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Carrier Battles 4 Guadalcanal

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Asid:



Carrier Battles 4 Desktop


By Avalon Digital

   HERE




CARRIER BATTLES 4 DESKTOP is the PC / Mac OSX / iOS / Android portage of the successful CARRIER BATTLES 4 GUADALCANAL, a classic hex-and-counter digital wargame covering the naval-air battles of the Pacific War, from the South Pacific in 1942-43 to the Central Pacific in 1944.

Find the forces of your opponent and strike at them before they sink your precious carriers, while preventing them from invading key points in the theatre of operations or supporting your own amphibious operations.
New PC, Mac, iOS and Android Version of Carrier Battles



•   Solitaire play against powerful US (new in desktop version) or Japanese AI
•   6 historical scenarios: Coral Sea May 42, Midway June 42, Eastern Solomon Aug 42, Santa Cruz Oct 42, Guadalcanal Dec 42, Bismarck Sea March 43
•   Varied Hex maps with a scale of 30 miles per hex • 80 types of warplanes, historical ships
•   Naval-air search, radar, progressive intelligence gathering on enemy naval forces
•   Air strikes against naval and land targets, surface battles
•    Advanced damage system
•   Invasion, naval bombardment
•   Turn-based system
•   A nice on-boarding sequence will guide the player to the depth of the game
•   Available in English and in French
•   No internet connection required to play against the AI

The duration of a game is about 1-3 hours




We currently also offer 4 extra scenarios as DLC:
•   A 7th scenario covering the landing at Bougainville and airstrikes against Rabaul in November 1943
•   A 8th scenario covering the evacuation of Guadalcanal by Japanese troops in Jan/Feb 1943
•   A 9th scenario covering the US invasion of Guadalcanal in August 1942
•   A 10th scenario covering the US carrier raids against Japanese positions in Feb/Mar 1942

The 4 scenarios are in addition to the 6 base content (Coral Sea May 42, Midway June 42, Eastern Solomon Aug 42, Santa Cruz Oct 42, Guadalcanal Dec 42, Bismarck Sea March 43) and will ALSO come as DLC in the Desktop version, except for the Early Bird Contributors who will get them free of charge (see below).

We also have What-ifs for the scenarios in order to test the effects of some likely events. Ex: what would happen if the Japanese had committed their whole carrier forces to invade Port Moresby, what-if the Saratoga was repaired on time for the battle of Midway, etc...




Now for PC and Mac desktops!

With a new interface, a redesigned map, a revamped AI, more sounds, extra scenarios and many more features!

The main change is of course the ability to play the game on your desktop, in solo or multiplayer, but it also comes with a large number of improvements that were designed to meet the players’ expectations.



Menus and buttons treated in an unique style, navy-like. You feel now like you are onboard the great warships you are commanding.

Maps and UI effects for sea, weather, combat, terrains are added to improve the playing experience and feedback.


Map seen from the main UI with a few stack selection clicks (Alpha version)


Work in Progress: the carrier desk with missions underway and planes readying (Alpha version).






Compared to the original version, the desktop version now allows you to play the Japanese, against a US AI. This come along with various other improvement for the AI


Admiral Yamamoto, commander in chief of the Combined Fleet




The desktop version will have all the sounds that were absent from the iOS versions: ships, combat, aircraft, bombs, AA fire and more.

Background music, historical music will also be there (with option to handle their play as you want it)






Planes were sometimes armed on carrier deck / airstrip waiting for daylight or the right opportunity to take off

•   Prepare CAP/Search before dawn. Units will take off on first daylight
•   Hold a CAP/Search mission on deck
•   Prepare an airstrike without target. It will stay armed on deck until a targets assigned.


A Corsair fighter readying on deck




In addition to those already present as DLC on the iPad/iPhone versions, we shall also include in our portfolio new scenarios, as follows for instance:

•   Wake 41
•   Indian Ocean 42
•   Marshall 42
•   What-if New Hebrides 42
•   Marshall 43
•   Philippines Sea 44
•   Leyte Gulf 44




Frankie:
I decided to take the plunge and purchase the iOS game "Carrier Battles For Guadalcanal". Which is the original hex game that came out in 2016. But only after carefully reading the reviews of the game, including this excellent resource with over 30 user reviews: https://appsftw.com/app/carrier-battles-for-guadalcanal


It's been over 35 years that I played my first hex wargame from a WW2 book that my dad bought for me. So after reading the reviews, I decided that this might be a good fit for a newbie like me. Gotta read the introduction and rules first though.

Wish me "bon voyage!" on this game. Then later, if I enjoy AND survive the game, I can try out the 2019 Desktop version with Japanese AI.

Regards
Frankie Kam

Asid:

--- Quote from: Frankie on November 03, 2018, 09:13:32 AM ---I decided to take the plunge and purchase the iOS game "Carrier Battles For Guadalcanal". Which is the original hex game that came out in 2016.

--- End quote ---

I also have this.

Let me know what you think Frankie  :thumbsup

Asid:
Release Approaching...
Wed, 3 June 2020



Estimated June 5th, 2020, 9:00 PST
The game has entered last changes and fixes, release is as scheduled, full steam ahead...




Asid:
Carrier Battles Roadmap
Fri, 19 June 2020



A preliminary list of goals and tasks on the game


Dear players,

we must say that these last 12 days were quite stressful, in particular for our lone developer: Carrier Battles go-live, family life, school, some expected turmoil in the company employing the dev (CB is not the dev's primary job... so please help him to switch to game development) , etc….

Hopefully, major bugs have been fixed and the current version appears stable, with updates made almost daily.

Now It is time for doing the fun part of creation, so let’s take into account some of your suggestion :-)

What could be foreseen in a 1.1 version update


•   Keys to advance turn and to navigate to next TF
•   Toggle on/off the hex grid
•   Emphasise of the autopilot destination
•   A range indicator (if possible)
•   Enhanced CAP combat (if necessary)
•   Other miscellaneous good stuff and minor fixes


If all goes as planned, you may expect a release in about 3 weeks, but the scope may vary depending on the difficulty and the timing.

What will be studied for a 1.2

•   Play by email
•   Chinese language. We have already 95% of the text. But we need to adapt the font to the Chinese characters, and that graphical part takes longer than one may think (due to the number of 'words')


Of course, we did not forget or dropped the various other suggestions, but we just tried to make a balance with what can be realistically achieved in a rather small time span.

... and Avalon is also pushing the dev to take some vacation... an exhausted man makes mistakes, which in turn means more work and bugs to fix.

Anyway, in the meantime, have a nice week-end, have fun and take care !!!

Avalon & Carrier Battles

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