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Black One Blood Brothers

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Asid:
Black Day will die and be reborn of its embers!
Thu, February 11, 2021

From the dev:

Greetings gamers!

After these long months of silence, I finally come back to you.

So, what is Helios doing with Black Day?

I will be brief, Black Day will die and be reborn of its embers!

The current state of the game doesn't allow me to improve like I thought it would. There's just too many issues in my programming and core of gameplay. And honestly, sales revenues are too weak to continue as things stand at present.

Since some months, I decide to start from scratch. With same concept, I work
a new game called "Black One - Blood Brothers".

Pre-Alpha gameplay footage:




Main features:
- Operator creator (male/female, skin, voice, outfits, weapons, gear...)
- Create up to 10 operators (character/outfits/gear) + Save/load squad
- Dynamic missions
- More 20 options to customize your experience (tasks, difficutly, enemy, map...)
- Smart squad command (like the first Rainbow six)
- Comprehensive inventory (weapons, attachments, goggles, grenades, drone, explosifs, treatment...)
- Functional AI with differents archetypes and dynamic perception (based on daytime, weather and lighting)
- And more...

Stay cool and rock'n'roll!
Helios

Asid:
Black One will be free for Black day owners!
Thu, February 18, 2021

Dear gamers,

I heard your disappointments and I fully understand your opinions.

Out of respect for the community and your support since the begin of early access, I've decided Black One blood brothers will be free for all black day owners on Steam :D

I hope that this new enjoy you.

Peace and rock'n'roll!
Helios

Asid:
Black One Blood Brothers: Gameplay video
Fri, April 16, 2021

Dear gamers,

A new video showing features of the future game: Black One Blood Brothers.
IMPORTANT REMINDER: Black One Blood Brothers will be free for all black day owners on Steam ;)




Early access on Steam: Early 2022

Follow development:
Twitter: https://twitter.com/HeliosProdGames​​
Discord: https://discord.gg/mkKBrJM5VT

Cheers,
Helios

Asid:
Steam Playtest: V10
Tue, 9 November 2021



Dear operators,

The changelog of Playtest V10.

- Overhaul: 35 tutorial videos
- Add: Tutorial the first time that the game is launched
- Add: Control dog (by dog's handler)
- Add: Attack dog by player
- Add: New AI accuracy (in term of distance, sight of weapon, speed, day/night)
- Add: Deafening sound if an explosif blows up too close to player
- Add: Foregrips available for shotgun M-880
- Add: Camera movement if switch of dual scope
- Add: New tooltip texts
- Add: VFX explosion of doors
- Add: VFX explosion of windows
- Improve: Recoil system
- Improve: Grenades, mines and explosives are more efficient
- Improve: Shoot on trap door is more dangerous
- Improve: Explosives are more efficient
- Improve: Power of recoil by a shoot is affected by weapon, foregrip/bipod and stance
- Improve: Inventory UI
- Improve: Camera shake by an explosion
- Improve: Save squad UI
- Improve: Save/Load Presets UI
- Fix: Recoil doesn't work correctly with auto mode
- Fix: DLSS doesn't initialize correctly
- Fix: Some explosives (grenades, mines...) might not cause correct damages
- Fix: Machinegun used auto mode by default
- Fix: Floor collision in Training map
- Fix: Missing culling objects
- Fix: Avoidance system doesn't disable if character is dead or wounded
- Fix: Color squads doesn't update correctly at the beginning of the mission
- Fix: Camera player return at first person view after to be wounded or dead
- Fix: Insertion UI location

Discord: https://discord.gg/3exB5C5GxT
Twitter:
@HeliosProdGames

Facebook: https://www.facebook.com/BlackOneBloodBrothers
Instagram: https://www.instagram.com/heliosproductiongames/


Asid:
Steam Playtest: V11
Tue, 23 November 2021



Dear operators,

Steam Playtest V11 is online and the last update before the early access !

End of Steam PlayTest: december 15, 2021
Start of Early access: january 11, 2022

- Add: Realistic NVG attachment
- Add: Delete parts of outfit
- Add: AI enemy archetypes (sniper/medic/assault/blitzer/unarmed)
- Add: Edit squad button in Deploy/Withhold menu
- Add: IR Strobe to identify an ally
- Add: Lights enable in dark zones (like underground)
- Add: Ejection bullet VFX
- Add: New weapons camos
- Add: Battle plan - IR Strobe option
- Add: Battle plan - Select squad leader/Select subordinates
- Add: New squads creation in Battle plan UI
- Add: New squads creation in Insertion UI
- Improve: Map - Valenwood map
- Improve: Map - Elegance airport
- Improve: Map - Al-Jan province
- Improve: Dynamic light rendering
- Improve: Battle plan visibility
- Improve: Spawn points spotted by player disable this point
- Improve: General AI behavior
- Improve: AI enemy use always scope if owns sniper
- Improve: AI enemy can use flashlight to blind
- Improve: IR mode doesn't enable by default at night if operator doesn't have NVG
- Improve: Shotguns shoot animations
- Improve: UI design
- Improve: Throw grenades animations by AI
- Improve: Some weapons reloading animation
- Improve: Insertion camera locations
- Fix: Load preset doesn't update NVG correctly
- Fix: Clipping errors of player character
- Fix: Camera player if dead or wounded
- Fix: Glasses aren't invisible if use NVG
- Fix: Backpack isn't invisible if use a shield
- Fix: Random mission might not work correctly
- Fix: Explosives of environment might not work correctly
- Fix: Battle plan - Delete an order might not update AI correctly
- Fix: AI teleportation might not use correct new location
- Fix: Some pathfinding errors


Discord: https://discord.gg/3exB5C5GxT

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