Creator SPOTREP: Global Mobilization #00118 JUN @ 2:33PM - ROB "HOMESICK"
FROM: Vertexmacht
TO: Arma 3 Creator DLC Users
UNIT: Global Mobilization - Cold War Germany
ACTIVITY: Update 1.0.3153
SIZE: ~21 GB
More information in the full changelog: https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?tab=comments#comment-3363110Global Mobilization v1.0.3153 Content Fixes • Added: 100m grid to 2D map of Weferlingen.
• Added: Adding animation for doors on 2t medical truck
• Added: Door step animation for door on 2t medical truck
• Added: East German Medic unit.
• Added: Empty License Plate preset
• Added: Zeus Game Mode East and West, summer and winter.
• Added: Civilian variants of 2t truck
• Added: Version number now visible in main menu (GM icon tooltip)
• Changed: Adding tracer ammunition to PKT on all east german vehicles
• Changed: Penetration values of all hand weapon ammunition adjusted
• Changed: Removing top 2 stretchers on the Medical Ural 375D
• Changed: 30 round magazines for 105mm L7 tobe used in campaign
• Changed: 762 ammo update part 1
• Changed: Added gloves to danish winter uniform.
• Changed: Adding Vehicle in Vehicle capabilities for 10t mil gl truck
• Changed: Adjusting civilian 2t truck tires
• Changed: Adjusting FFV limits for cargo positions on M113
• Changed: Adjusting Pzf84 Illum trigger time
• Changed: Adjusting viewlimits of BMP1 commander's turret
• Changed: AI-Assist in tank missions
• Changed: Attribute option to select License Plate type
• Changed: Border Fence Gate's resistance to vehicles
• Changed: Border Gates are now unlocked by default. (setVariable ["locked",True] to lock gate again)
• Changed: Concussion Grenade and Fragmentation Grenade to behave different
• Changed: DF7X40 and FeroD16 sizes.
• Changed: Doubled Air Raid Siren audible distance.
• Changed: Enemy distribution in "All Cats Are Grey by Night"
• Changed: Increased structural integrity of border fences.
• Changed: Increasing accuracy of P1 and PM (just a bit)
• Changed: Increasing MP2 rate of fire (just a bit)
• Changed: Lowered M35/53 Helmet's position on head.
• Changed: Missile Safari Coop mission - Some enemy AI paths redesigned.
• Changed: Moved eye memorypoint of P1 and PM further back
• Changed: Reducing Armor of TPz1
• Changed: Reducing IndirectHit and indirectHitRange of the PKM API round
• Changed: Reducing IndirectHit damage and IndirectHitRange of HEAT rounds
• Changed: Reducing Supply range of support vehicles
• Changed: Reducing T55 rotation and elevation speed
• Changed: Removing Digital GPS and Crew Manifest (right and left display) from driver and all turrets
• Changed: Removing UN from T55 UN turret texture
• Changed: Rifle ammunition adjusted to better represent reality
• Changed: Setting KPz1 XSW Spotlight doors to open by default instead of closed
• Changed: Storing Turreted weapons now also works when player is under AI command
• Changed: Structural integrity of structures and small objects increased by 160%.
• Changed: TvT missions's respawn at MHQ
• Changed: Uniform-Updates are now fully local, no longer needlessly global.
• Fixed: Version Number only visible in local Development build
• Fixed: Floating branch on Summer picea 03
• Fixed: Explosives and mines no longer have a muzzle to be switched into
• Fixed: Mirrored mirror on type 1200
• Fixed: Adding exhaust effect to second exhaust pipe of Type 1200
• Fixed: Adding medical capabilities to ACEI and ACEII containers
• Fixed: Adding missing placeable objects for Binoculars
• Fixed: Adding missing Repair ability to BPz2
• Fixed: Adding showWindow = 0; to all Take and Store weapon useractions
• Fixed: Advanced Turret Eden editor turret double occupation issue
• Fixed: Ai Driving component
• Fixed: Bad PhysX Geometry Lod on railroad objects.
• Fixed: BMP1 commanders hands not following the optics when rotating
• Fixed: BMP1 gunner and commander get in animation issue
• Fixed: BMP1 Maljutka disappearing when gunner is turned out
• Fixed: BMP1 rear left foor opening the wrong way
• Fixed: Boardwall animations not working in lower lods on 2t truck
• Fixed: Boardwall animations not working in lower lods on 5t trucks and 10t truck
• Fixed: Borderfence when destroyed removes SM70 along with it.
• Fixed: BPz2 Commander Hands not following MG3 movements
• Fixed: BPz2 commander proxy position is too low
• Fixed: Branches and Tree Stump clutter objects now render correctly in foggy weather
• Fixed: Bridges had wrong Z-Bias.
• Fixed: Broken Nation Insignia in lower lods of BRDM2UM
• Fixed: BT11 and BT6 rooftop collision issues.
• Fixed: Bumpy bicycle ride (Thanks Lexx!)
