Major Update - Harvester Patch (update 1.06)Wed, 24 February 2021
A major update for Stirring Abyss is now available, introducing a new enemy type and new maps. Check out the full changelog below.MEET THE HARVESTER
It approaches in silence, lurking in the twilight zone where the electric glow of their lamps is drowned out by the eternal darkness of the deep ocean. Pupils dilate, the hair on their arms stands on edge, a cold sweat forms. The Harvester is near, and the fields are ripe with frightened minds.

The Harvester is a creature of nightmare that
feeds upon the Sanity of your crew and grows more dangerous the more it consumes. These otherworldly monstrosities stalk the deep trenches and ruins of the Abyss, ready to reap their unwilling harvest. Harvesters can be encountered in both Story and Endless mode, and will spawn in campaigns started before the patch as well.
NEW MAPS
For those players who have already thoroughly explored the Abyss, we are adding a couple of new maps for bonus missions - one new Seal Defense mission set on a rooftop plaza of ancient Akoratya, and one new Diver Rescue mission that sends you delving into the depths of the abyssal trench.

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Changelog• A new enemy has been added.
• 2 new bonus missions have been added.
• Torpedoes are now craftable once you have repaired the Forward Torpedo Room. They have a fairly high resource cost so use them wisely!
• Added more detailed info to the log when damage shields absorb damage.
Balance:• Reduced the number of enemies in Endless mode Assassination missions.
Bugfixes:
• In the case where a diver has multiple different damage shields, the ones with lower duration will now properly get used first.
• Fixed an issue that was still sometimes causing Soviet Cache bonus missions to immediately complete or fail when starting them.
• Fixed an issue where Burst Pods count as cover for themselves after loading a mission from a save.