Auxiliaries 3.0Mon, 24 October 2022
New Friends, New EnemiesLegates,
I am happy to announce the release of the second major roadmap update, Auxiliaries! As the roadmap suggests, this update adds a new infantry unit, replete with its own centuries and some unique ranks. These auxiliaries behave in much the same way as their Roman-citizen counterparts but with a few stat differences. They are more expensive initially, have more health, and deal slightly more damage. In addition, hailing from the recently conquered province of Transalpine Gaul, they are visually taller than the Romans, more akin to your Briton enemies.
Speaking of the Britons, they have also received reinforcements in this update in the form of roaming Warbands. Unlike convoys and noble gatherings, these groups are a permanent menace in the world. Warbands have their own uniquely named leader, who is present on the battlefield, accompanied by a bugler carrying the fearsome carnyx.
Aside from the two big features, auxiliaries and warbands, a number of other additions, improvements, and optimizations have been made as well. Please enjoy the new content, and as usual, utilize the Discord server for reporting bugs and making suggestions!
Also, see below for an updated roadmap (this is version 2). I have decided to expedite the delivery of the Archers and Artillery update. This of course pushes out the Logistics and Outposts update, but I think having all recruitable units (with the exception of cavalry) ready first will work out smoother.
Thank you for your support!
Update Log: Added 4 Auxiliary infantry centuries
Added new Auxiliary object variations and assets
Added 2 Auxiliary high-command ranks
Added Gaulish personal names for Auxiliaries
Added 4 Auxiliary-related quests and 2 Steam achievements
Added Auxiliary contubernium tent structure
Added Warbands of varying size and difficulty
Added new barbarian leader and carnyx bearer assets
Added upgrade-armor button for each century
Added random chance for Pila to drop an enemy shield instead of dealing damage
Added positional damage to barbarians, applies when the player is attacking them
Added legs dismemberment
Added mortal wound
Added new track when encountering warbands
Added new warbands defeated statistic
Added 3 warband-related quests and 2 Steam achievements
Added spacing guideline to tents when building
Updated help menu with info on warbands
Updated Museum with auxiliaries
Updated Museum with carynx and waterloo helmet
Updated Museum with legion vexillum
Improved at-camp pathfinding in front of tents
Improved testudo behavior so units always have their shields up
Improved camp life with tent distinction (officer/enlisted) and pausing in front of tents
Improved AI targeting when in large groups
Improved barbarian shield usage
Improved player ability to push aside AI
Changed Legion menu organization to display groups as they would be arrayed in-game when in Battle 3-rows formation
Changed AI pilum accuracy with added randomness
Changed charge behavior so Centurions participate
Changed main menu theme
Optimized AI targeting by reducing memory usage
Optimized player controller
Optimized environment reflection probe
Optimized AI audio controller
Optimized convoy/raid/gathering controller
Optimized AI projectile controller
Optimized character models with GPU instancing
Increased legionary speed when in marching mode
Increased base health of all AI to make fight last longer
Increased base health of barbarians slightly
Increased barbarian damage slightly
Deceased roman armor effectiveness slightly
Fixed workers not completing structures
Fixed pilum pool running out when in large battles
Fixed furca not dropping to the ground if legionary is killed
Fixed UI issue when selecting units in the Legion tab