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Black One Blood Brothers

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Asid:
Preview 1.36: Quick orders + Breach and clear
Tue, 4 October 2022

Dear operators,

A highly requested feature will be available soon: Quick orders. Similar to battle plan but designed to use quickly orders in real-time!

Furthermore, "Breach and Clear" system will be added.

Check the video to discover these new features (currently WIP)




Best regards,
Helios

Asid:
Update 1.36: Quick orders + Breach and clear
Mon, 17 October 2022

Dear operators,

Update 1.36 is online. A highly requested feature is available now: Quick orders. Similar to battle plan but designed to use quickly orders in real-time!

Furthermore, "Breach and Clear" system is added. Give an order in one click for a whole squad and let your team clear a room.









Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.

Best regards,
Helios

[CHANGELOG]

GAMEPLAY:
- Add: Quick orders (default: J)
- Add: New order -> Clear
- Add: New order -> Flashbang / Clear
- Add: New order -> Frag / Clear
- Add: New interaction -> Door -> Clear
- Add: New interaction -> Door -> Clear (Flashbang)

- Add: New inputs -> Quick orders -> "Selection" (default: F1 to F12)
- Add: New input -> Quick orders -> "Select All" (default: Q)
- Add: New input -> Quick orders -> Change subordinate order (default: 1)
- Add: New input -> Quick orders -> Change order (default: 2)
- Add: New input -> Quick orders -> Change combined orders (default: 3)
- Add: New input -> Quick orders -> Change stance (default: 4)
- Add: New input -> Quick orders -> Change weapon position (default: 5)
- Add: New input -> Quick orders -> Change speed (default: 6)
- Add: New input -> Quick orders -> Change ROE (default: 7)
- Add: New XP required for each rank
- Add: Tutorial - Quick orders

- Improve: Some orders by subordinate disables follow squad leader
- Improve: AI enemy can use focus position to chase an close enemy
- Improve: AI operator moves faster after throw a grenade
- Improve: AI animation of throw grenade
- Improve: AI enemy uses slide to reach a cover
- Improve: Chance to be spotted at insertion with "Unforeseen events" is reduced in terms of daytime and weather
- Fix: Some errors of spawn actors (characters, tasks) in terms of map
- Fix: Some AI errors after a subordinate is teleported
- Fix: Some AI errors when use grenade or explosive
- Fix: Some errors when AI doesn't find its path
- Fix: Some errors of teleportation dog
- Fix: Spawn option (indoor/outdoor) might not work correctly on some maps
- Fix: Some errors of collision with custom maps
- Fix: Some errors of collision on "Al-Jan province"
- Fix: Hurt squad leader break squad structure
- Fix: First subordinate doesn't take command of squad if squad leader is hurt
- Fix: Use scope with third-person view might not work correctly
- Fix: Select an operator in battle plan might not update some data correctly
- Fix: Cameras option were available on "Central hospital"
- Fix: Some AI pathfinding errors on "Elegance Airport"
- Fix: Some spawns errors on "University"
- Fix: Some spawns errors of ally soldiers of "War" mode
- Fix: Doors might not rotate on Arctic base
- Fix: Doors might not rotate on Burnwood mansion
- Fix: Multiple optimization errors of "War" mode
- Fix: Doors and windows near player might not be unlocked at the beginning of the mission with "Prisoner of war" and "Siege"
- Fix: Defuse bomb could not work correctly if spawned by random mission

RENDERING:
- Improve: Up to 2K for each weapons and attachments
- Improve: Up to 2K for multiple textures on "Al-Jan province"
- Improve: Some bullet impacts VFX
- Improve: Rendering of FP camera with some interactions
- Improve: Rendering of FP camera when character is rolling

- Improve: Injuries effects in HUD
- Improve: Sprint animation with rifle (first-person view)
- Improve: Aiming animation with leaning firearm (first and first-person view)
- Improve: Aiming animation with NVG (first and first-person view)
- Improve: Throwing animation of AI
- Improve: Zoom rendering of sniper scope
- Improve: NVG mounting always visible on helmet even without NVG
- Improve: Smoothing animation during change of weapon holding
- Improve: Location of third-person camera during aiming
- Improve: Some UI rendering
- Improve: Multiple textures rendering of attachments
- Improve: Multiple texts (english/french)
- Fix: Speed animation of ADS run with handgun
- Fix: Operator pick up his weapon too early after auto-heal
- Fix: Operators selected in cinematic insertion might not be correct
- Fix: Left thumb rotation with handgun (first-person view)
- Fix: Leaning firearm could affect view of player (first-person view)
- Fix: Some missing keyboard icons for Azerty
- Fix: Screen tasks could be visible during fade in of insertion
- Fix: Multiple UI display errors
- Fix: Wrong warning message when none operator selected in mission menu
- Fix: Undesirable ice effects on water


