Build 0.8.2.0 is Uploaded!Escape: Sierra Leone - Slayer_2
Sorry for the wait on this one guys, I've been rather busy working away on new features and fixes. I'm hoping to wrap up adding new features and content by the end of the year so I can focus on bug fixing and improving performance, before sliding into a full release. Thank you to everyone who's purchased this far for all your support! Check out the full change log below:
Change Log• NEW METHOD OF ESCAPE: You can now buy your way off the island, I won't give away too many details on how this is done, and it's somewhat placeholder for now, but functional. Let me know how it works for you guys
• NEW FEATURE: You can now sell items in the gun store. Most weapons will require a certain condition, and ammo count in the magazine to be accepted for sale. I'll need some extensive testing on this, so please buy and sell as much as you can at the gun store to test it. This feature to follow soon for the general store as well. Currently items sell and buy for the same price, how charitable!
• Reduced vertical recoil for most firearms by about a third. Horizontal kick is the same.
• Reworked the sniper AI, now they take more aimed deliberate shots instead of just dumping off rounds as fast as they can. They also will zero in on you much quicker if you don't keep their heads down with suppressing fire.
• Worked a bit more on Operation Freetown.
• Added more scenes and points of interest into the world, particularly on the first island, to help with getting people into the action right away.
• Added a sound effect for acquiring diamonds.
• By request, I inceased the blood splatter sizes caused by bullets by about 20-45%.
• Increased the SKS magazine size from 10 + 1 to a flat 20. Like the real SKS with a tapco magazine, you can have 20 rounds, but dropping the mag is impossible with the bolt closed, making an extra round in the chamber impossible.
• Made it more obvious that banana trees can be harvested for bananas, as well as put more of them around the first island. I also put a little hint in the form of a note to hopefully point new players to this mechanic.
• Fixed various typo's and small issues in UI elements.
• Increased the SKS shell ejection force to about 3x it's old strength, and made the ejection straight up and about 20 degrees forward, like the real gun.
• Fixed a handful of small programming errors and minor issues.