Forum > Theater of Operations: World at War

Early View of Game Map

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choppinlt:
Hey all, here is an all too early view of a game map. For scale, this is about 8kmx5km. Keep in mind this is an early prototype, and will definitely evolve with the project. The primary detail you don't see yet are contours. Work continues and things are rolling forward! Stay tuned for more updates in the coming weeks and let me know if you have questions.




A Canadian Cat:
Nice! I love how it looks - like a map. Regardless of what the computer uses on the back end I hope to not see hexes. I have never navigated on a map in real life that included hexes.

choppinlt:
 :D, I recall our discussion a few years ago regarding this! This has been my plan the entire time...a curated map that looks similar to a real map. And yes there is a grid behind it. In short there has to be something that gives the computer the terrain data in this sort of game. I have had continual discussion with my developer about giving it a smooth "feel", despite the need for the grid. I still like the idea of using real topos, however there are issues with terrain definitions. Due to a variety of reasons this has fallen way down the priority list, BUT having the option to use real topos is currently still on the table.

Again this map is missing contours. There are a number of details we are working through on this aspect, BUT you can see roads, streams, rivers, and urban/built up areas in this sample. Roads will have 3 classifications: Major, standard and secondary. The sample below didn't differentiate the roads yet.

Let me know if you have any further thoughts or questions!

A Canadian Cat:
LOL now that you mention it I do remember that. It's one of my favourite things about this project - its not trying to look like a board game.

choppinlt:
I wanted to mention that I greatly underestimated the map making part of this project. I knew that it was going to be significant, but it is really sinking in how massive of an undertaking it will be. We will get MUCH more efficient at it as we develop and finalize processes, but sheesh...it's much more labor intensive than I had hoped.

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