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Author Topic: Zulu Response  (Read 1529 times)

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Re: Zulu Response
« Reply #30 on: November 10, 2016, 11:53:30 PM »
My thoughts so far approx 15 hours of play V0.96

This has a ways to go. It is early days. The game uses the Unreal 3 engine. Everything is just to shiny. The dev seems to be responsive and has changed quite a few things I have suggested. Below are some problems and observations.

   Having issues with smoke. It is very blocky and just appears or disappears.

   I can't hold breath to aim. This has never worked for me.

   The aiming down the sight is very difficult.

   The "fright system is annoying. The soldier bounces up and down a little.

   When you heal someone a roll of tape appears in your hands. Like gaffer tape...Dump I say.

   Healing is just going up to a soldier and pressing F5. Then they are healed. I say hold a key and watch health return. Say 5 seconds.

   You can't enter buildings....Strange. They would add to the flexibility and excitement when you are getting over run.

   The map is very dark and small. Make it bigger and brighter so at least it does something useful.

   The volume of voices fluctuates when they should not.

   Horse animation...Yeah. Not good.

At this point in its development. The game feels like a mod. It can get better and I believe it will with time. The strong point for this game is the subject matter. The game does have a good link to the period. Uniforms, bugle, weapons, historic facts. However history is the strong point and should be used as much as possible.


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Re: Zulu Response
« Reply #31 on: November 11, 2016, 02:56:24 AM »
Dial/Wheel Order Movement

Here's a prototype we are working with. Please bear in mind the layout and design can change it is not final but thought I'd release a picture to give you more of an idea.



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Re: Zulu Response
« Reply #32 on: November 13, 2016, 03:41:48 PM »
Next Update 0.97

At this stage the next patch will include the following, as per previous patches I'll update this list as things are added or change:

   adjust fear system so its more of a tremble and for a shorter period
   fix an issue with players AI and movement after the attack status has been set to On Command and Zulu are within close proximity
   Fix an issue where a players AI were not being credited with a kill in some circumstances
   Lighten character selection images
   History text added non transparent background
   Enhanced hold breath and updated default key to leftshift. Recoil and shot spread for the pistol and rifle are now scaled to movement speed + aim + breath
   British AI to remain in boundary of walls preventing a player from healing the soldier if he has an impaled spear (intended for update but may slip to the following patch)

It may be possible to add the Command dial in this update however I don't want to set too much of an expectation as this could easily slip and be made available in the subsequent patch.



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Re: Zulu Response
« Reply #33 on: November 21, 2016, 12:14:34 AM »
Some extras which I thought |'d let you know about:

   From the command wheel the zulu can move to a rally point and remain still or you can select a charge mode where they will move about (similar to now) except they will move in a wider area
   The ranged attack which can be ordered from the command wheel for the Zulu where you can set a target area and they will send a volley of spears to the location
   Fixes for blood and spear collisions

The command wheel is being tested and all being good should be available in this patch reeady for later on this week


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Re: Zulu Response
« Reply #34 on: November 25, 2016, 06:40:28 PM »
Update 0.971 Available
24 NOVEMBER

We've just made available to download the latest patch v0.971

Key changes include the Command Dial for ordering your AI, enhanced blood effects and new movement and attack options for the Zulu player's AI.

The full list of changes:
   adjust fear system so its more of a shiver and for a shorter period
   fix an issue with players AI and movement after the attack status has been set to On Command and Zulu are within close proximity
   Fix an issue where a players AI were not being credited with a kill in some circumstances
   Lighten character selection images
   History text added non transparent background
   Enhanced hold breath and updated default key to leftshift. Recoil and shot spread for the pistol and rifle are now scaled to movement speed + aim + breath
   British AI to remain in boundary of walls preventing a player from healing the soldier if he has an impaled spear (intended for update but may slip to the following patch)
   From the command wheel the zulu can move to a rally point and remain still or you can select a charge mode where they will move about (similar to now) except they will move in a wider area
   The ranged attack which can be ordered from the command wheel for the Zulu where you can set a target area and they will send a volley of spears to the location
   Fixes for blood and spear collisions
   New 1st person animations


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Re: Zulu Response
« Reply #35 on: November 29, 2016, 02:29:34 AM »
Forthcoming Update 0.98

The next update we have the following planned:
   Merge the Custom and Graphics tabs in the options menu
   Amended animations for 1st and 3rd person
   Removing impaled spears or healing as the medic now requires a press and hold on the key for a few seconds, a health bar appears to indicate progress
   Enlarged Hud icons
   Added ability to hide the hud for those wanting to take screen shots, press alt + h
   Delayed 1st wave attack at Mibilini sp
   Sped up horse sword stab
   Fix an issue where the game menu may open after the dial menu closes
   Amended collisions on some bushes
   Reduce the fear shiver time on MP maps
   Fix an issue on Rorkes Drift MP maps where the doctor does not always heal a player

The above list will be updated as new changes are added.



