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Author Topic: Urban Empire  (Read 2192 times)

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Offline Asid

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Urban Empire
« on: January 20, 2017, 03:09:15 PM »

Official Site: Here
Official forum: Here
manual: Here
YouTube Channel:
Steam: Here
Facebook: Here
F.A.Q: Here
Lets Play Videos: Here
Price: £34.99

Single player


Official trailer


About This Game

In Urban Empire you take control of a mayoral dynasty and lead your city and people through 200 years of history. Establish infrastructures, plan city districts, debate political decisions at the town council, bribe or blackmail your opponents, empower the democratic rights of your people or ignore them and reign supremely by yourself – the decision is yours!

Beginning in the 1820s, establish your city through five different eras, each with its own threats and opportunities. Master the challenges of the centuries, face political struggles, experience world-changing events and pioneering inventions, and create your own unique Urban Empire!

Urban Empire is a ‘City Ruler’, pioneering a new breed of strategy game that combines city builder features with political scheming and adds profound social and historical events into the mix, creating a whole new gameplay experience where players must employ strategic planning and political savvy to successfully grow their cities in their role as Mayor.

Key Features:

•   City Ruler, not City Builder: Urban Empire offers a unique combination of classic city building and political management gameplay. Take on the role of a mayor, be a political mastermind and prove your skills by prevailing against opposing parties and guiding your city through technological evolutions and ideological revolutions.

•   Choose from 4 ruling families with 5 characters each, like the equal rights and social justice advocates the Kilgannons, or the Sant’Elias, who focus on scientific progress and the pursuit of knowledge.

•   Create and manage city districts on a large scale and fulfil your citizens’ needs – such as happiness, safety, and public services.

•   Introduce new ideas and technologies, like the electric tram, antibiotics or video games and use your power to convince the city council of your political agenda.

•   Up to 800 dynamic events represent the twists and turns of urban life: make and influence decisions on issues such as women’s rights, the hippie movement, and child labor.






















« Last Edit: January 20, 2017, 03:17:20 PM by Asid »

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Offline Asid

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Re: Urban Empire
« Reply #1 on: January 20, 2017, 03:12:18 PM »
Why do you use the term City Ruler?

Since Urban Empire does not fit the classic City Builder or Political Management Simulation genres, we decided to give it a whole new twist by creating the City Ruler genre, where players must employ strategic planning and political savvy to successfully grow their cities in their role as the Mayor.

It perfectly combines both genres, creating a challenging and fresh gameplay experience – especially when it comes to the political elements. In Urban Empire you are not a ‘god’ or almighty entity who has the sole power to rule over everything and whose decisions and actions will never be put into question by others. That’s where Urban Empire comes into its own: most of the things you’ll do as a mayor will be put to a vote. You do have the power to overrule decisions, but you shouldn’t exercise this power excessively. Otherwise, the opposing parties and the people will teach you a lesson, the hard way. Without losing sight of your own ideals, your supreme goal should be to listen to the needs of the people and the other political parties and to try and keep them happy. You’ll need to keep a close eye on your political partners in the city council – you won’t be re-elected by being a loner.

Balancing these different needs and alliances is more challenging in Urban Empire than it is in classic City Builders. We want players to have to make a decision about what they value in life, considering equal opportunities in terms of happiness for the different social classes, which may lead to some citizens being content, while others suffer.

This is where the voting takes place. All of the in-game political parties are represented.


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Offline Asid

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Re: Urban Empire
« Reply #2 on: May 31, 2017, 04:46:19 PM »
Urban Empire Update v1.2.1.1 + Free DLC
Urban Empire - krrrf


Free DLC:
•   2 new scenarios
•   22 new dynamic events
•   23 new edicts
•   2 new institutions
•   5 new parties
•   19 new inventions

Changelog:
•   Added new legend screen for icon descriptions (found via Advisor Log)
•   Added loading screen tips
•   Added choice descriptions to most of the choices in events
•   Added tutorial videos to some tutorial steps
•   Added tooltips to vote detail business areas
•   Changed: First month values are hidden until correct values are calculated
•   Changed: Clicking on victory step notification now opens the victory progress
•   Changed: Funding view displays delta changes, and functions better during ongoing votes and various fixes
•   Fixed issues with icon backgrounds not reflecting the correct value outcome (positive or negative)
•   Fixed issues with dialogs not always displaying correct values when cancelling and re-entering
•   Fixed parties proposing blocked/obsolete edicts
•   Fixed building views functioning abruptly when navigating quickly between tabs
•   Fixed issue with income being displayed incorrectly after loading the game
•   Fixed university upgrade being unlocked twice
•   Fixed infrastructure details view displaying incorrect information when opening for the first time
•   Fixed revoke status not saved correctly
•   Fixed failed edicts disappearing from the available list after loading
•   Fixed multiple occasions where tooltips were not displayed in the outcome / vote details window
•   Fixed multiple occasions where incorrect icons would be displayed in the outcome / vote details window
•   Fixed various localization issues
•   Fixed party icons not displaying in vote details view
•   Fixed industrial/commercial tax icons not appearing in vote details view
•   Fixed issues with some effects being displayed as positive even though the effect was negative
•   Fixed funding votes now use correct vote times
•   Fixes to plots & buildings, visual and spawning related
•   Fixes to various events and edicts: data, outcomes and triggers
•   +additional minor fixes

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