Gary Grigsby's War in the East has been updated to Public Beta version 1.11.01!You can download the patch from
Members Area or from the
Public AreaPlease feel free to check the patch notes below for all the new features and changes made.
New Features1. Isolated units will be allowed to build forts up to level 2, rather than 1.
2. Optimized check that prevents assigning units to HQs that are overloaded by 100% or more. It should now take less time to reassign units, either manually or automatically.
3. Reduced the cost of Soviet fort units, from 16 to 8 in June 1941, and from 8 to 4 between July and October 1941.
4. Increased the radius in which fort level 1 is allowed to be built - from 20 to 25 hexes from unfrozen, supplied enemy combat units.
5. Increased the radius in which fort level 2 is allowed to be built - from 3 to 4 hexes from unfrozen, supplied enemy combat units. Fort level 2 will be also allowed to be built in any town, as well as in heavy woods, rough, and mountain terrain. However, in mountain terrain fort level 2 will be the maximum level (as in swamp).
6. Minimum base rail supply modifier for both sides changed from 25% to 10% (before weather effect is applied).
7. Base Axis rail supply modifier will be decreased by 20 (instead of 10) before November 1941, and by 10 (instead of 0) before April 1942.
8. HQ build up base cost will be now equal to 1 AP per 5000 men (as before) plus 1 AP per 75 guns plus 1 AP per 50 AFVs, in order to better match supply needs of infantry vs artillery vs motorized units (artillery units need ammo, motorized units need fuel), and also increase the cost of this operation. For example when calculated alone the cost changes as follows: 41b Panzer Division from 4AP to 12AP, 41a Infantry Division from 4AP to 8AP, 43 Breakthrough Artillery Division from 3AP to 9AP.
9. It will be now impossible to disband Soviet army-level air HQs.
10. The game will now offer better hints when it’s impossible to load a scenario, or a saved game, from an uninstalled expansion.
11. Ground elements shown in replacement tables displayed in the logistics phase log will be presented in the same order as elements on production screen.
12. Mortar, rocket and MG units will have the same movement sound as artillery, anti-tank and anti-air units.
13. Major improvement to German translation. Changed the way shortened names are translated. Instead of shortening first, and then translating word by word (which usually failed), the name will be first translated, and only then shortened. Added German short names, updated English short names. Unit names in general, as well as leader and HQ names in battle reports, various windows and other reports will be now properly translated.
14. It will be now impossible to perform HQ build up in frozen HQs.
15. Reduced German vehicle class ground element repair bonus from 10 to 5 in 1941-1944, and from 5 to 0 in 1945.
16. Slightly increased post combat losses, more for attackers/victors than for defenders/losers.
17. Adjusted fighting withdrawal combat event, so that artillery and support elements can suffer some losses, even when it happens. Adjusted counterattack combat event, so that artillery and support elements can suffer some losses, even when it doesn’t happen.
18. Added new traction type - towed (existing types are: stationary, foot, horse, vehicle). Elements with this traction type always use fuel (like “vehicle” traction type), but require additional vehicles (one per element, except when static) to tow them (foot and horse elements require additional vehicles and use fuel only in motorized units). Changed default traction type for Medium Flak, Heavy Artillery, Heavy Flak, Heavy AT Gun, and Medium Flak/AT ground element types from horse to towed. Changed default traction type for Very Heavy Flak ground element type from horse to stationary.
19. Added the ability to define custom traction type for each ground element, instead of using default value based on ground element type.
20. On-map units with stationary elements (either in unit or in TOE) will be rendered immobile by having 0 MP and 0 SMP (like forts, partisan units and certain HQs). Support units with stationary elements will be prevented from being detached from cities, just like “Flakturm” and “Static LW Flak” units. All those units will be treated as static and fort units for the purpose of calculating vehicle need.
21. Added several new unit-related tests to scenario check tool.
22. Changed the availability of various ammo types (reduced HVAP availability for early war Axis and late war Soviets; increased HEAT availability for late war Soviets; increased AP and reduced HE availability for the Axis). HVAP ammo will be selectable on longer ranges, while HEAT ammo will be selectable on shorter ranges. This applies only if several types of ammo are available for given device.
