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Scourge Of War




Author Topic: New SOW Waterloo Toolbar (DOW Toolbar)  (Read 52836 times)

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Offline roy64

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Re: New SOW Waterloo Toolbar (DOW Toolbar)
« Reply #60 on: April 25, 2019, 12:43:09 PM »
Hello everyone, is Mod toolbar DOW v8 still the latest version?
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Offline Biondo

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Re: New SOW Waterloo Toolbar (DOW Toolbar)
« Reply #61 on: April 25, 2019, 01:00:39 PM »
Yes it is.

I was working to version 9 (didn't forget your request about TC functions) but I paused it for a while because of La Souffel mod project.
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Offline roy64

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Re: New SOW Waterloo Toolbar (DOW Toolbar)
« Reply #62 on: April 25, 2019, 09:05:50 PM »
Not sure, if I understood your point correctly, but yesterday when playing MP at DoW event, the flag icons to switch the AI control for commanders and batallions/esquadrons on/off were still there in the toolbar.
Upper left corner of the command buttons above the buggle.

Yes there is one button to TC the selected Commander but no TC on/TC off all subordinates & the take charge of officers buttons.

I've found them now, you have to right click the flag to bring up the commands.  :howdy
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Offline roy64

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Re: New SOW Waterloo Toolbar (DOW Toolbar)
« Reply #63 on: April 25, 2019, 09:07:21 PM »
Yes it is.

I was working to version 9 (didn't forget your request about TC functions) but I paused it for a while because of La Souffel mod project.

I've found them now, you have to right click the flag to bring up the commands.  :thumbsup
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Offline roy64

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Re: New SOW Waterloo Toolbar (DOW Toolbar)
« Reply #64 on: May 01, 2019, 07:56:03 AM »
How can you see how many casualties your unit is receiving on the toolbar?
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Offline General Sandman

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Re: New SOW Waterloo Toolbar (DOW Toolbar)
« Reply #65 on: May 01, 2019, 10:45:38 AM »
How can you see how many casualties your unit is receiving on the toolbar?

The bar showing the unit´s strengh is very thin. There is a little red marker moving to the left if a unit has suffered losses, so you can estimate the percentage of force remaining.
The absolute number on the right only displays the initial strengh.
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Offline roy64

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Re: New SOW Waterloo Toolbar (DOW Toolbar)
« Reply #66 on: May 02, 2019, 10:46:54 AM »
OK, I suppose it's a bit like FOW with the estimation of casualties.
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Offline Biondo

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Re: New SOW Waterloo Toolbar (DOW Toolbar)
« Reply #67 on: May 02, 2019, 10:55:30 AM »
Yes, correct. You have three markers the bar at 75, 50 and 25% of the initial strength.

You couldn't also see information from a battalion which don't have an officer in "bonus range". In any case you still could give orders to that battalion
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Offline roy64

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Re: New SOW Waterloo Toolbar (DOW Toolbar)
« Reply #68 on: May 02, 2019, 10:59:55 AM »

You couldn't also see information from a battalion which don't have an officer in "bonus range".

Is that when you get no information in the toolbar? I did wonder about that. :)
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Offline Biondo

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Re: New SOW Waterloo Toolbar (DOW Toolbar)
« Reply #69 on: May 02, 2019, 11:16:13 AM »
Yes exactly. It happens because of that
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Offline roy64

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Re: New SOW Waterloo Toolbar (DOW Toolbar)
« Reply #70 on: May 02, 2019, 11:22:14 AM »
That's a good idea. :thumbsup
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Offline Orinadegi

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Re: New SOW Waterloo Toolbar (DOW Toolbar)
« Reply #71 on: February 18, 2024, 10:46:59 AM »
Late reply:

I am in GMT +8 so I can't join your multiplayer event at 21:00 GMT.

However, over the past few years, I have used your toolbar and played many memorable multiplayer games with my friends. Thank you so much for your work! :doh


But I want to ask a question: is sandbox multiplayer online can only choose one side, and the other side can only be randomly refreshed? This creates a very large number of unfair division games.
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Offline General Sandman

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Re: New SOW Waterloo Toolbar (DOW Toolbar)
« Reply #72 on: March 02, 2024, 08:17:08 PM »
Late reply:

I am in GMT +8 so I can't join your multiplayer event at 21:00 GMT.

However, over the past few years, I have used your toolbar and played many memorable multiplayer games with my friends. Thank you so much for your work! :doh


But I want to ask a question: is sandbox multiplayer online can only choose one side, and the other side can only be randomly refreshed? This creates a very large number of unfair division games.


Yes, coop-sandbox-mode does not allow to compose the opposing force.
So it can happen that an infantry division is facing a cavalry division or other inadequate setups occur.

Therefore I recommend to use the scernario editor "SowWLSdkv2" to create setups individually. You can select any detail about the forces.
A couple of years ago we did like 90 % of our MP sessions by using the sandbox mode, so coops could result in unwieldy Opponents. Nowadays its just the opposite. We mostly play scenarios built with the editor.

At the first glance it might look a bit confusing. But its not hard to create a simple scenario very quickly.

1. Select a map
2. Select an OOB
3. Drag the active units from the OOB and drop them on the desired positions on the map
4. Place one or more objectives on the map and set its conditions
5. Set End Time and save the scenario.
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

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