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Author Topic: SGS Afrika Korps  (Read 12064 times)

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Re: SGS Afrika Korps
« Reply #15 on: December 18, 2022, 09:14:30 PM »
SGS MAJOR UPDATE 2022
Fri, December 16, 2022




IMPROVEMENTS

    (Scenario Selection) We now display the number of turns to play.

    (Event list) The size of the pop up is now limited and a scroll bar has been added so that all events are visible. Most recent events are now displayed at the top instead of the bottom.

    (PBEM) The game can now send and read a save made when the game's outcome is known.

    (Map) Selecting a stack now makes it move to the top so that it is completely visible.
    (Map) Improved readability of current stacking value indications on the Map.
    (Mini Map) Fixed for scenarios with limited board area. The camera indicator is now updated during camera movements, not only when they are over.

    (UI) Added button allowing to browse allied stacks in the region of the currently selected stack.
    (UI) Phase list and event list is now open by clicking instead of hovering with mouse pointer to avoid unwanted obscuring of the map.
    (UI) All Unit views now update their icon dynamically when the "Use Nato Symbols" option is toggled.
    (UI) Unit Counter and Unit Context Info can now display up to 16 strength points.
    (UI) Slightly increased width of Card Target Window to accomodate three units. Faster animations. Fixed color of hit indicator (green <-> red).
    (UI) Added outline to the name of events in the event list for better readability.

    (Camera) Increased max zoom.

    (Battle) Added option to disable auto-closing of the Battle screen at the end of the battle, giving the user more time to examine the battle log.
    (Battle) Removed elimination of support units if their nation do not have combat units anymore.
    (Land Battle) Defender now actually retreats during an aerial attack if they do it voluntarily (card or retreat button).
    (Land Battle) Voluntary retreat of the defender can start a pursuit if normal pursuit conditions are met.

    (Breakthrough) The phase is launched only if at least one region is available for breakthrough.

    (Localization) Improved Italian translation (thanks to Adalberto Donati).
    (Localization) Added Korean translation (thanks to GomNaru).

    (Saves) Largely reduced size of saves in scenarios where a lot of units are forbidden in a lot of regions.

    (Rules and Scenarios) Updated PDF Renderer.

    (Projectiles) Added projectiles to the stack cycle button.
    (Projectiles) Implemented Projectile launchers (only in SGS Korean War for now).

    (Supply) Added new scenario rule that besieged units in fortress also suffer from lack of supply (default = true).
    (Supply) Lack of supply effects are delayed by one turn inside fortresses.

    (Reinforcements) Now hiding unit details for AI player.



BUGS

    (Game Events) Fixed bug where effects of a card deactivated by another effect could stay active.

    (Air Movement) Fixed incorrect display of move range for stacks with infinite movement.
    (Air movement) Fixed issue were game would hang during AA fights if the AA units contained only support units.
    (Air movement) Fixed bug where moving a non-interceptable moving stack caused the game to hang.

    (Air Return to Base) Fixed bug where some units not supposed to return to base would still do it.
    (Air Return to Base) Fixed bug where airs units could not get back to their base and were destroyed.
    (AI Air Movement) Fixed bug where AI would send air units to do strategic bombing while this is disabled in the scenario.

    (Map) Fixed bug where hidden anchors were considered as visible.

    (Assaults) Fixed assault test not verifying that at least one unit should be in the region.
    (Assaults) Fixed bug were possible assaults were ignored after leaving a breakthrough phase.
    (Siege) Fixed issue were Siege card would stay active more than the expected duration.

    (Battle log) Fixed missing translation.

    (Battle report) Fixed a bug where anti-aerial fights were incorrectly reported as dogfights.
    (Battle report) Fixed a bug where support units participating in combat were reported as dead, while these units cannot be hit during battles.

    (Resolution settings) Fixed issue where the resolution settings would sometimes not be applied.

    (UI) Fixed potential bug where sometimes the Time scale could become negative.


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Re: SGS Afrika Korps
« Reply #16 on: April 26, 2025, 12:02:46 AM »
Version 1.5 available
Fri, April 25, 2025



The game is now using version 1.5 of the engine. Please find below the list of changes and improvements added


NEW

  - Battle view: Battle location highlighted on the map for easier recognition.
  - Battle List: the participants appear in a popup over the battle location name in the window, allowing examination of the units involved on both sides, quite useful to make later use of battle cards, among other advantages
  - Ergonomics: WASD keys to move the map (is QZSD on Azerty keyboard)
  - Information: more detailed Terrain info now provided in region windows, dynamically calculated from map conditions.
  - Streamlined UI: logic for button looks and position has been rethought and streamlined so that it is consistent in all parts of the game. Most windows now have less transparency and an outline to make them standout better. The top part of the screen has been re-arranged on a fixed top bar and fonts have been adjusted and changed, and a button to get current scenario information added,
  - In the 1941 and 1942 campaigns, the Axis convoys unit has been added and more Malta air operations (units and cards) are available. The convoys provide extra replacements but will cost VP when sunk (and replaced).
  - In the 1941 campaign only, both sides will receive 4 options cards at start and can choose to pay some with their VP, to add more flavour and opportunities to the campaign.
  - A bug that randomly destroyed air units inside structures has been fixed.


IMPROVEMENTS

  - Movement: Right click move on stack with immobilized units will select only the units that can move (no longer need to split them out of the stack to activate a move)
  - Combat: combat bonus are capped at -4/+4 (all modifiers of all kinds added)
  - Morale boosters are capped (here +4)
  - Morale can not exceed 9 (this is max cap, all modifiers from all kinds added)
  - FoW: reconnaissance cards can only view units not under fog of war now (but may be changed by specific scenario rules), so you no longer see or select yellow spots not visible normally.

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    AFRIKA KORPS VERSION Of my Hex&Chit game

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    Last post April 28, 2022, 03:49:11 PM
    by gameleaper