23. Tactical Bomber aircraft type redesignated Dive Bomber (it was operating as such according to game mechanics). EW aircraft type changed to Ground Attack (mostly identical to Dive Bomber, but attacking like a slightly better version of Fighter Bomber when operating as bomber). Patrol aircraft type changed to Strategic Recon (identical to Recon). Float and Torpedo Bomber aircraft types hidden in the editor. Non-German air groups can switch between Recon and Strategic Recon types freely. All air groups can switch between Dive Bombers and Ground Attack types freely.
24. Added the ability to define percentage of production going to the East Front for individual German and Italian ground elements and aircraft.
Bug fixes1. Fixed a bug where eligible support units attached to HQs were not assisting in fort construction.
2. Fixed a bug in Sudden Death victory conditions, that could incorrectly show Axis Major or Axis Minor victory instead of Soviet Decisive victory.
3. Fixed a bug where hexes around Lake Ladoga weren't detected as coastal zone hexes for the purposes of finding max fort level allowed in hex, while hexes not in any coastal zone (inland) were detected as coastal zone hexes, thus allowing fort level 2 everywhere on the map (except around Lake Ladoga), contradicting rules as designed.
4. Fixed memory leak in translation file loading code (courtesy of Pavel Zagzin).
5. Fixed a bug where certain texts were written into scenario check file without attempting translation.
6. Fixed a bug where battle statistics were not cleared for every new battle.
7. Fixed a bug where it was sometimes possible to perform HQ build up with merged units when it shouldn’t be allowed (incorrect merge of “at start of turn” movement points - selecting lowest instead of highest value).
8. Fixed a bug where sorting of “Range to HQ” and “MP to HQ” columns in Commander’s Report was broken.
9. Fixed a bug where stationary elements (of type Naval Gun, actually not used in the game) could require fodder for horses or vehicles and fuel.
10. Fixed a bug where units with 0 max MP could get 100 SMP when adjusted in the editor.
11. Fixed a bug where some support units attached to cities could be shown as being isolated when starting a new scenario, and checking them without first moving a single unit.
12. Fixed a bug where it was impossible to set surrender flag for Yugoslavia in the editor. Disabled the ability to set surrender flag for Germany and Soviet Union.
13. Fixed a bug where it was possible to attach support units to cities outside of active map area.
14. Fixed a bug where surrendered countries were not initialized properly on scenario start. The game now makes sure their air groups and units are deleted, their pools emptied and all non-generic factories removed. Yugoslavia, Bulgaria, and Finland are also set to neutral control.
15. Fixed a bug where the game was not aware of the need to build and not decompose new ground elements, if they were present only in TOEs, while units still used obsolete ground elements.
16. Fixed a bug where in supply status was cleared for support units attached to cities during certain part of the logistics phase, and they were unable to return extra trucks.
17. Fixed a bug where rail in Imatra (on Finnish-Soviet border) was changed to Axis rail on every scenario load, or new game start.
18. Fixed a bug where one Guards Rifle Division, one Rifle Division, and one Guards Rifle Brigade formed a Rifle Corps instead of a Guards Rifle Corps.
19. Fixed a bug where aircraft usage of soon withdrawing air groups was not included in aircraft usage totals, affecting upgrade/swap procedure.
20. Fixed a bug where reserve aircraft could be moved to the applicable production pool even from understrength air groups. A full strength air group will now be able to return only one reserve aircraft to the pool.
21. Fixed a bug where some air groups equipped with Fw 190F or Fw 190G could be forcibly converted to bomber-trained on new game start.
22. Fixed a bug where aircraft loadout adjustment could replace bombs on dive bombers with some LMGs in very rare circumstances.
23. Fixed a bug where there was no combat message reporting fighters downed by defensive fire from attacked bombers, as well as those reporting fighters downed in a dogfight.
24. Fixed a bug where air to air combat mode was based solely on mission of the attacked aircraft. Made sure fighters of all types, as well as agile (crew of 1, climb of at least 2000) recon, and tactical bomber aircraft (mostly based on light fighter airframes) are able to enter dogfight mode, instead of flying straight like heavy bombers.
