How Supply “works”
By EwaldvonKleist
How supply works:
There are two kinds of distances for supply purposes:
-MP distance: Equal to the MP cost for a 99 morale motorized unit to move from the supply source (Railhead, HQ, and city) to the receiver
-hexagon distance: Number of hexagons which have to be crossed on the shortest way from the supply source to the receiver, regardless of hex control or type (=as the crow flies)
Any combat or FBD/NKPS unit can draw supplies from the HQ it is directly attached to, a city or a railhead. It is in most cases more efficient if the unit draws its MPs from the HQ instead of other sources.
Supply from HQ: The following conditions have to be met so supplies can flow from the railhead to the HQ and from there to the units:
1. MP distance unit-HQ: <21MPs (not taken into account if the hexagon distance is <2)
2. Hexagon distance unit-HQ: <6hexagons
3. MP distance eligible HQ-railhead: <101MPs
4. Hexagon distance HQ-railhead: <26hexagons
Therefore, the maximum distance from the railhead which still allows unit resupply is <31hexagons and <121MPs.
If the conditions 3&4 are not fulfilled, the subordinate unit can still be supplied from the dumps which existed in the HQ unit. The conditions 1&2 still have to be fulfilled in this case.
Supply from railhead: If the conditions for HQ supply are not met, the unit attempts to draw supplies from the closest railhead if the following conditions are fulfilled:
1. MP distance unit-railhead <101MPs
2. Hexagon distance unit-railhead <21hexagons
The supply delivered is reduced to 20/MP distance for MP distance >20MPs.
HQs and supply:
During the logistic phase, the HQs serve as a supply source to directly attached units if all conditions are met. The units will be first resupplied from the dumps in the HQ unit. If the dumps are used, the HQ draws more supplies from the railhead and tries to satisfy the need of the units with it. If the supply situation is good, the HQ then stockpiles dumps for the next turns.
Cities:
HQs and units can draw supplies from cities if the hexagon distance is <2.
Special rules:
Airbase units, fortified zones and security units resupply individually (not from HQs) without penalties (new in 1.08.09)
Motor Pool: Number of free vehicles (not in units or used for HQ movement in the last turn). The need is determined by the supply need and transportation cost during the last turn. Basic number is ½*generic vehicles. Trucks taken for HQ movement is equal to Dumps*MP used/50 for every HQ.
Truck attrition:
Dependent on the use during the turn. Generic vehicle attrition is proportional to the movement.
General supply (fuel) tactics: -keep your units in HQ supply range
-air transport fuel (more efficient if the distance to a friendly airbase is <2hexagons)
-convert hexagons in your line of advance with one unit, the next turn the other units will not pay the MP penalty for entering pending hexagons, important for motorized units because there fuel need is proportional to the MP used, not the distance travelled
Special tricks: -optimal HQ position is between the railhead and the units, but 5hexagons away from the units (I have run tests for this and Pelton confirmed this)
-if supply/fuel dumps are moved in a unit, this also requires trucks like if it were moved in a HQ (I have run tests for this,
still waiting for a confirmation from Pelton or someone else who should know this)
-I don’t know whether it is more efficient to move dumps with the HQ or the unit truck wise. I have no idea how to test this without getting used with the editor and create a special test scenario.
Anyone else knows this? While doing the tests/putting the saves in folders/editing scenarios for special tests I corrupted some scenarios so I have to reinstall: D.
It would be great if someone could contribute a similar guide to air transport of supplies, because I can’t test it at the moment. Helpfull Threads:
Russian factory evac guide
By Walloc
http://www.matrixgames.com/forums/tm.asp?m=3148679Crippling Soviet production
BY Emir Agic
http://www.matrixgames.com/forums/tm.asp?m=2855266&mpage=1&key=armament� A collection of the Best Great War in the East Posts
By governato (drop box link)
http://www.matrixgames.com/forums/tm.asp?m=2984809WitW AARs
Pelton (GHC) vs Mr Floppy(WA) GHC Victory
http://www.matrixgames.com/forums/tm.asp?m=3963567Pelton (GHC) vs KWG (WA) GHC Victory
http://www.matrixgames.com/forums/tm.asp?m=3957709Pelton vs meklore61 Turn 72 VP: -617 Axis Victory Resigned
http://www.matrixgames.com/forums/tm.asp?m=3805862Pelton(Axis) vs S2_Tanker Axis Victory Resigned
http://www.matrixgames.com/forums/tm.asp?m=3816656Pelton(Axis) vs Baelfiin Axis Victory Resigned
http://www.matrixgames.com/forums/tm.asp?m=3792342Pelton( Axis) vs carlkey58 Axis Victory Resigned
http://www.matrixgames.com/forums/tm.asp?m=3757755Pelton(Axis) vs Jajusha Axis Victory (Resigned)
http://www.matrixgames.com/forums/tm.asp?m=3782027Pelton(Axis) vs DicedT Axis Victory (Resigned)
http://www.matrixgames.com/forums/tm.asp?m=37857911943-1945 Campaign Pelton(Axis) vs Belphegor Axis Victory
http://www.matrixgames.com/forums/tm.asp?m=3756437WitE 1.0 AARs
Fulkerson vs Pelton
http://www.matrixgames.com/forums/tm.asp?m=2789069Pelton vs Mike29
http://www.matrixgames.com/forums/tt.asp?forumid=910&p=11&tmode=1&smode=1M60A3TTS (Sov) v Pelton (Axis)
http://www.matrixgames.com/forums/tm.asp?m=2919963&mpage=10&key=Pelton vs Kelblau 1.07.11
http://www.matrixgames.com/forums/tm.asp?m=3485386&mpage=1&key=1.08. 10-2-1
35. Shermany resigned turn 6 German Victory
http://www.matrixgames.com/forums/tm.asp?m=3738621 36. Oshawott resigned turn 6 German Victory
http://www.matrixgames.com/forums/tm.asp?m=3754329 37. Sapper resigned turn 33 German Victory
http://www.matrixgames.com/forums/tm.asp?m=3738743 38. rkimmi resigned turn 4 German Victory Total wipe so did not even have time to start a thread.
39. smokendave Draw complete game!
http://www.matrixgames.com/forums/tm.asp?m=3738744 40. typhoon resigned turn 9 German Victory
http://www.matrixgames.com/forums/tm.asp?m=3822344 41. rkimmi resigned turn 55 German Victory
http://www.matrixgames.com/forums/tm.asp?m=3856176 42. BrianG Resigned 43 Russian Victory
http://www.matrixgames.com/forums/tm.asp?m=3822946 43. Pitmen resigned turn 15 German Victory
http://www.matrixgames.com/forums/tm.asp?m=3856460 44. Chaos45 Resigned 44 Russian Victory
http://www.matrixgames.com/forums/tm.asp?m=3865677 45. Huw Jones resigned T-12 German Victory
http://www.matrixgames.com/forums/tm.asp?m=3879693&mpage=4 46. ViraBrand resigned turn 15 German Victory
http://www.matrixgames.com/forums/tm.asp?m=3980931 47. Pitmen
http://www.matrixgames.com/forums/tm.asp?m=403426848. Hermann House Rule VP turn 23 German Victory
http://www.matrixgames.com/forums/tm.asp?m=4034200 1.09.00 1-0-0
49. Dinglir
http://www.matrixgames.com/forums/tm.asp?m=412001250. Stelteck
http://www.matrixgames.com/forums/tm.asp?m=414824051. Hermann resigned turn 9 German Victory
http://www.matrixgames.com/forums/tm.asp?m=4181083