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Author Topic: August 26, 2022 Update  (Read 11748 times)

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Offline choppinlt

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August 26, 2022 Update
« on: August 26, 2022, 04:23:16 PM »
Hello all, it has turned out to be quite a long time since my last update. I have good news and bad news. The bad news is there were a series of health issues that occurred early winter through all of spring where the developer was unable to get any meaningful work done.  :( The good news is that the developer has been getting back into this project since early summer.  :) So we are pressing on despite being dormant for about 6 months with the only thing truly lost is time. I've been holding off on giving any updates till I had a better feel for exactly how things are going. Such is the life of indie development... :dunno

I will keep this message simple, with more updates on the horizon. As always, feel free to ask questions!
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Offline General Sandman

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Re: August 26, 2022 Update
« Reply #1 on: August 11, 2025, 06:29:51 PM »
OK, how about the probability, that this project proceeds or even gets completed.
According the activity, I would consider this far below 1%.
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Offline General Sandman

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Re: August 26, 2022 Update
« Reply #2 on: August 11, 2025, 06:33:52 PM »
If high skill, high motivation, then (most probably) high price.

So the question is, if the available funds are sufficiant to finance a probably long term project.
Nowadays coders mostly are specialized. So another question was, if one guy would be enough to handle all tasks you cannot do yourself in a reasonable time.

Actually all persons/small teams who persue camparable projects are facing a lot of unforeseen problems and tasks to be resolved, which protract the development in a manner, that seriously questions the financial and technical endurance.

We can see so many great projects which might will be failing or already did so (MilOps ??, General Staff ??). Others take endless years to perhaps finish something that actually was supposed, or better said announced, to be accomplished long ago (HistWar, Command Ops #2). IMO all have in common a couple of essential features: ambitious challange, small teams, (very) limited funds and lack of qualified specialists for certain tasks. Then often the head-developer has to become the allrounder, overusing his capacities which often results in partly lacking quality.

I like very much and find it promising what I read about your idea/concept. If it ever could be realized in an appropritate way, I am very sure, that I would get it and enjoy it very much.

To me the project appears to be ambitious. Do you think it is realistic to accomplish a product of high quality under these conditions?

Even teams of enthousiastic and competent shareholders often have to give up at a certain point. A very exasperating phenomenom are those dudes who start something, sell it in early access state, before starting something else which they often wont finish either. No Insinuation here!

Of course I am lacking knowledge of facts to evaluate the concrete situation. Can you?
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

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