the main campaign. You can add new weapons, armor, and engine upgrades to vehicles, as well as additional weapons and abilities to infantry units.

We hope you enjoy this new addition. Let us know what you think. Below you?ll find the full changelog for the update, have fun and enjoy the game.

Changelog:
? Added army editor where players can create their own army presets for each faction and use them in Skirmish and multiplayer matches.
? Added weapon upgrades for Movement and Founders helicopters in Skirmish/Multiplayer modes.
? Fixed an animation issue with infantry on client side in multiplayer.
? Fixed several rare random crashes.
? Fixed all known issues with Chinese fonts.
? Minor AI fixes in Skirmish/Multiplayer.
? Fixed minor pathfinding

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Offline Asid

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Re: Terminator: Dark Fate - Defiance
« Reply #20 on: June 24, 2025, 12:31:13 AM »
Terminator: Dark Fate - Defiance - Uprising | Dev Diary #1
Mon, 23 June 2025



With Lieutenant Church heading north in search of new recruits and allies for the growing Resistance, the task of holding the heartlands has fallen to you, the player, charged with managing our forces and standing firm against the relentless advance of Legion?s hordes.

And so, here we stand, preparing to face the challenge of our newest addition: Terminator: Dark Fate ? Defiance: Uprising!

The new Conquest Mode DLC is being released very soon, and so I thought it would be a good time to give a bit more detail on some of the new quality of life features that have been introduced.

Faction Icons
We released a screenshot of the world map last month. I wanted to show you the updated version with new faction icons now in each sector that they own. To be honest, this was due to a number of color blind people who noted they couldn?t tell the difference between some of the factions. I think you?d agree, the new faction icons make that much easier to see.


(Conquest Map showing new faction icons)

No Saves for a Rogue Like Experience
So, the team made the decision for the Uprising Conquest Mode to remove the Save Game function during most battles.

There are still some autosaves during a few ?critical? missions when objectives have been met,  but these are slightly longer,harder missions. For most battles, there is no save, as battles should be somewhat shorter, with missions being won or lost in 15-20 minutes.

There will always be an autosave BEFORE the mission, which is made every time you press DEPLOY in the mission briefing screen.

However, as there are many elements that are RANDOM, when you re-load a mission from that save, you will likely get a different experience. Your spawn point(s) may be different, the enemy will attack from a different direction and encounters may be different. Even skipping a couple of days may mean that the mission will be somewhat different.

This has been designed to create the Rogue Like experience that the Conquest Mode gives you.


(Mission Briefing screen showing Deploy - and is that a new map!!)

Retreat

With the more Rogue Like game flow of the mode, we have provided a RETREAT option during battles which allows you to extract your troops immediately.

This allows you to sneak into sectors and ?steal? trophies and scavenge vehicles, without starting a large-scale battle. You can also help to weaken an enemy (if you can?t destroy it in one go), as all destroyed units will temporarily reduce your opponents strength (reserves). When attacking the sector again, the enemy will be weaker. And if that sector is cut off from its key point, then its ?strength? will not be replenished.

So, retreat becomes a very useful feature to sneak, and not be overwhelmed.


(Retreat option is found on the Menu. There is still honor in leaving, to fight another day)

Evacuation & Re-deployment
Throughout the missions in the Uprising Conquest Mode, the EXIT area is always available, allowing players to extract units from the mission battle, back to the Army Reserves screen.

This then allows you to re-supply, heal (if you have spare troops available), repair and refuel vehicles. It then allows you to re-deploy them if you have a slot remaining for that unit type.

One-Button Extraction
When you have gained a victory on the battle, when you have achieved the objective, whether that is domination, defended a point for a given amount of time, or depleted the opponents so they retreat, a VICTORY button appears, allowing for a quick extraction if you wish.

This finishes the map, and your units are returned to the Army Management screen.

So, you do not have to move all your units to the EXIT area to extract them.

You can use the VICTORY extraction whenever you like once the battle has completed, so you may want to spend some time scavenging for vehicles and weapons, get drivers into vehicles, picked up weapons, and then press VICTORY to extract with your new found loot.

I have found playing the Mode, that with Extraction abilities, you can use tank drivers and other specialised drivers to drive vehicles off the map, remove the driver out of the vehicle, and then re-deploy them without a vehicle, to search and drive other vehicles off the map.

Abandoned Vehicle Markers
Most maps will have abandoned vehicles, and as these are discovered, you are informed by an officer, and a marker is placed on the map. This is very useful when salvaging the battlefield after a fight.


(An abandoned vehicle marked on the map. An Integrators Plasma Howitzer!)

And Finally
There will be more information dropping about the Uprising Conquest mode before it is released, so please do watch out. And I am always available to answer your questions, when I can, on the official discord channel here.

And finally, I want to leave the last word to Major Stevens, who returns for the new Uprising Conquest Mode. Here is some dialogue of his straight from the game:

?The mission's in crisis in the heartlands. Legion, barbaric Marauders, Cartel gangs, those blasted machine cultist Integrators - friends are hard to come by, but we got a few left still. We'll need to rally with every last one of em, soldier, 'cos I ain't ready to say die to the machine. Not yet.?

So, good luck on the battlefield soldier, the Uprising is almost here!