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Re: Zulu Response
« Reply #36 on: November 30, 2016, 05:20:08 PM »
Just updated to include :

   New background voices added to Rorkes Drift
   The compass is anchored to the bottom of the Hud with the compass dial view changing as the player looks up/down
   Updated horse animations


I have asked for many of these changes. The dev has implemented them. Great news :)


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Re: Zulu Response
« Reply #37 on: December 06, 2016, 02:29:52 PM »
Update 0.981 now available
Community Announcements

Folks, the latest patch v0.981 is now available to download.

The full list of changes:
   Merge the Custom and Graphics tabs in the options menu
   Amended animations for 1st and 3rd person
   Removing impaled spears or healing as the medic now requires a press and hold on the key for a few seconds, a health bar appears to indicate progress
   Enlarged Hud icons
   Added ability to hide the hud for those wanting to take screen shots, press alt + h
   Delayed 1st wave attack at Mibilini sp
   Sped up horse sword stab
   Fix an issue where the game menu may open after the dial menu closes
   Amended collisions on some bushes
   Reduce the fear shiver time on MP maps
   Fix an issue on Rorkes Drift MP maps where the doctor does not
always heal a player
   Slightly darker texture for the command dial
   The compass is anchored to the bottom of the Hud with the compass dial view changing as the player looks up/down
   Updated horse animations
   Additional audio voices
   Update player audio where they run into another character not on the same side



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Re: Zulu Response
« Reply #38 on: December 11, 2016, 10:00:33 PM »
Next Update v0.99 - New SP Map

The following list shows what is planned for the next update:
   Reduce the command dial mouse sensitivity slightly
   Update to the blood config, you can choose none, some or alot
   Fix an issue when pressing escape whilst on a horse
   The singleplayer map based on the true story of Lt. Melville

For our next update we plan to include the singleplayer map based on the true story of Lt. Melville who was tasked with escaping from the Battle of the Isandlwana with the Regimental Colour (Flag) of the 24th Regiment.

If there any additions or changes I'll update the above list.


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Re: Zulu Response
« Reply #39 on: December 25, 2016, 02:53:20 AM »
Update 0.991 Now Available - New SP Map
25 DECEMBER - WISKIDS

Merry Xmas folks.

The latest patch update v0.991 is now available and should download automatically from your Steam account.

The main change is the inclusion of the SP map that is based off the true story of Lt. Melville who was tasked with escaping the battle at Isandlwana with the Regimental Colour (flag) of the 24th Regiment.

The list of changes include:
   Reduce the command dial mouse sensitivity slightly
   Update to the blood config, you can choose none, some or alot
   Fix an issue when pressing escape whilst on a horse
   Added new singleplayer map based on the true story of Lt. Melville
   Changed start game button
   Fix an issue between the command dial and some hotkeys



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Re: Zulu Response
« Reply #40 on: January 09, 2017, 12:48:06 PM »
Next Update v1.01

The following list which might appear smaller then previous updates shows what is currently planned for the next update:
   Update to the game start and game options menu
   Rifle and pistol smoke update
   Command Dial adjustments
   Ensure high scores are displayed
   Fix issue rebinding certain key assignments

As usual the above list will be updated as further changes are included.

Just letting you know we have another SP map (based on the battle of Intombe River) in the pipeline which is 1 reason the above list is smaller then previous updates. We hope to have the new map ready for the update after this one.



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Re: Zulu Response
« Reply #41 on: January 12, 2017, 07:27:47 PM »
Patch v1.01 Now Available
12 JANUARY - WISKIDS

The latest patch update v1.01 is now available and should download automatically from your Steam account.

The most noticeable changes include a change to the main menu and the game selection menus where the options have all been included under a single selection and an adjustment to the command dial.

The full list of changes:
   Update to the game start and game options menu
   Rifle and pistol smoke update
   Command Dial adjustments
   Ensure high scores are displayed in the SP menu for a game
   Fix issue rebinding certain key assignments



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