Translations for our friends around the world.

Author Topic: Field of Glory II  (Read 19955 times)

0 Members and 1 Guest are viewing this topic.

Offline budd

  • Full Member
  • ***
  • Posts: 157
Re: Field of Glory II
« Reply #30 on: October 22, 2017, 07:34:29 AM »
Picked up FOG2 a few days ago, my first venture into wargaming with ancients. This is a well put together game, it's really easy to get up and running. The UI makes it easy to get around and there's helpful tool tips, all the info you need is available and once through the tutorials you'll be up and running. I've played the tutorials and one quick battle and i'm in battle 5 of a 5 battle campaign as the Romans. This AAR is from the 4th battle of the campaign. I'll finish this campaign, bump up the difficulty and play another short campaign and then get some PBEM going.


Troop dispositions


































The enemy folded before turn 14 started.
« Last Edit: October 22, 2017, 06:56:21 PM by budd »
Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

Offline Asid

  • HAVOC
  • *
  • Posts: 18953
Re: Field of Glory II
« Reply #31 on: October 22, 2017, 07:00:12 PM »
Nice AAR Budd. Thx for posting  :thumbsup

I stand against Racism, Bigotry and Bullying

Offline Stardog765

  • Hero Member
  • *****
  • Posts: 647
Re: Field of Glory II
« Reply #32 on: October 22, 2017, 07:14:44 PM »
Great AAR!

Loving the game too.

Offline Asid

  • HAVOC
  • *
  • Posts: 18953
Re: Field of Glory II
« Reply #33 on: October 25, 2017, 05:22:59 PM »
Field of Glory II version 1.0.1 released

Hello Everyone

We are pleased to say that the first update for Field of Glory II is now available and many thanks yo all of you for your feedback, suggestions and reports of issues.

This update corrects a number of bugs that have been reported such as those in campaigns, with general generation and AI aggression (plus of course various others – the full change list is below)

v1.0.1 is compatible with save games from v1.0.0
If you are playing a multiplayer game then both you and your opponent will need to update your versions.


V 1.0.1 Change List
- Corrected bug that could prevent some units of a “rear echelon” campaign army from arriving on the battlefield.

- Corrected bug that could prevent generals from being deployed in a campaign battle if reinforcement points were insufficient to bring the army’s units up to full strength.

- Corrected bug that displayed incorrect refit cost for army in pursue/don’t pursue campaign choice situations.

- Corrected bug that could cause game to crash if player accepted the confirm dialogue when he still had enough points to buy further units in Force Selection.

- Corrected bug that resulted in generals not being assigned to the non-PotLuck player’s army in MP challenges with specific army vs Pot Luck opponent or Pot Luck army vs specific opponent. Note also that in such challenges, the non-PotLuck army does not get to select his units – this is working as intended, it would not be fair for one player to be able to choose his units and the other not.

- Corrected bug that made disadvantaged AI units even less likely to charge than intended.

- Corrected bug that made it impossible to resend an MP turn if the Server failed to respond.

- Corrected bugs that allowed units that went Fragged in their side’s own turn to make turns and fall backs at half the normal AP cost.

- Various other minor bug fixes.

Editor Clarification:
Water can be “painted” on to a map by using the Base Water tile with Auto-Edging turned On. (If auto-edging is turned Off you won’t be able to see where the tiles have been painted, because the base Water tile uses one of the Open Ground textures to avoid blending issues at the edge of the water. The actual water is applied using overlay tiles – automatically if Auto-Edging in On).

I stand against Racism, Bigotry and Bullying

Offline budd

  • Full Member
  • ***
  • Posts: 157
Re: Field of Glory II
« Reply #34 on: October 27, 2017, 05:15:35 AM »
The large battles didn't feel very epic.There's instructions on Slitherine forum about how to adjust the number of figures in units. I gave it a whirl, looks a bit more epic. Only a minor slow down on my machine when a large group move is used, other than that no issues through 2 battles. This is a very large custom battle.

Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

Offline Stardog765

  • Hero Member
  • *****
  • Posts: 647
Re: Field of Glory II
« Reply #35 on: October 27, 2017, 03:09:38 PM »
Hey Budd, did you use the Callback file posed on the forums and then edit squads.csv file?

Looks good, and this was really my only want for the game,  would love to have actually smaller soldiers and many more of them :)


Offline Asid

  • HAVOC
  • *
  • Posts: 18953
Re: Field of Glory II
« Reply #36 on: October 27, 2017, 04:19:46 PM »
The large battles didn't feel very epic.