Scenario & data changes1. Road to Dnepropetrovsk: fixed names of construction units attached to Rumanian rail repair unit, so that it will get more MP per turn.
2. Road to Kiev: replaced FBD 5 with Rumanian rail repair unit.
3. All scenarios: number of support squads in Soviet HQs reduced to realistic levels.
4. Several campaigns: reduce Pioneer Squads in 1st Skijager Bde to 1.
5. Added disbands for 75th Mountain Construction Bn and 369th (Croat) Infantry Rgt (2/43).
6. Changed withdrawals to disbands for 85th Mountain Pioneer Bn and III/111th Mountain Howitzer Bn.
7. Soviet Guards units with a separate TOE will use a better MG from 1943 on.
8. General strengthening of Soviet Cavalry Corps.
9. Ensure the Soviet 76mm ZiS guns will get into service by mid 1942 in Guards units, and by the end of 1942 in all other units.
10. Fixed date bug with 1941 Sapper Squad.
11. All Nebelwerfer/Jagdpanzer units renamed to Werfer/Panzerjager.
12. Modified setup of LG2 air groups in 1941-45 Campaign, and some early 1941 scenarios.
13. Modified artillery set up in German Airlanding, Mountain, Jager, and Light Infantry Divisions.
14. Numerous small scenario fixes.
15. Standardized layout of scenario description files. Author credits added to base game scenarios.
16. Fixed control of hexes outside playable area in late war scenarios to better resemble actual frontlines and deny certain resources.
17. KV-1 M1940 (now with proper F-32 main gun) made producible until 9/41, replacing KV-1 M1941 in combat units.
18. All BAK Air Corps HQs will now disband.
19. Permanently frozen Hungarian infantry brigades/divisions will now retain smaller TOE compared to “released” combat divisions.
20. Fixed LT-38E production bug, resulting in 900 of these being built.
21. Soviet Tank Divisions rebuilt with historical equipment.
22. Removed scheduled Soviet Tank Brigades with the same numbers as existing Tank Divisions.
23. Stalingrad to Berlin: properly freezing Hungarian home defense units.
24. Adjusted Hungarian front and home defense units across multiple scenarios, ensuring home defense units will become reserve divisions, while front divisions will become infantry divisions.
25. Renaming five 100-series Hungarian divisions back to standard naming scheme.
26. Some duplicate Hungarian divisions renamed or removed, missing units added.
27. 1st Hungarian Cavalry Brigade will now disband in early 1942, and will be replaced by an Axis Elite 1st Cavalry Division which is frozen until May 1944.
28. German Fi 156 production cut in half (not a true recon aircraft).
29. Unused/improper Italian 20mm anti-tank gun replaced by 75mm mountain gun; adjusted Italian mountain division OBs to use it.
30. Added Italian 75/32 75mm field gun (available January 1943), modifying front infantry/celere divisions and light gun battalions to switch to this gun.
31. Added Italian 149/13 howitzer, delaying the 149/19 gun to 1943; adjusted Italian heavy howitzer battalions accordingly.
32. Operation Blue, Winter 42/43, and Stalingrad to Berlin: added Italian garrison forces to Balkan area.
33. Many changes to Italian units, their equipment and OBs, using a reduced OB for Balkan garrison forces and strengthened/better equipped OBs for front units.
34. Reduced range of German 105mm and 150mm howitzers. Introduced longer range versions, available from 1943. Wespe and Hummel SP artillery adjusted accordingly.
35. Reworked setup of Finnish coastal brigades. Some will be present on the map as permanently frozen units in Helsinki, Turku, Kotka, and Porvoo. Some will be no longer available.
Device changes1. [52] WGr 210: anti-soft changed from 0 to 100, anti-air changed from 0 to 200, rate of fire changed from 0 to 1, blast changed from 5 to 15.
2. [53] 75mm Cannon: anti-air changed from 0 to 140.
3. [101] X-Gerat: name changed from X-Gerat to X-Geraet.
