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Black One Blood Brothers
Asid:
Update 1.11: Speed variation
Wed, February 2, 2022
Dear operators,
New update 1.11 is online with request feature: speed variation!
Cheers,
Helios
CHANGELOG
- Add: Speed variation (default: mouse wheel)
- Add: Battle plan - Speed variation
- Improve: Behavior of AI squad member in squad formation
- Fix: Windows near player at beginning of mission (siege/POW) doesn't unlocked correctly
- Fix: Reload firearm might not work correctly in some conditions
- Fix: AI operator cannot spot power supply correctly
- Fix: AI operator cannot reach power supply correctly
- Fix: Some Enila Island errors
Asid:
Update 1.12: Trophies
Fri, 4 February 2022
Dear operators,
1.12 is online and add the first list of collectable trophies. Search and discover true stories of french special forces.
CHANGELOG
- Add: Trophies - Find items in maps
- Add: Trophy - Book "Chef de guerre" by Louis Saillans
- Add: Trophy - Book "Confessions d'un ops" by Aton
- Add: Trophy - Book "Objectif forces spéciales" by Matt
- Add: Trophy - Book "Formes de l'ombre" by Philippe Deparis
- Add: Trophy - Book "Homme d'action" by Julien B
- Improve: Optimisation on some maps
Asid:
Update 1.13: New maps and more!
Tue, February 15
Dear operators,
1.13 is now online and it's the first major update. Two new maps, new awards, new options and more...
Residential house: A small map 100% close-combat for fast and intense missions.
Compound: A large map in desert with small houses and long plains
As usual other corrections have been made and feedback is always welcomed.
I leave you to discover on your own the complete changelog of this update and as usual i hope this content pleases you all.
Cheers,
Helios
[CHANGELOG}
CONTENT:
- Add: New map - Compound
- Add: New map - Residential house
AWARDS:
- Add: New award - Finish "Compound" (normal/elite/hardcore versions)
- Add: New award - Finish "Residential house" (normal/elite/hardcore versions)
- Add: New award - Finish a mission with a global scoring of 100% and 50000 XP
- Add: New award - Finish a mission with a global scoring of 100% and 100000 XP
- Add: New award - Finish a mission with a global scoring of 100% and 200000 XP
- Add: New award - Finish a mission with a global scoring of 100% and 500000 XP
- Improve: Minimum XP required increase for Elite and Hardcore awards
GAMEPLAY:
- Add: Difficulty option - Accuracy of AI operators
- Add: Gameplay option - Inversed axis Y (drone)
- Improve: General accucary of AI enemy
- Improve: Reduce windows resistance
- Improve: Reduce cameras resistance
- Fix: Revive operator doesn't stop correctly if medic is wounded or dead
- Fix: Revive dog doesn't stop correctly if medic is wounded or dead
- Fix: AI operator doesn't reach and interacte with scrambler correctly
- Fix: AI operator might not to be teleported if too far of squad leader
- Fix: AI might not be accurate under some conditions to shoot a enemy in close combat
- Fix: Auto mode could continue if operator injury or dead
- Fix: Some errors of speed navigation in Battle plan
- Fix: Doors might not have correct collision in Battle plan
RENDERING:
- Add: New NVG icons
- Improve: Reload animation of weapons
- Improve: ADS with magnifier scope
- Improve: Power supply location on Central Hospital
- Improve: Light rendering indoor daytime in Burnwood mansion
- Improve: Sunlight and fog in Burnwood mansion
- Improve: Sunlight and fog in Valenwood villa
- Improve: Fog on some large maps
- Improve: Aiming animation with laser sight
- Improve: Remove "Request support" animation to avoid some issues
- Improve: SFX of reload weapons
- Improve: Glass of NVG
- Fix: Some maps design errors
- Fix: Undesirable camera location before insertion cinematic begins
- Fix: Tasks UI overlay with main menu
- Fix: Mounted laser error location on V82A1
- Fix: Undesirable assets might be visible when cinematic launched with "random insertio" option
- Fix: Clothing physics when battle plan enabled
Asid:
Update 1.14: Minefields
Tue, February 22, 2022
Dear operators,
The update 1.14 is online. Minefields, new AI spawn logic, new awards menu and more...
Minefields: Be careful, do not venture in desert zones without a dog...
As usual other corrections have been made and feedback is always welcomed.
I hope this content pleases you all.
Best regards,
Helios
[CHANGELOG}
GAMEPLAY:
- Add: Minefields
- Add: New spawn logic
- Add: Difficulty option - Minefields -> Add minefields in desert areas and uninhabited sectors
- Add: Difficulty option - Spawn location -> Prioritizes location of spawn enemy (if map has different spawn type)
- Add: Interaction - Defuse landmine (kit required)
- Add: Dog can spot landmines
- Improve: Can use "Switch weapon" when ADS enabled
- Improve: Get up from lying down to crouch
- Improve: NPC are more handled in Battle plan (hostage, captured enemy)
- Improve: AI might not climb an obstacle correctly
- Fix: Physics errors when use "Switch character" menu
- Fix: Physics errors when use "Request Support" menu
- Fix: AI operator has wrong smooth movement after finish breach door
- Fix: Some errors interactions with AI operators
RENDERING:
- Improve: ADS shooting animation
- Improve: New buildings on Compound
- Fix: Undesirable twisted arms with FP reload animation
- Fix: NVG might not be invisible with some headgears
- Fix: Muzzle flash might not correct location if player runs
- Fix: Some locations errors on Compound
CAREER:
- Overhaul: New awards menu
- Overhaul: New ranks menu
- Add: New 36 ranks
- Add: Display progression of unlocked awards
UI:
- Add: New loadout icons
- Add: New sync order icon
- Add: Distance between drone and pilot
- Fix: Some french translations
Asid:
Update 1.15: Third person view
Tue, 1 March 2022
Dear operators,
Update 1.15 is online. A requested feature is available: Third person view!
As usual other corrections have been made and feedback is always welcomed.
Best regards,
Helios
[CHANGELOG}
GAMEPLAY:
- Add: Third person view
- Add: New sight - EATech XPH3 with G34 Magnifier
- Add: Input -> Switch perspective view
- Add: Input -> Switch shoulder view
- Add: Difficulty option -> Allows third person perspective
- Improve: Distance for AI operators to spot weapon cache and power supply
- Improve: Accuracy of AI operators in terms of difficulty option
- Fix: Cannot reload weapon when aim enabled
- Fix: Cannot switch weapon when aim enabled
- Fix: "Minefields" option might not be disabled correctly
- Fix: Some AI pathfinding errors of dog
- Fix: Some AI spawn issues on "The Gabriel" map
- Fix: Might shoot when sprint
RENDERING:
- Add: Separation of shot animations (FPP/TPP/AI)
- Add: New animations of equip/unequip weapon
- Improve: Crouch animations
- Improve: Animation of weapon blocked when use lean
- Improve: Decal of bullet penetration behind obstacle
- Improve: Optimization of Elegance Airport
- Fix: Sync of lean animations
- Fix: Errors lean animations in terms of weapon position
- Fix: LOD errors of MV18 Mod 3
- Fix: Some location errors of camera in action (takedown/breach door...)
- Fix: Undesirable warning message about landmines with POW mode
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