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Offline Asid

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Re: Field of Glory: Kingdoms
« Reply #30 on: May 31, 2025, 01:19:28 AM »
Field of Glory: Kingdoms - patch V. 1.06.2 is out now
Fri, 30 May 2025



Dear players,

Here is a new 'quick' patch to address some issues reported by players. We've also added the ability to remap more keys, included additional portraits for Nordic nations, and there's an important note for those wishing to adjust the tooltip delay.
Have fun playing,
The AGEOD Team.


KINGDOMS 1.06.2
May 28th, 2025

UI and UX
Added missing custom ruler names in the German language.
Fix to legacy tally on the inter-turn screen being incorrect.
Restored "R" as the RGD shortcut.
Added new custom remappable keys in the Options window, including regional decisions.
Tooltip delay can be changed in Documents\My Games\EmpiresKingdoms\OPTIONS.txt (in ms), pending a dedicated option in the Options window.
Minor fix to a hanging alert display issue.
Custom unit names for provincial units restored.
Reduced the interval between two sounds in the Building Browser by 20%.
Removed special accented characters from Text0 for better Windows compatibility.
"Kitbashed" Nordic character images with others from different cultures., for more choices.

NATION-SPECIFIC CHANGES
Fix for the Indians? and Scandinavians? progress that could lead to too high a population count in the capital region.
Another fix for Indian Expedition not working with certain armies.
Normans won?t declare war on owners of their claims if they are allies or have good relations.
HRE exclusion now takes into account the specifics of Bohemia and Carinthia.

WARFARE
Fix to vassals of the same liege being able to raid each other.
Auto-Garrison SAUs, when lost, no longer cost Authority.

REGIONAL DECISIONS
Recruit Non-Standard Enemy won?t work in besieged regions. It can be used in any non-enemy region you can enter, making it useful for exotic unit recruitment.

STRUCTURES
Rebalanced Rudimentary Fort, Ringwork Castle, and Hill Fort.

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Offline Asid

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Re: Field of Glory: Kingdoms
« Reply #31 on: June 25, 2025, 12:01:17 AM »
Field of Glory: Kingdoms | Tutorial Video with Sampstra Games
Tue, 24 June 2025



Let's deep into Indian Nation with Sampstra Games

Discover the secrets of the newest DLC of Field of Glory: Kingdoms ? Rajas and Tribes.

Check out @SampstraGames' latest explainer videos and dive into the world of ancient India like never before:




Do not miss it and stay tuned for other tutorials!


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Offline Asid

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Re: Field of Glory: Kingdoms
« Reply #32 on: July 03, 2025, 12:09:16 AM »
Field of Glory: Kingdoms Armenia update 1.06.3 is out now
Tue, 1 July 2025



Մենք ապրում ենք ոչ թե երկար, այլ արդար.
We live not to live long, but to live justly. Smbat Sparapet (~1270)


Hello everyone,

We have released a new patch with include:



Structures, Regions, Revolts

  - Fondachi can now be removed with Remove Civilized.

  - Mining Exploitations further increase the chances of receiving a Prospect for Resources, as detailed in the RGD description.

  - Reference to a Tier II furnace removed from the Bloomery description.

  - Garrisoned village (tribals) was removed before Palisaded village was granted?fixed.

  - Fix to the Iqta issue.

  - Fix to erroneous Notable Points on Hillforts (Building Browser).

  - Rustic Fort now provides +0.1 Authority, but has a slightly higher cost.

  - A region can entirely fall to rebels based on game difficulty, defensive strength, and presence of professional (non-mercenary) units, with stricter thresholds at higher difficulties. Units stationed in the city are expelled but do not defect?unless a new nation is formed.


Several nations can now restore the former Kingdom of Armenia


Realms, Dynasty

  - Token chance now includes a rubber banding mechanism, progressively increasing the chance to obtain a token over time.

  - Max Demesne Penalty is halved for the first 10 regions in excess (now -0.1 instead of -0.2), offering relief for smaller nations.

  - Muslim tribal and nomadic governments added.

  - No discount on Max Demesne size if Realm progression is blocked by government.

  - Mercenaries more frequently reduce their general loyalty to the crown.

  - Fix to a bug where forming a new nation (e.g., Novgorod into Rus') removed national modifiers.


3 new missions for the Byzantines, with less focus on Western Europe


QOL / UI

  - Building Browser now accessible regardless of font scaling or resolution.

  - Token chance breakdown now appears in its tooltip.

  - Pending clauses now listed (answers, requests, both directions) in the diplomacy panel and icon alert.

  - Message settings in MP are now properly saved.

  - Improved logic for clergy pop icon.

  - Fortification tooltip now specifies temporary structures (region panel).

