Patch notes for EAv0.5.24aIt Lurks Below - Graybeard Games
BIG update today! Tons of new stuff.
TLDR Overview:** YOUR CLASS ANCIENT ITEMS HAVE BEEN DELETED. NEW ONES SHOULD BE GIVEN WHEN YOU LOG IN. **
** ALL OF YOUR BUFFS HAVE BEEN REMOVED **
Many classes have had several changes to their ancient items, including brand new ones.
The font has new tech which should render it better
There were changes to the second and third bosses and they should play better now
Many new unique items, including unique crystals
Improved Stats window in your inventory
Some improvements to Nightmare, more to come
Two new item slots (ambient pet, class items)
Overall the game has been tuned much harder in the later levels. Be VERY careful.
Tons of bug fixes, including the infamous double-item bug.
Completed Features:Remapped hotkeys now display on the hotbar
You can donate items to the vendor that sell for 0 gold
Increased the level difference range that monsters give experience from 5 to 10
Tree saplings can appear in seed bags
Changed the Speed cap to 30 (from 20) and displayed it
Bard song no longer wakes you up from sleeping, but does no damage instead
The bottom zone has new improved wall tiles
Health and recharge bars above the character's head now go above background blocks
Placed shrines on indestructible blocks
Ambient pets now have a slot on the character. Place in the slot to summon, remove to unsummon.
Changed the way magic bonuses are calculated so you should find better random items based on ilevel
Added several new affixes
You now get an ancient item early in the game (right after instant items tutorial quest) as well as level 5, 10, etc
I rescaled hunger in the beginning of the game. You lose hunger at 1/4 the rate until level 4, then 1/2 the rate until level 8
When you pick up gold, it now displays a message saying how much you picked up
New wheat seed graphics
There is a new version of FMOD (sound playing library)
There is a new wand damage type
There is a new wand delivery type
New ilb_config.txt lines:You can set the hit point bar to always be on (hp_bar 0 [off] or 1 [on])
You can set the mini map to toggle between 3 or toggle between 1 mode (map_mode 0 [all], 1 [overlay], 2 [window], or 3 [corner])
Bug fixes:The can't pick up double-item bug has been fixed!
The Eye boss had several room layouts for some reason
You could do some swapping and end up with a stack of items in the altar, which was bad
When you died, the mouse cursor and menu location selections were out of sync
Devour tooltip had a typo
Fixed a flicker at the top of the screen, which would create red flashing lines at the top
Pets now fall if you dig the ground beneath them
Coffee berries now have rot and seed tooltips
Two resistance rings do stack, but reports were they didn't
Stacking elemental buff from exceptional items didn't have a tooltip on the buff icon
Wands lost their recharge time and charge counts in the tooltip when they became staves, but they have been found
When digging the rare ore in an area first, it wouldn't unlock the recipe. This meant they never became bars. They were sad.
When converting Aspire armor to Cosmic armor, it would keep the Aspire set bonuses. No longer I say!
Sculpted Dark Cube now looks like it should instead of wood when placed in the world.
ANCIENT ITEM CHANGES:Bard:Amplified Scream – New ancient item amplifies a damaging scream when you get critically hit
Cleric:Golden Goblet – Add a regen over time when you drink a potion
Rogue:Cloak of Shadows - Will now work better. Monsters instantly lose you as a target.
Poisonous Phial – An active skill, shooting many bolts that always poison your enemies
Enchanter:The Violet Eye has changed to The Dazzling Eye
The Dazzling Eye – create a non-attacking pet that wipes your enemy’s minds and they can target it
Mind of Clarity – now gives you a chance to skip using a charge when you shoot instead of an intelligence boost
The Corroding Prism – an activated attack that lowers the resistance of all enemies around you
Necromancer:Ice Skulls -- I've worked on the AI a bit and they should be much better at getting out of the way, moving around, and targeting/attacking things.
Grim Scythe – Instantly do damage all around you and leach life from each target
First One’s Bone – Become a Lich for a few seconds and gain more and more powerful abilities
Soul Collector – Every time you kill, collect a soul. Once you reach 5, a burst of dark magic explodes from you
Undead Heart – Gain amazing abilities as you rank it up, from slow digestion to
Wizard:Magic Shield has been revamped. It will now display on the UI and recharge over time
The Icy Essay – shoot a pair piercing bolts that freeze your enemies around you
The Thunderstorm Text – Send a wave of reflective lightning bolts at the cursor