The Biggest Update in Black One Blood Brothers? History is ComingFri, October 24, 2025
A message from Helios
Dear Operators,
For a while now, I?ve been thinking about how I could push Black One Blood Brothers even further with my own means as a solo developer. Many of your suggestions matched what I already had in mind for the next evolution of the game ? so I decided to go all in.A major update is coming: the full migration of Black One Blood Brothers from Unreal Engine 4 to Unreal Engine 5. I?m aiming to release this UE5 version in early 2026.
For months, I?ve been reworking the game from the inside out to make it look better, run smoother, and feel cleaner on as many PCs as possible. My goal is simple: deliver sharper visuals, more realistic lighting, and a stronger sense of precision in every mission. This migration is also an investment in the future of the game: building solid foundations today means I can go further tomorrow, faster and with more control.
Migration to Unreal Engine 5.6.1 (Lighting, reflections, weather, and more)The biggest step: Black One Blood Brothers now runs on Unreal Engine 5.6.1. Thanks to Lumen, light now behaves naturally, with real-time bounces, more believable interiors, and readable night environments. Shadows are more accurate, weather is consistent across maps, and the overall atmosphere feels more grounded. You?ll feel it in every environment: neon-lit corridors, dense forests, snow-covered zones. The visuals now better match the intensity of your actions.
Next-Gen Plugins (DLSS 4, FSR 4, XeSS 2.1)I?ve also integrated the latest image enhancement technologies so everyone can find their own balance between quality and performance. The goal is smoother gameplay without losing clarity. In demanding scenes, you should now experience steadier framerates and cleaner motion.
Whatever GPU brand you?re using, the options are simple to compare: one or two quick tweaks and you?ll instantly see what works best for your setup. Your PC, your comfort, your choice.
Level Design Overhaul Across Multiple MapsSeveral maps have been visually reworked to make every location feel more believable and tactically readable at first glance. The airport is the best example: I completely rebuilt it. Boarding zones, signage, counters, parking areas, and maintenance access have been redesigned to look and feel like a real operational site. Materials, lighting, and key object silhouettes (benches, terminals, barriers, service vehicles) now guide your eyes naturally and help you read the space without effort.
At night, neon reflections and light halos shape clear pathways and cover zones. By day, colors and contrasts make it easier to understand your environment. The goal wasn?t just to make it ?prettier? ? it was to strengthen immersion, credibility, and tactical clarity. You should be able to identify logical entry points, reliable shadow zones, or flanking paths in seconds. The result: faster orientation, smoother infiltration, and more fluid action.
Optimization: Internal Work + Clear Graphic OptionsThe heart of this update is optimization. I?ve spent countless hours tracking stutters, balancing performance costs, and improving the feel during both combat and infiltration. On your side, you?ll now have a clearer graphics panel to tune the game to your machine: lighting, reflections, landscape quality, shadow control, and the performance boost that fits your setup.
The idea is to keep it simple: drop one level here, raise another there, test for thirty seconds, and jump back into the mission. Whether you?re on a small rig or a high-end build, you?ll be able to find the right balance between visuals and smooth gameplay without any headache.
What Does This Mean now and for the Future?This migration isn?t just a visual upgrade. It opens the door to faster and deeper gameplay improvements.
One of the most requested features - controller support - is now becoming a real possibility.
Environmental elements such as water and rivers, which were previously decorative, will soon add tactical depth, and maybe even new maps centered around them.
For players who love customization, 3D assets are now easier to modify directly within the engine. That means more flexibility for patches, insignias, and potentially new visual variations in the future.

On the AI side, UE5 improves pathfinding and behavior calculations, resulting in more natural, fluid, and organic movement. New animations will gradually be added as development continues toward the full release.
And yes, one of the biggest changes many of you will love! faster loading times. Better shader compilation means less waiting, more action.
All these changes come with expanded graphic settings and a few surprises I?ll reveal later. My goal remains the same: preserve the tactical sandbox DNA of Black One Blood Brothers while making every mission more readable, reactive, and full of choice. This update isn?t a finish line: it?s a foundation for what?s next.
Private Playtest Before Public ReleaseBefore this update goes public, I?ll organize a private playtest. Information will be shared on the official Discord. If you?d like to take part, you?ll find details on Steam once the registration opens.
https://discord.com/invite/3exB5C5GxTThe goal is to validate stability, comfort, and performance across as many setups as possible. If you enjoy testing builds, tweaking options, and giving clear feedback (hardware, impressions, short videos), your help will make a real difference. Together, we?ll make sure that on launch day, everyone experiences a solid and stable version of Black One Blood Brothers.
Thank you all for your patience, your trust, and your constant support. I may be developing alone, but I?m not doing this without you.
After the UE5 release, regular updates will resume as I move toward version 1.0. Until then, I?ll keep sharing monthly progress updates so you can follow the journey behind the scenes.
Thank you,
Helios