Field of Glory: Kingdoms Armenia update 1.06.3 is out nowTue, 1 July 2025
Մենք ապրում ենք ոչ թե երկար, այլ արդար.
We live not to live long, but to live justly. Smbat Sparapet (~1270)Hello everyone,
We have released a new patch with include:Structures, Regions, Revolts - Fondachi can now be removed with Remove Civilized.
- Mining Exploitations further increase the chances of receiving a Prospect for Resources, as detailed in the RGD description.
- Reference to a Tier II furnace removed from the Bloomery description.
- Garrisoned village (tribals) was removed before Palisaded village was granted?fixed.
- Fix to the Iqta issue.
- Fix to erroneous Notable Points on Hillforts (Building Browser).
- Rustic Fort now provides +0.1 Authority, but has a slightly higher cost.
- A region can entirely fall to rebels based on game difficulty, defensive strength, and presence of professional (non-mercenary) units, with stricter thresholds at higher difficulties. Units stationed in the city are expelled but do not defect?unless a new nation is formed.
Several nations can now restore the former Kingdom of ArmeniaRealms, Dynasty - Token chance now includes a rubber banding mechanism, progressively increasing the chance to obtain a token over time.
- Max Demesne Penalty is halved for the first 10 regions in excess (now -0.1 instead of -0.2), offering relief for smaller nations.
- Muslim tribal and nomadic governments added.
- No discount on Max Demesne size if Realm progression is blocked by government.
- Mercenaries more frequently reduce their general loyalty to the crown.
- Fix to a bug where forming a new nation (e.g., Novgorod into Rus') removed national modifiers.
3 new missions for the Byzantines, with less focus on Western EuropeQOL / UI - Building Browser now accessible regardless of font scaling or resolution.
- Token chance breakdown now appears in its tooltip.
- Pending clauses now listed (answers, requests, both directions) in the diplomacy panel and icon alert.
- Message settings in MP are now properly saved.
- Improved logic for clergy pop icon.
- Fortification tooltip now specifies temporary structures (region panel).
- Fix to certain nations being unselectable when switching mid-game.
- Fix to unit naming errors when provincial units overlapped standard rosters.
- Special warning texts added in diplomacy tooltips when about to become a vassal or be absorbed.
- Minimum Piety and Stewardship now displayed for buildings.
Every diplomatic transaction is now fully tracked, with detailed clause breakdownsFaction Perks & Setup - Tashir, Syunik, Vanand, and Cilician Armenia can now form the Kingdom of Armenia (rewards: Armenian Culture Tier III perk, Minor Kingdom rank, +5 Authority gain).
- Requires control of the Ani region, which includes an abandoned palace as a pointer.
- Slightly adjusted Byzantine civil war parameters.
- Nations with War Campaigns gain dynamic access to Feast and War Preparations buildings.
- Byzantine missions updated:
- ? Conquering Latium now grants 1 point.
- ? On the DLC map, Seljuqs are considered weakened with 8 regions instead of 3.
- ? Three new missions: Reclaim the Birthplace of Christ, Revenge on the Caliphate, In Trajan?s Footsteps.
- Seljuqs restricted again from expanding too far north.
- Two new Indian nations added, with region and city renaming in India.
Decisions - Fix to "Submit to Enemy" not always generating a message.
- Unit recruitment decisions blocked while under siege.
- "Liberate Region" decision now triggers at end of turn to prevent a multiplayer exploit (creating neutral regions as blockers).
Map - Fixed Spoleto region incorrectly named "Patrimony"; removed superfluous anchorage in the same region.
Religion - Only Catholics (not all Christians) will return Rome to the Papacy if relations exceed 50 (was previously 25).
Diplomacy - When a Declaration of War is issued, it cancels all other pending requests or answers immediately (sanity check).
Warfare - Garrisons will no longer sortie to assist outside units (previous behavior often ineffective).
- Regions occupied by the target and rightfully yours give a rebate of 2 Authority each, up to 6.
- Medium cavalry prioritized for deployment in open terrain, over medium infantry.
- When regions are transferred, eligible garrisons remain stationed inside.
AI - Improved AI troop concentration and general strategic competence.
Difficulty Settings - Gold from pillaging reduced by 20?60% at the highest three difficulty levels.
- Unit supply usage increased by 25?75% at the same difficulty levels.
Thank you for your support