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Author Topic: Vox Machinae  (Read 2639 times)

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Offline Asid

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Re: Vox Machinae
« Reply #15 on: October 26, 2019, 11:16:40 PM »
Wormageddon draws Near...
Sat, 26 October 2019


Our Spookiest content update yet arrives 10/26/2019

Wormageddon Content Update


It’s that time of year once again, so Vox Machinae is back and spookier than ever with our wormageddon update! As some of you may recall, last year we debuted our spooky week content which added giant death-dealing worms in Blast Chamber and featured our skull achievement hat for a very limited time. Well let me tell ya, this year we’re taking things even further with the following appropriately spooky additions:

Worm Hunter, a new limited time offering:



We like to call it Skull 2.0, but essentially we’ve added a new way to get an even more exclusive spooky week hat, so get to unlocking before spooky week ends! Note that the original Skull hat achievement is once again enabled for the taking, so don’t miss it this time around.

Wormageddon remix mode

You asked for it (again and again, you know who you are!), so we went ahead and did the unthinkable. With the new wormageddon remix mode enabled, worms will now spawn on any level of your choosing and in any mode. What’s more, they come out even more often than before, sometimes several slithering around at the same time! So better brush up on your dodging skillz, because those worms are out to get you!

Dust ON those old cobwebs, plus green goop too

We thought our old spooky week decorations could use some more… spookiness. That’s why we spared no expense and imported only the finest earth spiders to populate your hangar with webs. Also, someone must have left the green smoke machine on for far too long and flooded the hangar with an eerie green glow.

Wait, where'd TT3 and Modules go?

I knew someone would ask us that, so here’s the long and short of it. We wanted to put in all sorts of crazy awesome new stuff for this update. As we piled on the features though, it became abundantly clear that we had too much stuff to lump together with the spooky content. So we split them up, with spooky content heading out the door very soon, and a much more ambitious update following at a later date.

Last but not least, the patch notes:

•   Wormageddon has arrived. This new Remix option will frequently spawn worms on any level.
•   Spooky Week runs from October 26 to November 2.
•   Spooky Week: Earn a spooky new hat for giving the worms a good thrashing.
•   Spooky Week: Dedicated servers will have Wormageddon enabled from October 29 to November 1.
•   Scramble Teams option is now more scramblier.
•   Fix some Index controller buttons stopping working after opening the Steam overlay.
•   Fix networking issue that could cause the master server to not return the server list in some rare cases.
•   Fix intermission length on dedicated servers being 75 seconds instead of the intended 60 seconds.
•   Add support for Thrustmaster Warthog HOTAS.
•   Add support for MFG Crosswind V2 pedals.
•   Fix incorrect lighting on worms.


Boo!

- Team Space Bullet





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Offline Asid

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Re: Vox Machinae
« Reply #16 on: November 12, 2019, 12:18:27 AM »
Patch Notes - 0.34.5 alpha
Mon, 11 November 2019


•   Added support for Saitek/Logitech X52 (Non-Pro version) HOTAS
•   Added support for Logitech Extreme 3D joystick.


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Offline Asid

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Re: Vox Machinae
« Reply #17 on: December 05, 2019, 11:24:08 PM »
Anniversary Content Update
Thu, 5 December 2019

0.35.0 alpha



Grinder Modules

Ever since we hatched our plan to ship Vox years ago, we wanted to allow players to shake their gameplay up with a variety of mods that altered mechanics in interesting ways. Finally we’re making good on our ambitions with this batch of 11 unique grinder modules to toy with. Each grinder gets two mod slots, so you can pair your perks for some unique gameplay possibilities. Remember that modules come with both pros and cons, so choose wisely.

What's New

Stay up to date on all the latest changes and improvements to VOX with our in-game what’s new menu. Players will now be alerted to major updates so they can check out what’s improved since their last login. There is also a backlog of previous updates and patches for those interested in getting caught up on the updates we’ve shipped in the past.

Bot Stomp Mode Preview

Surprise! We’ve added a new in-development co-op mode with our anniversary update. Aptly named Bot Stomp, take on waves of enemy grinders with a team of up to 4. Each wave of enemies has a commander, who will allow the wave to respawn their numbers. As the waves progress, difficulty increases with greater enemy numbers and uniquely buffed grinders such as the elite and guardian. See how many waves you can survive across our entire difficulty spectrum. This mode was simply too fun to hold back till it was perfect, so here it is, warts and all.



