Warplan - 1.00.09 UpdateThu, 10 December 2020
We have released a new update for Warplan, including many fixes, changes and improvements. Check out the full changelog. Change moved help panel button next to close button
Added port-fleet move so any naval group in port that can move may move despite fleets coming in with no movement left
Fixed Azores port size 1 -> 3... got left out of patch
Fixed "k" hotkey for supply trucks
Change Spain will now join the Axis if the Allies invade Portugal and updated the notes as well
Added invasion zones for Gibraltar as there was a flaw in which the Allies couldn't invade it by sea from the west
Fixed merging two divisions fat finger bug
Fixed Norway manpower
Improved graphic resolution options
Change when CVs chase after subs
Change fleets may only change modes in port or with max operation points due to gamey exploit
Change air units only interdict port supplies when in support mode and naval mission
Fixed land based air flying vs CV attacks
Change retreat order 1 hex not ZoC, 2 hex not ZoC, 1 hex ZoC, 2 hex ZoC, shatter
Fixed Alpine movement bug
Change Sweden and Norway are winterized
Fixed alliance/side toggle in options
Fixed landing zone tile sides
Fixed tanker appearing in port for fleets
Fixed split operation point fleet movement from ports
Fixed mode change in port
Change Norway minefields for Germany will be an event now that takes place after Norway surrenders
Fixed 2nd surrender bug
Fixed mode hotkey for naval groups so it changes only with correct conditions
Fixed partisan control of supply source re-surrender bug
Fixed moving capital bug
Change naval units moving into port use all their operation points
Fixed bugs with new in port moving addon
Fixed UI error in support items being cut off when over 999 stockpile
Fixed convoy light up when having available free escorts
Fixed capitol relocation again
Change map edge scroll border from 20 pixels to 200 pixels
Change increased range of UI scaling in options. 1024x768 was being cut off
Added tooltip when hovering over image of unit in the deployment queue that shows the type
Fixed erroneous data in calculating HQ distance
Change land and air units being transported by sea take triple damage from surface and air (they were too easy to sink in 1.06 and too hard to sink in 1.08)
Fixed movement vs neutral countries who are at 100% entry status
Added Irish army
Change France and UK starts with zero landing craft in 1939 scenarios
Added scroll view to graphics settings for graphics cards with many resolutions
Fixed invading units lose their entrenchment correctly
Fixed paradropping units lose their entrenchment correctly
Change Polish defense in 1939 scenarios slightly
Added UK event if Poland isn't conquered by October 13th that gives them an extra air unit
Change advancement now shows year instead of level
Added US event for activating 4 National Guard corps if the Axis invade the USA.
Added 2 minefields in Denmark
Change Italy morale break 35 -> 0
Change Italy morale break 56 when USA in the war and Tripoli is captured by Allies
Change removed 2 hex minefield near Cardiff and replaced it with a 5 hex minefield script that activates July 1940
Fixed CV attacks on submarines
Change fleets from neutral countries may only change ports within their full move range
Change units from neutral countries may not embark for transport
Change transport shipyard cost 5 -> 10, cost 60 -> 100
Change merchant marine shipyard cost 5 -> 10
Change landing ship cost 15 -> 25
Change coastal defense cost 30 -> 20
Change UK removed 10 oil
Change USA removed 40 oil
Change UK large infantry corps 0 -> 1 oil cost
Change UK/USA mech and armor corps 2 -> 3 oil cost
Fixed small errors in displaying winter combat specialty
Change improved France A.I. defense
Added A.I. now auto upgrades generals
Fixed A.I. movement issue
Fixed oil was showing wrong amounts but was delivering correct amounts (should show oil after damage and convoy hits)
Change neutral countries may embark units (reverse from rule change in Alpha 19)
Change fleets with transported land or air are considered 2 levels higher for spotting (easier to find)
Fixed end of game message so both sides see it (hopefully)
Fixed interception going into port and made sure fleets can retreat in this combat
Added error catch to allow PBEM upload retry (needs to be tested)
Added if Axis invade Greenland after Denmark surrenders USA -> 100%
Fixed minefield event for UK near Cardiff
Fixed minor editor bug in tech year for building unit display
Fixed CV repair bug
Fixed merging fleet operation points with new port movement system
Change neutral countries can't move map AA but can build and place them.
Fixed placing AA when neutral now works properly
Change USA will get +30 entry if Greenland is occupied by Axis
Change Canada large corps is the same as UK large corps +1 oil use, +1 operation points
Fixed convoy oil from allied bug
Added ability to add naval orders for the A.I. in the editor
Fixed partisans appearing on liberators
Fixed naval interception range bug
Added new level of recon to units showing large or small formations
Fixed West side Gibraltar invasion landing hex
Added extra script checkers
Added German bomber arriving in Trondheim once Norway is conquered for 1939 and 1940 scenarios
Added Iron Ore route from Narvik is considered a protected convoy route and may not be interdicted by naval units
Removed Norway to Arctic convoy route
Fixed naval movements with invalid attacks don't remove possibility to undo move
Added air units now can raid convoy lanes
Improved A.I. invasion planning
Change convoys rearranged some to avoid cheesy play
Change Ireland slightly redrawn in the Northeast to avoid cheesy play
Added icon for moving fleets to indicate it is in raider mode
Fixed messaging on air attacks vs convoys
Fixed no oil naval moves
Added pursuit combat
Removed CV group ability to strike sub groups now they follow surface fleet rules
Added Sub Hunter CVs and patrol groups add bonus chances for escorts to hit subs
Change subs and raiders no longer need operation points to attack convoys at the end of a turn
Fixed date in deployment queue
Fixed A.I. with new sub hunter system
Improved A.I. scripting for some garrison locations
Fixed naval bombardment bug
Fixed production empty category bug
Improved A.I. sub intercept fleet routines
Added if Netherlands is attacked by the Axis Belgium will join the Allies
Added if Iraq or Persia is attacked by the Allies, Italy becomes a full Axis partner in 1939 Europe and 1940 Europe scenarios