• Fixed: Cargo animation issue for 3rd passenger on Post p601
• Fixed: Church Door Opening wrong way
• Fixed: Commander RTT view not following the rotation on BMP1
• Fixed: Damper compression on type 1200
• Fixed: DDR Crew was unable to throw grenades or place mines.
• Fixed: DK infantry groups factionclass
• Fixed: Dozer blade named selections in lower lods and shadowlod
• Fixed: Driving behaviour of zsu234 to avoid locking up of tracks
• Fixed: Engine getting turned on when loader turret is moving
• Fixed: FlakPz1 Groups faction class fixed
• Fixed: Floating wooden boards in lower lods on Ural Transport and Ural Ammo Truck
• Fixed: Friendly AI "All Cats Are Grey by Night" not reacting to commands.
• Fixed: Grenades bounced off an invisible window glass on gm_euro_office_01 and _win
• Fixed: Hatch closing logic ignoring if the cargo seats
• Fixed: Indirect hit calculation
• Fixed: InitSpeed for MP2A1 magazines is configured too high
• Fixed: Issues with some weapons having laser range finders enabled
• Fixed: K125 Speedometer needle animation
• Fixed: Launcher + Binocular in IWP had wrong IK mode enabled.
• Fixed: M113 cargo would not seat back down correctly.
• Fixed: M113 Command Antenna Mast not animating
• Fixed: M35 Helmet Netting always visible on last lod.
• Fixed: Mass of PKM
• Fixed: MG3 belt not being present in 1st person view on KPz 1a1a1
• Fixed: Minor terrain object placement adjustments.
• Fixed: Misaligned Geo Lod for big steel frame mining tower.
• Fixed: Missing author for GC insignia.
• Fixed: Missing Author for GE voices.
• Fixed: Missing shadow lod for optics holder on Pzf44
• Fixed: Missing smokeshell effect classname
• Fixed: Misplaced exhaust smoke effect on the p601
• Fixed: Misplaced particle effects on BPZ2 front machine gun
• Fixed: Badly positioned P1 pistol
• Fixed: Mixed up animation names in the customization dialog on the KPz1a1a1 and 1a1a2
• Fixed: P1 and PM having cartridge ejection on the wrong side
• Fixed: Practice grenade no longer behaves like a normal grenade
• Fixed: Propellers on TPz not rotating to the back when in swimming
• Fixed: Rifle animation for when magazine is shot empty
• Fixed: Script error when undo button is used after replacing a gm vehicle with another gm vehicle
• Fixed: Second fuel pump indicator on the 5t fuel truck not having its indicator
• Fixed: Skeleton mismatch for winter DEST building. Thanks Dahlgren.
• Fixed: Smoother reload anims for MP2 and G3 when running.
• Fixed: Some bridges no longer slow down bikes.
• Fixed: T55 commander clipping through hull when turret is at 10
• Fixed: Terrain issues with bridges
• Fixed: Terrain issues with rails
• Fixed: Terrain issues with rivers
• Fixed: Texture of 5t refuel truck fuel tank
• Fixed: Texture underside of FlkPz1 turret hatch
• Fixed: Towing hooks not being in ramp named selection on m113 versions
• Fixed: Turret Switching system no longer working after respawn
• Fixed: Unit remains prone when exiting LATGM and Fagot launchers
• Fixed: Weapon mass macro producing proper results
• Fixed: West German Field Cap had minor head-clipping.
• Fixed: Weird glass issues with East German grocery shop.
• Fixed: Winter church using wrong replace-damage model.
• Fixed: Winter Highway Bridges used non-winter textures.
• Fixed: Wrong flag for German voice in virtual arsenal.
• Fixed: Wrong getin/getOut position for TPz1
• Fixed: Wrong isEmpty animation on PM pistol
• Fixed: Wrong number of doors displayed in 3Den for office_01.
• Fixed: Wrong proxy indexes for cargo position in fireGeometry and wreck lod for 2t truck
• Fixed: Wrong smoke effect direction on all mounted MG3
• Fixed: Wrong speed indicator indication of URAL 375D
• Fixed: Wrong speed indicator indication of URAL 4320
• Fixed: Wrong user action in stables building
Campaign Fixes • Fixed: Campaign "Never Say Never" : Return-To-Group Warning disabled for cutscene
• Fixed: Campaign "Republikflucht" - Added more equipment to military bases
• Fixed: Campaign "Republikflucht" - Carrying over persistent bridge damage
• Fixed: Campaign - No more Frozen AI units in Papenrode
• Fixed: Campaign - Player no longer has duplicate compass and watch
• Fixed: Campaign mission "All Cats" - Enemy Movement patterns
• Fixed: Campaign mission "All Cats" - Second Infantry Platoon no longer required to end mission
• Fixed: Campaign mission "First Impressions" - Black Screen bug after loading autosave.
• Fixed: Campaign mission "First Impressions" - Reworked M113 behaviour entirely. May that driver someday pass his driving test...
• Fixed: Campaign mission "No Smoke" - Extra Autosave at beginning.