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Carrier Battles 4 Guadalcanal

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Asid:
Update 1.3.7
02 Jan 2021


A little one for the New Year, Happy Gaming for all !

- Miscellaneous bug fixes related to the absence of target
- Opponent TF name should not be visible on the TF detailed view
- Game end came too early for scenarios which started at 00:00
- Passage south of Bougainville for carriers

Asid:
Version 1.4 coming soon…
6 January 2021


Changelog for the upcoming patch 1.4, planned for later this month. Below a few screenshots to illustrate some new content.

Update 1.4

TF
– At least one surface escort ship is required per carrier
– A CV TF without escort is forced to withdraw
– Enhanced ships silhouettes
– Allowed naval move hexes get highlighted before drawing the TF

Damage
– Torpedo damage are more likely to cripple a ship, check the rules (Damage & Repair)
– TRS loaded with cargo are more likely to burn

Left menu, map button
– On the last phase of the turn, the number of unmoved TF on autopilot are shown in a yellow badge
– On the last phase of the turn, the number of unmoved TF no on autopilot are shown in a red badge
– Otherwise, a blue badge indicates the number of TF you may move this phases

Scenarios
– New what-if for Guadalcanal
– Tutorial improvement
– US Set-up option for the Lexington for scenario Revenge Raids

Miscellaneous
– Air Search -20% in clear weather before July 1942. This simulate the poor search capabilities demonstrated by both sides at this stage of the war
– The hexgrid was refit to improve the graphic performance

Step by step tutorial


Remaining Naval moves


SetUp Revenge Raids


Asid:
Improved performance
14 January 2021


 
Hello everyone,

Two major hurdles have been passed in the way to the mobile version.

•   The performance of the next phase process is now much better.
•   PC & Mac will also run the game faster.

Last time, it was not possible to select any map pieces.

Basically, to identify which hex you are selecting, a “light ray” is sent to the map and the program detect which hex is touched by the beam. This works well on desktop but not on mobile. The development language Unity seems not that perfect unfortunately, however a workaround has been finally found.

Next step will focus on some user interface artefacts: be sure nothing gets overlapped by another elements, not too small for the eyes or the finger, add a bit of zooming when necessary, etc..

Thanks for your patience !

Asid:
A big survey to improve the game
16 January 2021



•   Post author:Carrier Battles
•   Post published:16 January 2021
•   Post category:News

The backlog of Carrier Battles for Guadalcanal is full of good ideas, thanks to all of you. Time has come to make some choices in order to build a decent roadmap. To do so, we need your expectations.


Check out this survey!

Non-owners of the game may answer the questionnaire. Feel free to share the link.
The survey will remain open until end February.

Asid:
Rules manual updated
22 jan 2021


Japanese battleship Nagato


The rules manual for Carrier Battles for Guadalcanal has been updated, you can download it on the page Rules.

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