0.11.1.1 Patch Notes (Testers branch)Mon, May 22, 2023
New Features:- Hardcoded escape button to escape on keyboard
- Additional bindable "escape" key is now bound to "Start" on the gamepad by default
- Player can now eject
+ Pilots are now a viewable object (only when ownship ejects)
+ Fixed pilot rotations to face forwards
+ Option to trigger either by hold or triple press
+ When ejecting during Arena missions, pilot is not lost, only aircraft
- Added SA-9 IR guided surface to air missile (SAM) vehicle
+ Vehicle launchers can have a finite or infinite number of reloads
- (JSON) Vehicle turret "Type" property no longer used
- (JSON) Vehicle missile turrets require "LauncherMounts" in the "Model" of the turret
- Completely redone HUD designed for customization and more universal usability
- HUD "Instrument" (TWD and Radar) design changes
+ TWD shows incoming missiles and incoming missile type
+ Can be configured to 4:3, 16:9, or screen edge
+ Three different display styles : Borders, Transparent, Clear
- RWR Codes system to different aircraft can display different RWR symbology labels
- Radar shows lock target type and altitude
- Tape added to the heading indicator
- Pitch ladder (optional)
+ Reacts automatically to field of view (Thanks Vazgriz!)
- Waterline and flight path marker (optional)
- VTOL HUD mode automatically activated when nozzle angle >30 and ground speed <200 knots
+ If in NAV mode, NAV will switch to say VTOL
+ Flight path marker symbology switches to lose the top mark
+ Pitch ladder caged and used as vertical velocity indicator (1 degree = 100 feet/min)
- Input debugger is now part of the HUD (optional)
- Fuel gauge (optional) which displays both internal and external fuel separately
- New HUD is now (optionally) available in the Chase (F3 by default) view
+ When in third person, the HUD takes on a wider format
- Radar and IR missile symbology adjusted and now shows target aspect
- Target boxes have a SHOOT cue that coincides with seeker lock
- DLZ added with very questionable calculations (WIP)
- Time to impact shown on DLZ for previously launched munitions
- Ground targets on the radar appear as indistinct blobs (AAA still has a unique symbol)
- Important ground targets will always be bright and highlighted
- Gunsight shows current range to target, or slant range to ground, along with gun max range
- Added fixed gun cross which situationally appears
+ If no target or A-G, fixed gun cross is replaced by gun piper when aimed at the ground
+ If A-A target is selected, fixed gun cross is always visible
- Blinking incoming missile text on the HUD, coincides with audio beep
- Missile warning ducks the constant lock tone
Improvements:- Missile seeker diamond now tries to move towards locked target instead of moving only when target has entered seeker angle
- Cockpit SFX slider defaults to 50%
- Flak smoke lingers for longer
Bugfixes:- Chase/external no longer centered on the viewable's position last frame
- Aircraft control surface animations no longer play after ejection
- Target lists no longer getting clogged with invalid references every level load
- When Harrier engine is off, it reads ambient temperature instead of 0
- Fixed NRE caused by attempting to view vehicles when there are no vehicles
Balance:- GAU-12 muzzle velocity reduced 1600 -> 1300
- GAU-12 time to live reduced 1.5 -> 1.3
- Normalized the bullet diameter for AI aircraft guns
+ Gsh-23 reduced greatly 10.0 -> 2.5
+ M61/M39 increased 1.0 -> 2.5
- All dumb bombs now have penetration, allowing them to do full damage to tanks on a direct hit
- AV8B countermeasure fire rate doubled (0.2 -> 0.1 delay)
- SA9 tweaks
+ 9M31 MaxRange lowered 8000 -> 5000
+ 9M31 EffectiveRange lowered 6000 -> 4500
+ Turret MaxRange lowered 6000 -> 5000
+ Turret FireDelay raised 10 -> 15
- ZSU-57-2 range increased 5000 -> 6000
- Added SA-9 to several bases in the Arena Demo mission