4. [103] Y-Gerat: name changed from Y-Gerat to Y-Geraet.
5. [130] Anti-Tank Grenade: type changed from Flame to Squad Weapon.
6. [181] Panzerfaust: anti-soft changed from 0 to 100.
7. [186] 2in Mk II Mortar: accuracy changed from 1 to 50.
8. [194] Panzerschreck: anti-soft changed from 0 to 60.
9. [254] 105mm Flak38 AA Gun: range changed from 6000 to 5000.
10. [261] 7.92mm Twin MG34 TMG: name changed from 7.92mm Twin MG34 TMG to 7.92mm Twin MG13 TMG, range changed from 1500 to 1000, rate of fire changed from 86 to 50.
11. [270] Nahverteidigungsgerat: name changed from Nahverteidigungsgerat to Nahverteidigungsgeraet.
12. [299] 20mm M35 Gun: name changed from 20mm M35 Gun to 20mm 20/65 Gun.
13. [303] 37mm KwK36 L/45 Gun: penetration changed from 47 to 50.
14. [304] 37mm PaK36 L/45 Gun: name changed from 37mm PaK36 L/45 Gun to 37mm Pak36 L/45 Gun, penetration changed from 47 to 50.
15. [308] 37mm 37/40 Gun: penetration changed from 55 to 46.
16. [319] 50mm PaK38 L/60 Gun: name changed from 50mm PaK38 L/60 Gun to 50mm Pak38 L/60 Gun.
17. [320] 47mm PaK(t) L/43.4 Gun: name changed from 47mm PaK(t) L/43.4 Gun to 47mm Pak(t) L/43.4 Gun, penetration changed from 72 to 80, anti-armor changed from 9 to 8.
18. [321] 45mm M37/38 Gun: anti-armor changed from 8 to 10.
19. [322] 45mm M32/34 Gun: anti-armor changed from 8 to 10.
20. [323] 47mm Boehler L/32 Gun: anti-armor changed from 9 to 10, anti-soft changed from 40 to 42.
21. [324] 47mm 47/40 Gun: penetration changed from 70 to 78, anti-armor changed from 9 to 10, anti-soft changed from 40 to 42.
22. [339] 75mm KwK40 L/48 Gun: accuracy changed from 775 to 800.
23. [340] 75mm StuK40 L/48 Gun: accuracy changed from 775 to 800.
24. [341] 75mm PaK39 L/48 Gun: name changed from 75mm PaK39 L/48 Gun to 75mm Pak39 L/48 Gun, accuracy changed from 775 to 800.
25. [343] 75mm PaK40 L/46 Gun: name changed from 75mm PaK40 L/46 Gun to 75mm Pak40 L/46 Gun.
26. [346] 76mm PaK36 L/51.5 Gun: name changed from 76mm PaK36 L/51.5 Gun to 76mm Pak36 L/51.5 Gun.
27. [349] 75mm 75/27 Gun: heat changed from 0 to 70.
28. [350] 75mm leFK Field Gun: heat changed from 0 to 70.
29. [352] 76mm ZiS-3 Gun: heat changed from 73 to 75.
30. [353] 76mm ZiS-3 Field Gun: range changed from 14080 to 14500, heat changed from 73 to 75.
31. [354] 75mm 75/34 Gun: heat changed from 0 to 70.
32. [355] 65mm 65/17 Gun: heat changed from 0 to 55.
33. [356] 75mm leIG 18 Gun: heat changed from 0 to 70.
34. [357] 75mm 75/18 Gun: range changed from 1500 to 2000, heat changed from 0 to 70.
35. [367] 76mm F-34 Gun: heat changed from 73 to 75.
36. [368] 76mm ZiS-5 Gun: heat changed from 73 to 75.
37. [370] 76mm M27/39 Gun: heat changed from 0 to 75.
38. [371] 75mm Skoda L/48 AA Gun: range changed from 2000 to 4800.
39. [372] 85mm KS-12 AA Gun: range changed from 2000 to 4500.
40. [373] 83.5mm vz.22 AA Gun: range changed from 2000 to 4500.
