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Author Topic: Setting Up a Comms Disruption in CMANO: By JC  (Read 1201 times)

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Offline Asid

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Setting Up a Comms Disruption in CMANO: By JC
« on: June 04, 2017, 01:44:36 AM »



Friday, June 2, 2017
By: JC
Setting Up a Comms Disruption in CMANO


At 1653 local time, Georgian SOF operator Nikoloz Kimerioni accidentally dropped the totality of the communications equipment of his team into the violent currents of a rain-swollen Khipsta River.



Team Alpha has gone silent a few minutes after calling for CAS.

A couple of minutes earlier, eager to get a better sight at an unidentified group of men suspiciously moving on the slopes north of Abgara (12 km north of the Gudauta Military Airport), Nikoloz decided to take advantage of the clear lines of sight offered by the riverbank. Moving from boulder to boulder and attentively listening to his earpiece, he settled for a tall rock. He could see the two A-10Cs he called for support, and waited with much anticipation for a readback. But he lost his step and sled down the rock, barely avoiding falling into the waters. His radio, along with the Tactical Tailor pouch, easily detached from his plate carrier because of a lousy MOLLE job. Both took a dip into the waters of the river, never to be seen again.

This blog post is about how to set up a communications disruption in CMANO and how such disruptions affect the tactical picture of the player and his virtual units.

I wanted to simulate a couple of A-10Cs (Flight 544) staying in a holding position, waiting for calls from a land unit (SOF Team Alpha). And from there, the land unit's radio gone.

To edit an scenario with communications disruption, the first thing to do is to set it up in a way that allows such thing.





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