Terrain Tech 3 Debut

Without further adieu, TT3 is here to pretty up those battered Vox battlefields. With TT3, surfaces can now glow and receive more realistic darkening in shadowed areas. More of the level’s details are presented right in front of you, making things sharper and clearer than ever before. Gone are separate background vistas that looked super blurry, now all terrain is presented with higher fidelity. Shape detailing has increased, since we are leveraging tessellation more, leading to a better sense of scale. Finally all levels have improved texture variety, so areas will look generally more interesting. There is a broader range of quality settings available, so be sure to crank those new settings if your machine can handle it. This is just the beginning of what TT3 can do, so expect further improvements to levels in the future.

More Great Stuff

As usual, this update comes with a host of other improvements, and here are some highlights:

•   The pilot's hands now animate for desktop players
•   Server passwords can be applied from the Match Config menu.
•   The horn no longer gets separated from the cockpit.
•   The host is now able to pass on hosting powers to another player when playing on a dedicated server.
•   The menu system has been improved for consistency.
•   Stockpile mode balance has changed to encourage catching up, and addresses some edgecase lopsided match issues.
•   Grinder texture detail can now be increased/decreased to help balance between visuals or memory usage.


Please bear with us while we address any bugs that often come along with a major update.

Note for Commercial users

We've added a "stable" branch you can opt into to get updates only once we are quite certain they don't have any bugs that will affect your day-to-day operations.
To use the stable branch:
1) Right-click Vox Machinae in the Steam Library and choose Properties.
2) Click the BETAS tab, and from the drop-down menu choose "stable".




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Offline Asid

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Re: Vox Machinae
« Reply #18 on: December 13, 2019, 12:03:57 AM »
Patch Notes - 0.35.1 alpha
Thu, 12 December 2019

This patch contains our first round of fixes for the 0.35 Anniversary Update. Another patch with more fixes and performance improvements will be coming later this week. Changes to gameplay may not take effect on dedicated servers until they have had a chance to restart.

•   Fix comms screen distortion when more than one person is talking.
•   Fix cockpit screens flickering white during gameplay.
•   For awarding team score in Deathmatch, the team of the last enemy to hit you is checked, instead of the team of the last person to hit you. This means you can no longer shoot a teammate to deny the enemy a point. It is also no longer possible to wait until the enemy that hit you respawns and then eject to deny the enemy a point.
•   Air Brake disables jumpjets temporarily instead of steering jets.
•   Fixed Thermal Pump not providing fuel while using jumpjets.
•   Fixed Safety Override activating at the start of a match.
•   Fix bug that could prevent Training missions from launching.


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Offline Asid

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Re: Vox Machinae
« Reply #19 on: December 14, 2019, 02:39:19 AM »
Patch Notes - 0.35.2 alpha
Sat, 14 December 2019

•   Improved graphics performance, especially in larger levels such as Arid Oasis.
•   Fix bug which could cause Grinders to have a missing or incorrect texture.


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Offline Asid

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Re: Vox Machinae
« Reply #20 on: January 01, 2020, 01:52:04 PM »
Patch Notes - 0.35.3 alpha
Tue, 31 December 2019


Happy New Year, pilots! 

•   Pressing Back to cancel out of the Match Length prompt now properly returns to the Match Config menu instead of back to the lobby.
•   Reduce system RAM usage corresponding with the texture quality setting.
•   Add support for VKB Sim Gunfighter Modern Combat joystick.
•   Add support for Saitek X55 Rhino Throttle.
•   Add support for Sidewinder Force Feedback 2 Joystick (input only, no force feedback).


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Offline Asid

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Re: Vox Machinae
« Reply #21 on: January 18, 2020, 12:13:11 AM »
Patch Notes - 0.35.4 alpha
Fri, 17 January 202


•   Fix bug that could prevent vibration in Oculus Touch controllers from working.
•   Add support for Saitek X55 Rhino Joystick.
•   Fix some instances of module effects incorrectly showing as toggled active/inactive.


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