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Author Topic: Steel Beasts 4.2 Thread  (Read 22654 times)

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Offline Rinix

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Re: Steel Beasts 4.2 Thread
« Reply #15 on: November 12, 2020, 03:29:04 PM »
https://www.steelbeasts.com/topic/14423-2020-new-steelbeasts-version-features/page/4/?tab=comments#comment-209420
Quote from: Ssnake
I should point out that we made the decision to not include the Vamtac with the Mistral launcher. It simply isn't mature yet.
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Offline Rinix

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Re: Steel Beasts 4.2 Thread
« Reply #16 on: November 12, 2020, 04:36:21 PM »
https://forum.steelbeasts.org/forum/thread/8894-version-4-2/?postID=60675#post60675
Translated using Google Translate:
Quote from: Ssnake
The aim is actually to bring it out "before Christmas", but not "at Christmas" (because that is effectively just a lot of stress for everyone). So, if not within the next five weeks, then it will probably be at the beginning of January. And yes, it's a free update, not an upgrade.
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Offline Rinix

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Re: Steel Beasts 4.2 Thread
« Reply #17 on: November 14, 2020, 10:46:25 PM »
Sixth preview video of Steel Beasts 4.2.
  • Fennek is now crewable, its observation mast works

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Offline Rinix

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Re: Steel Beasts 4.2 Thread
« Reply #18 on: November 14, 2020, 11:37:21 PM »
Also, as Rotar has pointed out, there is now SMArt artillery ammo in Steel Beasts.
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Offline Rinix

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Re: Steel Beasts 4.2 Thread
« Reply #19 on: November 22, 2020, 04:52:10 PM »
https://www.steelbeasts.com/topic/14423-2020-new-steelbeasts-version-features/page/5/?tab=comments#comment-209700
Quote from: Ssnake
No, the 4.1 license will simply remain valid.

And we're in "December territory" for the release. Too many urgent bugs still that surfaced recently, and we'd like to have one week where nothing major pops up and known major bugs have been fixed. And I'm sure, that how you'd like us to handle it.
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Offline Rinix

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Re: Steel Beasts 4.2 Thread
« Reply #20 on: November 26, 2020, 08:21:53 PM »
https://www.steelbeasts.com/topic/14423-2020-new-steelbeasts-version-features/page/5/?tab=comments#comment-209817
Quote from: Ssnake
I'm not sure where this is coming from. Maybe an attempt at humor. Whatever this is supposed to express, it's not what's happening at eSim Games; our reality is a tad more complex. Think of half a dozen parallel-running code streams that then go through the QA filter. At eSim Games, QA has veto powers over the decision whether or not something is ready for release.

We have a number of feature candidates. We're selecting which of them are mature enough for release. Also, I have never committed to a specific release date (and why would I, it's a freebie for you anyway, so there's no need for setting up a hype train to maximize sales numbers or anything). Of all the excrement that 2020 has been hurtling at us, this is not even a fly's speck. The feature freeze has been made two or three weeks ago, now it's whack-a-mole with bugs until no big ones are left.
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Offline Asid

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Re: Steel Beasts 4.2 Thread
« Reply #21 on: November 27, 2020, 02:46:59 AM »
 :worship

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Offline Rinix

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Re: Steel Beasts 4.2 Thread
« Reply #22 on: November 27, 2020, 04:42:27 AM »
https://www.steelbeasts.com/topic/14423-2020-new-steelbeasts-version-features/page/5/?tab=comments#comment-209846
Ssnake's is talking about this image that Hedgehog posted and said describes eSim Games:

Quote from: Ssnake
Just some clarification, I have no interest to extend this debate longer than absolutely necessary:

That some of you perceive a hype train is something over which I have little control. _I_ at least didn't create it. There's not a single official eSim Games video about it on the Steel Beasts channel. There is no announcement of an impending upgrade on our homepage. All there is is this thread, and that was started by a beta tester. With my knowledge and my consent, yes, but without effective control over content and timing - except that I defined things that should NOT be mentioned because they were deemed unlikely to end up in the 4.2 PE release.
Does such low-key public communication constitute a hype train?
Only if you redefine the meaning of it.

God knows, my own attempts at levity have failed in the past. Humor does not always succeed even with the best of intentions.
What I do know is how hard the team is at work, under which pressure they are, what workload the beta testers have to lift. I admit, I'm better at handling jokes at my expense than at that of the team or the company. The graph suggested that this update incorporates nothing but changes that could be developed in eight weeks, and that 4.75 months out of seven were spent slacking. I will not apologize for my perception of it as a needless and malignant provocation. It probably wasn't meant like that, but that's how it came across; should I just ignore it? Should I laught at it and say, "yeah, that's us?" How will the team's morale respond if the public face doesn't speak up for them?
Of course I could tell the tem to simply not pay attention to the user forum. But that's in nobody's interest either. Maybe that makes me "edgy". Maybe I shouldn't post at 2 AM in a forum after a long work day, and sleep more. All I'm after is a friendly reception when a free update is coming that is decidedly more than just a patch. I've seen a lot of that in this thread, and I try to see it as a positive thing if people get impatient; after all, it indicates that people like what they're seeing in the preview.
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Offline Rinix

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Re: Steel Beasts 4.2 Thread
« Reply #23 on: November 27, 2020, 08:42:17 PM »
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Offline Rinix

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Re: Steel Beasts 4.2 Thread
« Reply #24 on: November 28, 2020, 12:54:55 AM »
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Offline Rinix

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Re: Steel Beasts 4.2 Thread
« Reply #25 on: November 30, 2020, 11:07:45 PM »
Preview video by 12Alfa. Note the Squad leader (F11 position) position is available in the Mi-8, and helicopters now kick up dust.
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Offline Rinix

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Re: Steel Beasts 4.2 Thread
« Reply #26 on: December 08, 2020, 05:11:54 PM »
Second preview video by 12Alfa.
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Offline Asid

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Re: Steel Beasts 4.2 Thread
« Reply #27 on: December 08, 2020, 11:14:11 PM »
Preview video by 12Alfa. Note the Squad leader (F11 position) position is available in the Mi-8, and helicopters now kick up dust.


I remember when Esim and certain people said that features like this were gamey, unnecessary and basically ridiculed the very notion.... . Also the dust could impact FPS negatively.

Regards

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Offline Rinix

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Re: Steel Beasts 4.2 Thread
« Reply #28 on: December 09, 2020, 12:53:57 AM »
The justification for the helicopters not being crewable in Steel Beasts Pro PE was to provide a difference between Steel Beasts Pro and Steel Beasts Pro PE. This never made any sense, as a minimal realism helicopter was not a meaningful difference in what is an armored warfare simulator.
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Offline Rinix

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Re: Steel Beasts 4.2 Thread
« Reply #29 on: December 11, 2020, 12:17:44 AM »
https://www.steelbeasts.com/topic/14423-2020-new-steelbeasts-version-features/page/6/?tab=comments#comment-210205
Ssnake is responding to a question about bugs:
Quote from: Ssnake
We're killing them left and right but the question remains whether we can kill enough of the big ones before coming Tuesday when the release decision will be made.
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