Asid:
Preview 1.37: Old fortress
Mon, 7 November 2022

Dear operators,

A new map "Old fortress" coming soon! Medium-sized, this map contains a fishing village and an old fortress on a remote island.








Furthermore, new assets for map editor will be added like aircraft carrier!



Obviously, Improvements and fixes will be available.

Best regards,
Helios

Asid:
Update 1.38: Enila islands - Talmio and Gonoria
Mon, 19 December 2022

Dear operators,

1.37 is online and the last update before 2023! This important update changes the map Enila island in two parts: Talmio and Gonoria. That solves a major issue of framerate. I hope you will like that!





Moreover, many improvements were made about gameplay mechanics.

i wish you a merry christmas and a happy new year <3
Helios

[CHANGELOG]

CONTENT:
- Add: New map - Enila islands - Talmio
- Add: New map - Enila islands - Gonoria
- Add: New template for map editor - Training zone
- Add: New item - AN/BVS-66E Evolve (Night and thermal vision goggles)
- Add: New awards difficulty - Extreme
- Add: New award - Finish a mission on "Enila islands - Talmio"
- Add: New award - Finish a mission on "Enila islands - Gonoria"

GAMEPLAY:
- Add: New melee system in first-person view
- Add: Be spotted by camera can trigger an close alarm
- Add: Optional task - Disable power supply
- Fix: AI might not reach waypoint correctly in War mode
- Fix: Player could not pick up NVG on dead body if equiped
- Fix: Inaccurate task might not be located correctly

RENDERING:
- Add: Display awards difficulty in terms of XP in menu mission
- Add: Display awards difficulty in terms of XP in HUD
- Add: Grey text for task not located
- Add: New idle animation of unarmed crawling
- Add: New insertion icons
- Add: New tasks icons in mission menu
- Add: New factions icons in mission menu
- Add: New thumbnails for each map
- Improve: First-person camera when player jump over the obstacles
- Improve: First-person camera when player kick a door
- Improve: Movements interpolation
- Improve: Animation transition between standing and crouching
- Improve: Cinematic of prisoner of war
- Improve: Multiple UI design
- Fix: Thermal could change gain color after aiming

Asid:
Update 1.39: Lots of improvements
Thurs 5 Jan 2023



Dear operators,

First of all, I would like to wish you a happy new year. I hope that the holidays were enjoyable and that Santa was generous.

This is the first update of 2023, bringing a number of improvements to gameplay and visuals.
It is only the beginning of a long list of additions that will arrive throughout the year.

I will announce the major additions of 2023 very soon. Stay tuned!
Helios



[CHANGELOG]

CONTENT:
- Add: New clothing - Face - Beard spec ops
- Add: New clothing - Face - Beard spec ops II
- Add: New clothing - Face - Mustache spec ops

GAMEPLAY:
- Add: Multiple cameras in insertion stage
- Fix: Camera shaking on multiple landscape geometries in first and third person view
- Fix: AI operator may not have updated its orders when changing squad or whether he was following its squad leader
- Fix: AI operator may not have detected an obstacle to climb
- Fix: Award "finish tutorial" could not work in extreme mode
- Fix: Multiple climbing errors
- Fix: Multiple tasks errors
- Fix: Framerate broken on "Lost island" if player uses any zoom

RENDERING:
- Add: New main menu map
- Add: New debriefing map
- Add: New thumbnails for each support in mission menu
- Add: New thumbnails for each award
- Add: New thumbnails for each rank
- Add: New fonts
- Add: Interpolation between body and head cameras in operator editor
- Improve: Attachments location for machinegun "NK46 Mod.4"
- Improve: Lighting of operator editor
- Improve: Lighting of operator thumbnails
- Improve: Lighting of deployment map
- Improve: Multiple UI design
- Fix: Potential camera error when climbing an obstacle in first-person view

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