41. [374] 76mm M31/38 AA Gun: range changed from 2000 to 4500.
42. [375] 75mm 75/46 AA Gun: penetration changed from 90 to 120, range changed from 2000 to 4500.
43. [381] 88mm PaK43/1 L/71 Gun: name changed from 88mm PaK43/1 L/71 Gun to 88mm Pak43/1 L/71 Gun.
44. [382] 88mm PaK43 L/71 Gun: name changed from 88mm PaK43 L/71 Gun to 88mm Pak43 L/71 Gun.
45. [383] 90mm 90/53 AA Gun: range changed from 3000 to 5000.
46. [390] 105mm StuH42 L/28 Gun: heat changed from 90 to 100.
47. [391] 105mm 105/25 Gun: heat changed from 0 to 100.
48. [393] 105mm leFH18 Howitzer: range changed from 12000 to 11600, heat changed from 90 to 80.
49. [402] 100mm 100/17 Howitzer: heat changed from 0 to 90.
50. [404] 128mm PaK44 L/55 Gun: name changed from 128mm PaK44 L/55 Gun to 128mm Pak44 L/55 Gun, penetration changed from 239 to 258, anti-armor changed from 47 to 46, anti-soft changed from 187 to 185, rate of fire changed from 4 to 5.
51. [405] 122mm M-30 Howitzer: heat changed from 0 to 120.
52. [408] 122mm M-30S Gun: heat changed from 0 to 120.
53. [409] 75mm PaK 97/38 L/36 Gun: name changed from 75mm PaK 97/38 L/36 Gun to 75mm Pak97/38 Gun.
54. [416] 150mm sFH18 Howitzer: range changed from 16500 to 14600.
55. [441] 600mm Gerat 040 L/8.44 Mortar: name changed from 600mm Gerat 040 L/8.44 Mortar to 600mm Geraet 040 Mortar.
56. [442] 300mm M-30 Rocket: range changed from 3100 to 3000.
57. [444] 76mm M1902 Gun: heat changed from 0 to 70.
58. [566] 75mm Vickers AA Gun: range changed from 2000 to 4500.
59. [577] 80mm Bofors AA Gun: range changed from 2000 to 4500.
60. [578] 76mm F-22-USV Field Gun: heat changed from 0 to 75.
61. [579] 76mm F-22 Gun: heat changed from 0 to 75.
62. [613] 37mm M1A2 AA Gun: anti-armor changed from 7 to 5, anti-soft changed from 28 to 20, anti-air changed from 28 to 20, range changed from 2000 to 2500.
63. [622] 210mm M35 Howitzer: name changed from 210mm M35 Howitzer to 210mm 210/22 Howitzer.
64. [625] 128mm Twin Flak40 AA Gun: penetration changed from 258 to 239, anti-armor changed from 44 to 46, anti-soft changed from 176 to 185, anti-air changed from 176 to 185, range changed from 11700 to 5000.
65. [629] 128mm Flak40 AA Gun: penetration changed from 258 to 239, anti-armor changed from 44 to 46, anti-soft changed from 176 to 185, anti-air changed from 176 to 185, range changed from 11700 to 5000.
66. [630] 20mm M35 AA Gun: name changed from 20mm M35 AA Gun to 20mm 20/65 AA Gun.
67. [636] 105mm 105/14 Howitzer: heat changed from 0 to 80.
68. [641] 75mm GebG 36: heat changed from 89 to 70.
69. [527] 149mm 149/13 Howitzer.
70. [528] 105mm leFH18/40 Howitzer.
71. [529] 150mm sFH18M Howitzer.
72. [561] 300mm M-31 Rocket.
73. [562] 47mm 47/32 Gun.
74. [628] 75mm 75/18 Howitzer.
75. [672] 37mm Pak36 L/45 Gun.
76. [673] 50mm Pak38 L/60 Gun.
77. [674] 75mm Pak40 L/46 Gun.
78. [676] 76mm F-32 Gun.
79. [678] 7.92mm FG42 Rifle.
80. [685] 75mm 75/32 Gun.
But the changelog is truly huge, so be sure check it out here