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The Flight Sim Store Warning!!!!

The Flight Sim Store Warning!!!!



http://www.flightsimstore.com/

This store is not processing transactions properly.
They have been ignoring customer emails/tickets.
Quite a few Flight Sim devs have removed their products from this store.


I am NOT buying from them at this point. BEWARE!
The following companies do not recommend this seller: Majestic, A2A, Milviz and others.

Author Topic: FlyInside Flight Simulator  (Read 411 times)

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Offline Asid

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FlyInside Flight Simulator
« on: October 11, 2018, 12:02:36 AM »
FlyInside Flight Simulator



FlyInside Flight Simulator launching on October 12th 2018!

http://www.flyinside-flightsim.com/





Daniel Church
Published on Oct 9, 2018
"We're releasing FlyInside Flight Simulator on Friday October 12th!  www.flyinside-flightsim.com"

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Offline Asid

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Re: FlyInside Flight Simulator
« Reply #1 on: January 01, 2019, 01:33:35 PM »
FlyInside Flight Simulator - December Update


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Offline Asid

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Re: FlyInside Flight Simulator
« Reply #2 on: January 12, 2019, 01:53:00 AM »
Included aircraft:

MilViz B-55
MilViz 310R
MilViz T-50
MilViz DHC-3
MilViz 737-200
TFDi Design 717
MilViz T-38A
MilViz B-407
MilViz MD-530
MilViz CH-47D

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Offline Asid

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Re: FlyInside Flight Simulator
« Reply #3 on: January 12, 2019, 01:53:49 AM »
FlyInside Flight Simulator Update 0.5 Released
12 JANUARY   - DAN CHURCH

Today we launched FlyInside Flight Simulator 0.5.0.0! This is a significant upgrade which includes a total overhaul on VR controller support, a new helicopter flight model, and a more solid world.

First off, we've completely overhauled our VR interaction system. Whether you're using Oculus Touch, HTC Vive wands, or Windows Mixed reality controllers, you'll want to try out your VR controllers. Nearly every switch in every cockpit can be manipulated using your controllers. The new system makes it easy to grab the lever or switch you want without accidentally bumping others. Improved haptics mean you can feel when you come into contact with a lever, and you'll know when you pass every transition in a tiny three-way switch. A new virtual yoke system makes it just as easy to fly an airplane with a VR controller as it was with a physical joystick, and you can fly helicopters this way too. User interface interaction has been revamped too; you can interact with windows and menus using a laser-dot system. Finally, we've also fixed quite a few minor bugs and annoyances with VR controllers.

FIFS 0.5.0.0 adds a brand new helicopter flight model. The helicopters feel alive, thanks to transverse flow, ground effect, ETL, and a number of other aerodynamic effects. You can practice auto-rotations and engine-outs. If you're not careful you'll even end up experiencing Vortex Ring State. Maybe you can practice breaking out with the Vuichard Recovery Technique? We've worked with a number of pilots and enthusiasts to tune our flight model in, but this is just the start. You can expect further refinements and improvements to flight accuracy over the next few months.

Along with improved helicopters comes a more solid world. Trees and houses are dangerous, you don't want to crash into them! For a real challenge, you can now land your helicopter on skyscraper heli-pads.

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Offline Asid

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Re: FlyInside Flight Simulator
« Reply #4 on: January 12, 2019, 02:13:49 AM »
FlyInside Flight Simulator 0.5.0.0