I know what you mean. This is a by-product of being "board-game" like.

I stand against Racism, Bigotry and Bullying

Offline budd

  • Full Member
  • ***
  • Posts: 157
Re: Field of Glory II
« Reply #37 on: October 27, 2017, 06:44:13 PM »
Hey Budd, did you use the Callback file posed on the forums and then edit squads.csv file?

Looks good, and this was really my only want for the game,  would love to have actually smaller soldiers and many more of them :)

Yes sir that's what i did. I have the files with instructions if you want them. Not sure if i'm going to mess with the scaling of the figures yet but from what i read over at Slitherine forums someone already did. I just started with any unit 900+  and gave it the max 16 figures and then worked down from the size of the unit, the elephants i put at two and the arty at one.
Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

Offline Stardog765

  • Hero Member
  • *****
  • Posts: 647
Re: Field of Glory II
« Reply #38 on: October 27, 2017, 06:47:21 PM »
Ah ya that would be great if you don't mind sharing.

Appreciate it.  You havent seen too much trouble with units overlapping or anything? Seemed like the devs that were addressing this topic on the forums mentioned that would likely be a problem.


Offline budd

  • Full Member
  • ***
  • Posts: 157
Re: Field of Glory II
« Reply #39 on: October 27, 2017, 07:14:18 PM »
Ah ya that would be great if you don't mind sharing.

Appreciate it.  You havent seen too much trouble with units overlapping or anything? Seemed like the devs that were addressing this topic on the forums mentioned that would likely be a problem.

No problem with sharing the files. I did see some overlap with arty when i changed it two and its why i'm keeping it at one and the elephants at two. The max for cavalry without overlap seems to be 8 figures but so far nothing i've noticed with the current settings.

I'll send you a link to the files. Let me know when you get them so i can take them down.
Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

Offline budd

  • Full Member
  • ***
  • Posts: 157
Re: Field of Glory II
« Reply #40 on: October 27, 2017, 07:15:57 PM »
any questions feel free to ask. I put instructions on where everything goes in the folder.
Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

Offline Stardog765

  • Hero Member
  • *****
  • Posts: 647
Re: Field of Glory II
« Reply #41 on: October 27, 2017, 07:26:45 PM »
Hey Budd great thank you sir!

Got them.  I really appreciate it.  Will let you know how it goes.



Offline budd

  • Full Member
  • ***
  • Posts: 157
Re: Field of Glory II
« Reply #42 on: October 27, 2017, 07:31:03 PM »
No problem sir
Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

Offline Stardog765

  • Hero Member
  • *****
  • Posts: 647
Re: Field of Glory II
« Reply #43 on: October 27, 2017, 09:28:04 PM »
Hey Budd, all worked great!
I decided to forgo the mapview mod but I appreciate you including it. I am ok with the zoom as is and that kinda messes up my shadows for some reason but everything is great!

Adds just a little more realistic look to it, even something that small :)

Really loving this game.  They really hit it out of the park with this.  I cant wait to see how much of my money they get for future expansions.  :cry2

Offline budd

  • Full Member
  • ***
  • Posts: 157
Re: Field of Glory II
« Reply #44 on: October 27, 2017, 09:41:13 PM »
glad it worked out. the zoom messed up my shadows also, i turned them off, i like to get in close to the action :)

I picked up Pike and Shot Campaigns during the sale, this looks pretty fantastic also. If you don't have it give it a look.
Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

 

Field manuals or the aspiring Armor crewman.

Started by Stormin NormanBoard Steel Beasts Pro

Replies: 0
Views: 1587
Last post July 07, 2016, 06:16:47 PM
by Stormin Norman
Battle Field Friends - SE02

Started by wilso845Board General Discussion

Replies: 0
Views: 1499
Last post August 28, 2016, 05:39:15 PM
by wilso845
Battle Field Friends - SE03

Started by wilso845Board General Discussion

Replies: 0
Views: 1505
Last post August 28, 2016, 05:54:10 PM
by wilso845
Battle Field Friends - SE04

Started by wilso845Board General Discussion

Replies: 0
Views: 1590
Last post August 28, 2016, 06:09:31 PM
by wilso845
Battle Field Friends - SE05 Hard Line & Battlefield 4

Started by wilso845Board General Discussion

Replies: 0
Views: 1685
Last post August 28, 2016, 06:15:20 PM
by wilso845