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Black One Blood Brothers

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Asid:
Update 1.31: Night lighting
Mon, 22 August 2022

Dear operators,

1.31 is officially available. This update adds a new lighting rendering by night. The night missions are now brighter and offers new possibilities to try a mission without NVG!








Furthermore, melee system of FPP is improved for a better immersion.
Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.


[CHANGELOG]
- Add: New lighting rendering by night
- Add: New melee rendering of FPP
- Add: Glass with low opacity texture for each glasses
- Improve: Player or AI can heal another operator if -80% health (instead of -30%)
- Improve: Animation of player interaction keeps FPP
- Improve: Scaling of camo texture on all firearms
- Improve: Scaling of camo texture on all suppressors
- Improve: Scaling of camo texture on all flashlights and lasers
- Improve: Scaling of camo texture on all grenade-launchers, foregrips and bipods
- Fix: Scaling of flashlight "PolyTec N-O" on handgun "Lock-17"
- Fix: IR mode of flashlight/laser could be enabled by default even if doesn't have IR mode
- Fix: Hand left could have wrong location with FPP sprint animation
- Fix: Some texts errors

Asid:
Update 1.32: Weapon holding FPP
Wed, 24 August 2022

Dear operators,

1.32 is available and adds a requested feature: Weapon holding with first person view.







[CHANGELOG]
- Add: Weapon position with FPP mode (Aiming - Low ready position)
- Add: Weapon holding with FPP mode (2 variants of Aiming - 5 variants of Low ready position)
- Fix: Some transitions errors with ADS
- Fix: Security camera could have wrong movement rotation in a custom map
- Fix: Shut off the supply power didn't affect spot lights
- Fix. NVG brightness could change after use laser

Asid:
Update 1.33: Brattvog village
Mon, 5 September 2022


Dear operators,

1.33 is officially available. This update adds a new large map called Brattvog village.







Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.

[CHANGELOG]

GAMEPLAY:
- Add: New map - Brattvog village
- Add: New award - Finish a mission on Brattvog village
- Add: Difficulty option - Task location (combinaison of old options)
- Add: Heal shortcut (Default: H)

- Improve: "Target" task cannot use a patrol path and keep a secured location
- Improve: Rebalance XP earned for each task
- Improve: Amount of patrol spawn in Burnwood mansion
- Fix: Some texts errors (english and french)

MAP EDITOR:
- Add: Map editor -> Template map -> Old plain (7)

- Add: Map editor -> Landscape -> Cliff (7)
- Add: Map editor -> Landscape -> Rock (7)
- Add: Map editor -> Foliage -> Big (5)
- Add: Map editor -> Foliage -> Little (20)
- Add: Map editor -> Exterior -> Asset (32)
- Add: Map editor -> Exterior -> Little (20)
- Add: Map editor -> Exterior -> Fence (7)
- Add: Map editor -> Interior -> Wall (60)
- Add: Map editor -> Interior -> Floor (7)
- Add: Map editor -> Interior -> Roof (31)
- Add: Map editor -> Interior -> Stair (23)

RENDERING:
- Add: Bandage animation to heal

- Add: Option to select vanilla music even if custom music installed
- Improve: ADS smoothing with a scope
- Improve: Shadows rendering on some grass
- Improve: Low ready position with crouching position
- Improve: Some reloading animations
- Improve: Animation of shotgun shot with TPP

Asid:
Update 1.34c: Improvements
Tue, September 13, 2022


[CHANGELOG]

- Add: Made a slide (Sprint + Crouching)
- Add: Operator make a roll if fall
- Add: Separation of maps type (official/editor/steam workshop)
- Add: Map editor - Option -> Spawn enemy -> Always spawn
- Add: Map editor - Option -> Spawn enemy -> Sentry
- Improve: Spawn optimization
- Improve: Thunderstorm rendering
- Improve: One animation of low ready position with rifle
- Improve: Animation transition after a jump
- Improve: Muzzle flash rendering
- Improve: Ragdoll physics
- Improve: Some texts
- Fix: Shadows of "Arctic base" were too dark on night mission
- Fix: Auto crouching in radio tower could not work correctly
- Fix: Some assets collisions
- Fix: Some errors spawns

Asid:
Update 1.35: University
Tue, 27 September 2022



Dear operators,

1.35 is officially online. This update adds a new map: University (medium map with student building and sports hall)







Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.

Cheers,
Helios

[CHANGELOG]

- Add: New map - University

- Add: New award - Finish a mission on "University"
- Improve: Left thumb position of some assault rifles
- Improve: Blocked weapon against an obstacle
- Improve: Rotating movement of grenades
- Improve: Efficiency of bullet penetration
- Improve: Camera movement when dead or inconscious
- Improve: Reverb effects on small maps
- Improve: UI end mission rendering
- Improve: Rain ripple rendering on ocean
- Fix: Some location errors of tasks
- Fix: Some teleportation errors of subordinates if far of squad leader
- Fix: Hand left position with angled Fore Grip in first-person view
- Fix: Transition between armed and unarmed animations
- Fix: Size optimization of some textures
- Fix: Aiming offset errors of AI animations
- Fix: Animations interpolation of underwater diving
- Fix: Loop error of voice radio "Out of ammo"
- Fix: Some interpolations errors of foots location
- Fix: Some errors of climbing
- Fix: Dead operator could disappear after switch character
- Fix: Head shot might not give damages bonus
- Fix: Animation of throw grenade could not display correct stance
- Fix: Player operator could do slide with a shield
- Fix: Some weapon parts has ambiant occlusion too dark
- Fix: Some scripts errors

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