Armored Brigade v1.006 Public Beta!05/02/19
Hi Everyone,
The Armored Brigade team have been busy working on a lot of improvements and fixes.
Before we officially release these, we would like to confirm our tests that everything works as it should.
If you are interested in helping us test the update before it becomes official, you can download it from
THIS LINK, or grab it from the
MEMBERS AREA if you have it registered.
If you post your feedback in a new thread, please start he thread title with "[1.006 public beta]".
Thank you!
You can read the list of changes below:Fix: The Polish ZPU-2 AA-gun wreck sprite was misnamed.
Fix: Helicopters always returned to the battle position #1 after HQ CAS.
[engine] Implement the helicopter covered/quickest path mode option.
[engine] Improve the wedge, vee, line and echeloned line formations. There's much less movement between the formation left/right sides, especially with large formations.
[engine] Implement the 'fortified' (not dug-in) scenario defence level option.
[engine] Allow the battle go on without a limit after the end conditions have been reached.
[engine] Implement the 'seek cover' SOP option.
[engine] Implement the message action options system.
[engine] Implement the 'enemy ground unit spotted' message.
[engine] Implement the 'orient listener with the locked unit' audio option.
[engine] The illumination flare brightness is limited when the flares overlap.
[engine] Add more map editor mode terrain type hotkeys.
[scenarios] Add the 'Winterburan' scenario.
[ui] Store all the battle event messages and allow mouse wheel scrolling on the message list.
[ui] Show the ammunition details when the mouse cursor is on the unit weapon info panel.
[ui] Add the 'fire all' buttons for artillery HE, DPICM and illumination rounds.
[ui] Update the SOP menu button style.
[ui] Show explosion icons for artillery and mortar shells and bombs.
[ui] When moving helicopters, scroll the screen automatically to the selected helicopter battle position.
[ui] Show the helicopter BP/TRP name when designating them or moving helicopters.
[ui] Show the 'player character' hint less often.
[ui] Show the on-map mortar and artillery minimum and maximum ranges and the illumation shell radius when setting the target area.
[ui] Update hotkey: 'Custom fast compression': Ctrl+Tab.
[ui] Update the blue map location label color.
[ui] Update the credits.