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Re: Terminator: Dark Fate - Defiance
« Reply #21 on: July 09, 2025, 12:21:26 AM »
Uprising - Dev Diary #2
Tue, 8 July 2025



With the release of the new Terminator: Dark Fate - Defiance: Uprising Conquest Mode DLC on the near horizon, we thought it would be a good time to journey back to the world of Terminator for more intel on what to expect.

Save Game System Update
In the last dev diary, we mentioned the team's decision to limit save functionality in Uprising to reinforce the roguelike feel. However, following player feedback, we've adjusted our approach.

New save options include:

  - Quick Save Option: Can now be enabled via custom difficulty settings. It's off by default to preserve the roguelike experience, but available for those who prefer flexibility.
  - Autosaves: Now trigger every 20 minutes during all missions (not just long or complex ones).
  - Victory Saves: Completing a mission will now autosave, letting you exit and return later to collect trophies or salvage vehicles.

We hope these updates strike a better balance between challenge and player choice.

Following the Games Story
Although Uprising delivers a more open, roguelike experience, it still follows the storyline we began in the main game and continued with the We Are Legion DLC last year.

In this DLC, you take on the role of an officer tasked with helping build and sustain the rising Resistance, battling against the various factions entrenched in the heartlands of the United States.

Your commanding officer is a returning character - Major Stevens, last seen assisting Lt. Church in the final mission of the base game. From a former military base captured from the Marauders in Alabama, you'll manage and expand your army, fighting across multiple sectors to reclaim territory from Legion, the Marauders, and the Cartel. You'll also support your Movement allies and decide whether to befriend or oppose the enigmatic Integrators.


(The Uprising begins, capturing the Alabama base from the Marauders)

Sectors and the Army Store

Each sector you capture provides unique units to your Army Store. For example:

  - Capture the Island Sector near your initial base to unlock Bradley tanks.

  - Take control of the Integrator base on the new Riverside Village map in the north to unlock Integrator Dozers and Technicals.

The composition of your army is shaped not only by what you capture, but by the route you take across the map.

And of course, any vehicles and weapons abandoned on the battlefield can be salvaged for use in your growing force.

Allied Sectors

You can only attack sectors adjacent to ones you already control. However, forming an alliance with a factionsuch as the Movement allows you to use their territory as a bridge to reach new areas.

In one of my playthroughs, for example, this let me link up with Movement forces stationed near the Legions main base, opening a path for a full-scale attack with my army.

Legion Deep Raids

Legion can deploy airborne forces using the same carrier technology introduced in the We Are Legion DLC. This enables them to launch Deep Raids, striking even sectors fully surrounded by friendly territory.

That means your main base or even secondary bases can come under sudden assault. Defending these becomes critical to surviving the machine onslaught.

Quality of Life improvements
We've made several QoL upgrades across the DLC and the base game. For example:

  - Training upgrades are now visually indicated directly on unit icons within the army management screen.

  -   - You'll see a small upgrade available icon like this one on the Templarios unit or the Heavy Weapons Squad below.


(Templarios have an available upgrade)

Further Updates
When the DLC releases, development doesn't stop there. Conquest Mode's open-ended design gives us plenty of room to expand.

Look forward to:

  - New unit types

  - Additional mission types

  - Emerging world events in future updates and DLCs

And Finally
The Uprising DLC is nearly here. Keep an eye out for more info dropping soon and join the discussion on our official Discord! I'm always there, ready to answer your questions.
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And once again, I'll leave the last words to Major Stevens, returning to lead the fight in Uprising:

"Divided the machine has us beat. But together there is a way forward if we choose to resist!".

So, see you on the battlefield soldier very soon, the Uprising is upon us!

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Offline Asid

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Re: Terminator: Dark Fate - Defiance
« Reply #22 on: July 30, 2025, 12:07:56 AM »
Uprising - Out Now
Tue, 29 July 2025



The wait is over. Uprising, the massive new expansion for Terminator: Dark Fate ? Defiance, is officially out now.




This DLC introduces a full sandbox-style, rogue-like campaign that puts you in command of the Resistance across 22 dynamic sectors in the post-apocalyptic United States. With no scripted paths and multiple factions acting on their own, every decision you make, every battle you win or lose, shapes the course of the war.

You?ll clash with the unpredictable Marauders, who thrive in chaos and strike when sectors are left isolated. Face off against the relentless war machine of Legion, always expanding and always hunting. Watch for the Cartel, a ruthless paramilitary force with its own agenda. Support the struggling Movement, your last true allies in this war-torn world. And deal with the enigmatic Integrators, whose advanced tech may be the key to turning the tide, if you can gain their trust.

Raid Marauder strongholds, scavenge vehicles, and recruit new troops to reinforce your army. From high-level planning on the sector map to intense tactical combat on the ground, Uprising hands you full control of the fight ahead.

Build your army. Command your front. The Resistance is counting on you.


v1.07.1145

Additions

  - New Uprising Conquest Mode added.
  - New achievements added.
  - Autosaves every 20 minutes on Uprising DLC sectors
  - "Enable quicksaves" option added to custom difficulty settings for Uprising DLC. You can enable it to make quick saves on all missions (Only two quicksaves can exist at once).
  - 5 new music tracks have been added to the OST

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