1.7.0Tue, 10 November 2020
- Added : Panzer IV G, Panzer III N / J, Panzer 38(t) E, PaK40, Bofors 37mm, Junkers 88, Junkers 87 D , Cavalry to Romania.
- Added : PaK40 to Finland.
- Added : HUGE Europe 1943 scenario.
- Added : Heavy MG to soviets (DshK).
- Added : Auto refresh when adding / removing maps / saves. No need to go back to the menu to have it refreshed.
- Change : Japanese never surrender (@HunterofHunters).
- Change : Units do not retreat from a trench tile anymore.
- Change : AI planes behaviour slightly so they don’t stay around a victory point if they can’t do damage to anyone.
- Change : You now can upgrade a unit to a new unit that you can set as a core unit (@HunterOfHunters).
- Change : You can now play campaign scenarios with unlimited fuel / ammo and without fog of war.
- Change : Renamed the button “Mod manager” into “Workshop manager”.
- Fix : Broken units (Sherman) on the Operation Husky campaign map for the Allies (@f18effect).
- Fix : AI winterizing units in the pacific (@HunterOfHunters).
- Fix : Bug with supply ships resupply not the way they should (over resupplying actually).
- Fix : On mobile opening the side UI being too slow.
- Fix : 17cm Kanone 18 had 40 fuel capacity instead of 5 making it more expensive than the 21cm for nothing.
- Fix : You could drop paratroopers over a river and they’d be stuck there forever.
- Fix : When you unselected a unit you couldn’t do undo anymore.
- Fix : In some cases, the AI would stay immobile.
- Fix : Using strategic bombers to stop the tile’s production for 5 turns. It wasn’t working.
- Fix : Visual bug when a V1 or V2 or any unit died during an attack that resulted in the unit still being selected on the board even though it was dead.
- Fix : AI strategic bombers would not attack factories / refineries / cities.
- Fix : AI paratroopers wouldn’t drop right on empty VPs, but on the side, which is dumb. Dumb AI.
- Fix : Captured Polish AA was without a sprite. This is because I renamed the units and never updated the units on the Campaign of Poland scenario. Now I did, I removed all old AA and placed new ones, meaning they should have graphics once captured
- Fix : On mobile, you could accidentally select units after zooming in or out due to the fact your fingers didn’t leave the screen at the same time and was detected as a touch.
- Fix : On mobile, touches going through the UI, especially the UNDO button which is quite annoying to see your unit move to some place after you hit that button
- Fix : On mobile, unit would move after you killed a unit.