early days, pre alpha i'd say it's ok, but a long way to go, hopefully
it's nothing like the ones in the video, so yes some minor points,
the highend GPU use is something no I5 and low end card is going to handle atm, so not very optimized as it is, and defiantly not ready for general public release on kick starter in this state i'm sorry to say, needs more work to be playable and or usable as a demo on it's best form, atm it shows what doesn't work well, so not so good, i would have maybe waited a bit until one worked a tad better i'm sorry to say.
the colours used are so washed out, to be very poor compared to the other videos shown, seems the buildings, the tree's and grass in this one have been turned down so low to even work, it still maxes out the GPU and looks very low end and poor.
if it wasn't for the fact of seeing better versions in the video's, i'd be well put off, but i see it can be done, but this version and demo isn't it, and posted it to the developers and said as much, early days, so plenty of time to improve, so not a terrible start, but not the best one either, but seen better and longer enough in it to have also seen worse, much much more, so fingers crossed they sort out the memory leak, optimize the code somewhat a bit better for the next one, and then will have something to compare, look forward for others views on it and see if it's just me as i'm used to being on my own, in the corner, and no worries, enjoyed it all the same and past an hour, and not so much on atm, waiting for more than a few builds to come online atm, seems everyone on a go slow atm
no problem, hope it was something easy to fix, as my 2 base pc test machines both handle almost everything i throw at them game wise and have served me well over the last 5 or 6 years from getting relegated from gaming rigs to just test rigs, with only 4gb GPU installed in both, there no way mainstream or far from high end either, but normally work fine with anything from the past and present in the items i'm normally testing on and off steam, 400+ items on my steam list, mostly from tested games, show they do work and work well on almost all settings, even if some times the FPS aren't highend but playable, the demo tried on both, got the same results even on the menus, so knew from the start, something was a miss, so once fixed and sorted, the next one should work better for everyone, so fingers crossed and look forward to the next one asap
We would rather release a playable demo that is not perfect and get the feedback from users ( however harsh it is) than wait until the last moment to release the final demo. Thus we will release several mini demos, each building on the previous one, each better than the last before we release a final demo before Kickstarter. Thanks for all the comments.