Build #67 - Shunter remote, fixed lost items and more!3 APR @ 6:29PM - ALTFUTURE
Hi everyone,
Today we’re adding one of the first community unlocks
http://www.derailvalley.com/visibility/ , the Shunter Remote Controller! Thank you all for making it possible by spreading word about Derail Valley! There’s many more to come!
Shunter remote controller:Many of you wished to be able to control the shunter remotely, and now you can! The shunter remote controller is an item that can be purchased in shops. It has buttons and joysticks that are all fully interactive in both VR and nonVR. In nonVR additionally it can be used with keyboard, featuring some new controls listed below.
The remote runs on a battery that can be recharged by a solar-panel (it needs sunlight!). It is range limited to about 300m after which it gradually begins losing signal.
The remote can be used to drive two locomotives from the cab of one, until proper Multiple-Unit support is added in the future (which requires us to implement player-owned locomotives and upgrade system first). Needless to say, implementing the remote involved a lot of technical advancements that will be useful with future features.
Fixed lost items problems:We are aware of all your problems with items since item storage was added. There have been some bugs or unfinished features that lead to items seemingly or literally disappearing. With this build that should no longer happen and you should always find your items either in your inventory or in the nearest Lost and Found shed.
In addition, dropped items will be easier to spot, as they are now getting highlighted if you empty-click in nonVR, or telegrab in VR.
New keyboard controls, VR item belt:NonVR version got more train driving keyboard controls, such as horn, coupler, etc. These were necessary in order to make the shunter remote controller operable with keyboard only, but may also help some of you who map joystick peripherals to keyboard controls. Support for keyboard control configuration via .ini file is coming soon.
For VR we’ve added belt points, where you can store items. This makes it easy to, for example, carry a map or a shunter remote in front of you while keeping your hands free.
Old Bob summon button:For those of you who have unlocked the Old Bob’s vehicle, you’ll be able to summon it at any point with a menu button. The menu will soon be slightly redesigned to accompany features like this with smaller button form.
--- Full changelog: ---As usual, there are many more changes! Have a look at the full changelog:
Shunting remote:- Is an item that can be purchased in shops
- Makes it possible to remotely control a shunter
- Features interactive joysticks and buttons (VR and nonVR)
- Can be used with keyboard controls in nonVR (when equipped)
- Features solar-powered battery mechanics
- Features limited wireless range with signal loss
- Includes various technical reworks and improvements to be used in future features
Controls:- Added keyboard controls for all train commands
- Added belt item points (VR)
- You can place items to belt points for quick access
- Provides hands-free item interaction (useful for shunting remote)
- Fixed nonVR player being dragged by moving train if teleporting off of it
- Fixed camera flickering when teleporting in nonVR
Items:- Hand-held items are now saved to inventory, rather than falling to world
- If inventory is full they are sent to L&F shed
- Reduced item spawning distance in L&F sheds to 50m
- Updated Player.GiveEssentialItems console command
- Now adds lost items to inventory if there’s space, else to L&F sheds
UI:- Added menu button to refresh Lost & Found
- Added menu button to summon Old Bob’s vehicle (once unlocked)
- Added tooltips to menu
- Reworded many options
- Added highlighting nearby items (VR: telegrab press, nonVR: LMB click)
- Added build number to main menu
Railway:- Fixed glitches with clipped shadows occurring on some parts of the railway
- Fixed railway LOD sometimes appearing (e.g. at Machine Factory)
Save-game:- Fixed job loading errors, potentially causing other bugs
That’s it for now, see you next update!