Hi Tom
Thanks for testing the FLIGHT.EXE. I tested the back seat map view using the FLIGHT.EXE of 17th June 2018, and it works. This FLIGHT.EXE was corrected so that the map view is scrollable and the 'T' waypoint works. For your convenience I have attached the latest FLIGHT.EXE file with this post in the form of FLIGHTMT.EXE (MT stands for Modded Trees). Rename FLIGHTMT.EXE to FLIGHT.EXE and Bob's your Uncle.
Moving with my mouse on the Map View and clicking it to create a "T" waypoint.
Make sure you use the 17th June 2018 version of FLIGHT.EXE which corrects a bug from earlier versions. "T" waypoint with the 17th June 2018 version of FLIGHT.EXE. Perhaps you downloaded and tested the FLIGHT.EXE from before 17th June 2018?
As for the trees on roads, ah, I didn't test for that. I didn't expect anyone to improvise by using a road as a runaway! I only tested thoroughly that the trees did not grow in the middle of any of the runaways. Let me see what I can do...okay, I have compiled a new FLIGHT.EXE which uses the original, unmodded files of:
C:\TORNADO\VISUAL\TREES.ASM
C:\TORNADO\VISUAL\MAPDATA1.ASM
C:\TORNADO\VISUAL\MAP\LAYERS\TREE1.INC
C:\TORNADO\VISUAL\MAP\LAYERS\TREE2.INC
C:\TORNADO\VISUAL\MAP\LAYERS\TREE3.INC
C:\TORNADO\VISUAL\MAP\LAYERS\TREE4.INC
These files are responsible for the placement of the trees on the maps. So after compiling all the other mods together with the original Tree code, I have attached the resultant FLIGHT.EXE to this post as FLIGHTNT.EXE (NT stands for No Trees!). Just download it and rename FLIGHTNT.EXE to FLIGHT.EXE. You shouldn't see any trees where they shouldn't be (like on roads).
Summary of attachments in this post:-FLIGHTNT.EXE (NT stands for
No
Trees!)
is FLIGHT.EXE without the tree mod. Original tree patterns and tree density of the stock game. No trees on roads.
FLIGHTNT.EXE. You are cleared for landing on any road because the roads are 100% free of trees! FLIGHTMT.EXE (MT stands for
Modded
Trees)
is FLIGHT.EXE that has the Tree mod plus all other mods. So this file has more trees that the original game, BUT side-effect is some trees grow on some of the roads.
FLIGHTMT.EXE. Land on roads at your own risk! Beware of trees in the middle of roads. For now I am not able to make the code avoid planting trees in the middle of roads. What I need to do is something like this:
Get a Tree XY Coordinate
If Tree Coordinate is NOT a Road Coordinate THEN
Register Tree at XY Coordinate (collision detect set to on)
Else
If Tree Coordinate is a Road Coordinate THEN
Register XY Coordinate as empty Road space (collision-free)
Endif
Endif
Maybe one day I will solve this.