  - Fix to certain nations being unselectable when switching mid-game.

  - Fix to unit naming errors when provincial units overlapped standard rosters.

  - Special warning texts added in diplomacy tooltips when about to become a vassal or be absorbed.

  - Minimum Piety and Stewardship now displayed for buildings.


Every diplomatic transaction is now fully tracked, with detailed clause breakdowns


Faction Perks & Setup

  - Tashir, Syunik, Vanand, and Cilician Armenia can now form the Kingdom of Armenia (rewards: Armenian Culture Tier III perk, Minor Kingdom rank, +5 Authority gain).

  - Requires control of the Ani region, which includes an abandoned palace as a pointer.

  - Slightly adjusted Byzantine civil war parameters.

  - Nations with War Campaigns gain dynamic access to Feast and War Preparations buildings.

  - Byzantine missions updated:
  - ? Conquering Latium now grants 1 point.
  - ? On the DLC map, Seljuqs are considered weakened with 8 regions instead of 3.
  - ? Three new missions: Reclaim the Birthplace of Christ, Revenge on the Caliphate, In Trajan?s Footsteps.

  - Seljuqs restricted again from expanding too far north.

  - Two new Indian nations added, with region and city renaming in India.

Decisions

  - Fix to "Submit to Enemy" not always generating a message.

  - Unit recruitment decisions blocked while under siege.

  - "Liberate Region" decision now triggers at end of turn to prevent a multiplayer exploit (creating neutral regions as blockers).

Map

  - Fixed Spoleto region incorrectly named "Patrimony"; removed superfluous anchorage in the same region.

Religion

  - Only Catholics (not all Christians) will return Rome to the Papacy if relations exceed 50 (was previously 25).

Diplomacy

  - When a Declaration of War is issued, it cancels all other pending requests or answers immediately (sanity check).

Warfare

  - Garrisons will no longer sortie to assist outside units (previous behavior often ineffective).

  - Regions occupied by the target and rightfully yours give a rebate of 2 Authority each, up to 6.

  - Medium cavalry prioritized for deployment in open terrain, over medium infantry.

  - When regions are transferred, eligible garrisons remain stationed inside.

AI

  - Improved AI troop concentration and general strategic competence.

Difficulty Settings

  - Gold from pillaging reduced by 20?60% at the highest three difficulty levels.

  - Unit supply usage increased by 25?75% at the same difficulty levels.


Thank you for your support
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Offline Asid

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Re: Field of Glory: Kingdoms
« Reply #33 on: July 31, 2025, 12:12:11 AM »
Field of Glory: Kingdoms - 1.06.6 Patch
Wed, 30 July 2025



Full Changelog

KINGDOMS 1.06.6
July 23rd, 2025

MAP

  - Adjusted some province colors around Poland

  - Cirnsk renamed to Czersk in Poland

  - Improved region and city names in the DLC campaign setup

  - "Dalmatic" culture renamed to Albanian

  - Carinthia and Carnolia now have German culture

  - Croatia is now South Slavic

  - Two area names changed

  - Emerging Albania is now labeled Albanian

DIPLOMACY

  - Diplomatic frenzy penalty now also scales with difficulty level (in addition to

  - Authority)

  - Making a counterproposal now correctly cancels the original one

  - Limited Diplomacy is never applied between two neighboring nations (this

  - restricts certain diplomatic actions between non-neighbors). Practically, your

  - vassals will always accept region donations

  - Selling units now always excludes SAUs. National units are now part of the

  - possible sales list (anti-exploit measure)

FACTIONS / REALMS

  - Mongols can no longer vassalize the Seljuqs. They must be at least as large as

  - their target to vassalize them (only apply to some tribals and Turks).

  - Fixed Muslim-tribal realms incorrectly using Pagan governments

DYNASTY / AUTHORITY

  - Court Expense is no longer partially tied to Authority, eliminating confusing

  - fluctuations

  - Court Expense changes are now smoother compared to the previous turn

  - The Authority penalty for a ruler leading an army is reduced to 0.3 but is now

  - constant

REGIONS / BUILDINGS

  - Pillaged regions now lose a small portion of accumulated Piety and Stewardship

  - Fixed Byzantine realm level having both standard and custom provincial capital

  - buildings

  - Second Palace now correctly provides an extra capital

  - Ferry structure now requires an adjacent river

UI

  - Fixed camera not focusing on selected region in the ledger

  - Fixed message settings resetting between turns

  - Fixed sorties being impossible to cancel

  - Right-clicking one of the six building options now opens the Building Browser

DECISIONS (MC or RGD)

  - Moving the capital no longer requires a provincial capital region

WARFARE / UNITS

  - Fixed cavalry never taking priority over infantry on the frontline
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