Changelog
   Complete overhaul of VR controller interaction. Now super easy and accurate to manipulate nearly every switch in every cockpit
   Overhaul of ability to grab and manipulate yoke/stick with VR controllers. More intuitive and controllable
   Complete overhnaul of VR controller menu interaction. Use laser-dot to activate all menu functions, more precise
   Vive/WMR controllers can now have buttons and axis bound to sim functions
   Vive/Touch controllers no longer "wobble" around as you look left and right
   You can now land on buildings, crash into trees
   Adds dialog allowing automatic recentering of VR headset without a button binding
   Buildings/plants no longer float in the sky
   Adds new helicopter flight model supporting ground-effect, ETL, VRS, flap-back, transverse flow, auto-rotation, and more
   Improves helicopter sound effects
   Adds real-time Flight Dynamics Editor - Tweak aircraft flight behavior while in the air
   Adds option to turn yoke haptics on/off
   Parking Brake no longer affects physics on skid-based aircraft
   Oculus Home no longer opens unless you choose "Oculus" driver
   Adds support for Helicopter Trim (uses same bindings as airplane trim)
   Misc performance improvements, memory leak fixes
   Adds aircraft part tooltips in VR, only for some aircraft currently
   Window dropdowns no longer clip off bottom of windows in VR
   737 VS auto-pilot display now functions
   407 collective animation no longer stops at half collective



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Offline Asid

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Re: FlyInside Flight Simulator
« Reply #5 on: February 02, 2019, 12:46:57 AM »
FlyInside Flight Simulator - Beta Branch Available
1 FEB @ 6:46PM - DAN CHURCH

We've been hard at work since the last update, but due to some bugs and untested features, we aren't quite ready to publish this as a full update. For anyone interested, we have added a public "Beta" branch to FlyInside Flight Simulator. You can check out our latest changes and improvements, but you may find some new bugs too ;)

How to opt in:
1. Open Steam
2. Go to the "Library" section
3. Right click on "FlyInside Flight Simulator"
4. Select Properties
5. Go to the "betas" tab
6. From the "Select the beta you would like to opt into:" dropdown select "beta"
7. Let Steam do its update thing!

Next time you run the sim, go to "Help -> About." If the version is 0.5.3.0 it worked, if it is 0.5.0.0 you're on the last "stable" release.

What's new since 0.5.0.0?
   Adds night-lighting to all aircraft
   Positional yoke now supports all settings/features that rotational yoke does (under Settings -> VR)
   Default is now hold-trigger-to-hold-yoke, as we found "Tap on" / "Tap off" could be a little confusing for new users. Still easy to turn on from Settings -> VR :)
   Some performance improvements
   Some improvements to stutter during scenery loading
   Fixes memory leak which occurs after opening moving map
   Fixes CPU usage bug which occurred after opening and closing moving map
   Fixes crashes caused by corrupt texture files
   Yoke/collective are now grabbable via "Tap on" / "tap off". Hold your controller close to the yoke, press and release the trigger once. The yoke will stay highlighted and you can control it. Press and release trigger a second time to let go! You can change this to the hold behavior from "Settings -> VR" and unchecking "Use Tap-On/Tap-Off Yoke Hold"
   You can now grab the yoke using a "grip" gesture. On Vive controllers press one of the grip buttons, on Oculus Touch squeeze both the trigger button and the grip button below it simultaneously. This will hold the yoke from the palm of the hand rather than the finger-tip.
   Fixes MD530F collective grabbability
   Adds a setting to turn off rudder control from vr yoke/collective grab. Settings -> VR -> VR Yoke Controls Rudder
   Adds a setting to leave the yoke where it is when you let go, rather than snapping back to center (Settings ->VR -> Retain VR Yoke Position)
   Adds sensitivity sliders for yoke control to Settings -> VR.
   Hands are no longer blindingly bright at night
   Tooltips/interaction bubble are now visible at night
   Propeller and mixture levers now "multi-grabbable"
   File -> Record Video now records to MP4, and you can include audio or menus to your videos
   Engine sounds now go away when engines are shut off
   Fixed friction bug, helicopters can now get "light on their skids"
   Fixes turn-coordinator ball bug
   Improves 717 VR interaction and switch coverage
   Adds UDP socket capabilities to scripting. Contact me if you're interested
   Fixes B55 Fuel Flow gauge
   Adds SDK APIs to parse XML from strings, create strings from XML

If you try it out, please post your feedback on the discussion forums!

Thank You,
The FlyInside Team


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