Forum > Theater of Operations: World at War

Early View of Game Map

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choppinlt:
Work continues, progress is being made, things are progressing at a satisfactory pace. So far things are going a little better than expected, but that could change of course.

As the programming continues, here is a zoomed out look of more fruits of my labor. I have been focusing on map creations, and this is what I can show right now. This is about 30km by 16km for scale reference. This picture doesn't show the roads very well, but you can really start to see all the parts coming together.

Keep your fingers crossed as we keep working away! Questions and comments are welcome.

Asid:
Thanks for the update Matt  :thumbsup

I am looking forward to this  :drool

choppinlt:
Hi all, here is yet another view. To be honest I havn't done much with the map since I last posted, until this last week. I think what I have accomplished has added real depth to it though. Development continues and things are still going well. I hope to have something more exciting to post in a month, but don't hold your breath. In the mean time ask questions, provide comments, and let me know what you think of the map.

Asid:
Looking good.

Thank you for the updates  :thumbsup

General Sandman:
Interesting progress  :thumbsup

There“s a 2D display of the battlefield.
The special feature of this project is supposed to have an opportunity to transfer engagements on a tactical level simulation in 3Dview of a different warsim, isnt it?!
But still there is distant combat, approachings to the frontline or just minor engagements and those situtations probably are not wanted to be executed in a detailed sub-level-process.
So most engagements and maneuvres would be realized in ToOPs itself, I guess. Particulary the topographic characteristics of the Ardennes were a challange in all matters for military operations. On a 2D displayed map it is really hard to keep up in mind with important aspects like Line of Fire or Line of Sight in a dynamic battle situation due complex elevation profiles and terrain.

What user friendly instruments will be provided to display the concrete and dynamic impact of the topographic circumstances and other criteria like weather, daytime or smoke regarding visual abilities and movement-conditions for every individual unit in 2Dview?

If there was a transfer of an engagement to a tactical 3D-Sim, what about the needed variety of maps, in particular to make it correspond with the certain area on the basis of the 2D-map-section?
Is there any sufficient automatic map-creator-tool yet?

Will there be considered and displayed different kind of roads?

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