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WWII Europe

Started by Ronster, January 28, 2019, 12:34:53 PM

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schwerpt

Hello,

I have been working hard on the Campaign Scenario #102.  It is taking longer than expected because I did not build scenario #1 first, so I had no starting point.  I hve built the file except for some units and expected points.  I have almost completed entry of the Allied units except for Russia.  I am targeting October to finish this initial campaign scenario, and release it to the community.  The release after that will focus on programming changes, including ideas from this thread, and some additional ideas once everyone sees the #102 scenario.  So it is important to keep your ideas flowing.

After that, I plan to finish out the remaining scenarios.  There is no such thing as abandoning this project.  I am continuing to work my day job and this game!!

Thanks for your patience.  I will start looking at this forum more often.
Ron
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Asid

Great news Ron.

Thanks for the update  :thumbsup

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gwgardner

A reminder - not that you need it! - but we had a discussion in a previous thread about a change to the railroad movement mechanisms, so that in scenario 102 (and perhaps other large scenarios?) units can be transported around the continent in a timely fashion.  The current rail movement mechansim would be extremely tedious to use continent-wide.


schwerpt

Yes, improving rail movement is on the list.  For the next release, I will probably not do any coding, just getting the #102 scenario built is a challenge enough. Another one on the list is to freeze (no movement or combat) a country's units until an enemy unit enters the country.
Thanks,
Ron
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Ronster

For some major countries like France, Italy, Russia, Britain, I would suggest that they be able to move their troops and ships and planes around before entering the war?  I cannot remember the game that they are able to do so, but it helps when playing those countries.  I remember, World in Flames, you can move those units around before they enter the war.

Ron

schwerpt

Agree.  Allow movement of units, but no attacks until they are attacked.  Key thing is to prevent the AI from launching attacks, which it would.
Ron
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