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Author Topic: CIVILIZATION VI  (Read 11131 times)

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Offline Asid

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Re: CIVILIZATION VI
« Reply #15 on: October 23, 2016, 02:05:24 PM »
Many of the AAA titles have issues when they are released. If you do not "need" Civ VI then it would be wise to wait for a GOTY version complete with the many DLC's that will no doubt be released....Grabbing the GOTY edition on a sale is even better  8)
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Offline JudgeDredd

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Re: CIVILIZATION VI
« Reply #16 on: October 23, 2016, 10:54:28 PM »
I just don't know. i have played every one but have been less excited with everyone. The one i played the most was 2, even with the cheating AI, 3 i played less and so on. I have the complete IV and V and havent played them much, V just didnt grab me, like JD said felt like a lot of hit end turn. I've watched some vids of VI and it looks good, i like the looks of the changes. i will probably pick it up at some point but way later in a complete bundle, i might just be tired of the formula. For my 4X fix i prefer endless legend these days, i like the tactical battles. I still haven't played it much or Age of wonders 3 which i also own.
And yet I purchased. I should say a lot of the "just clicking the end turn button" is perhaps me not actually getting into the game. I've been trying to "learn" the mechanics more here and also take part in the story, grabbing all the info I can in game and looking up the Civlopedia a lot.

So far, it's an excellent game.
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Offline Asid

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Re: CIVILIZATION VI
« Reply #17 on: October 30, 2016, 04:16:08 AM »
Civilization 6: 6 big changes



Civilization 6 finally landed last week and gamers everywhere are creating cities and overthrowing empires. We thought it would be a great idea to list some of the big changes in Civ 6 to really whet your appetites.

AI Agendas
AI’s now have a main agenda and secret agendas assigned to their civilizations. A couple of examples of main agendas include; Cleopatra hating civilizations with military influence or Theodore Roosevelt hating people declaring war on his continent. Secret agendas are more vague, for example a certain civilization will want to be the biggest Naval power in the game or a civilization that’s going for more of a culture victory. This varies the gameplay up quite a bit from the last Civ games and encourages players to think more tactically.

Eureka moments
This is great way to boost your civilizations’ technologies. This time around your research relies on your surroundings. For example, if you come a cross a stone deposit you will be able to boost your masonry technology. Or if you decide to settle in a coastal area your naval technology will be boosted. This encourages players to explore their surroundings more and to experiment settlement placement.

Roads are built by trading
In previous Civ games, roads would usually be built by worker units however in Civ VI, roads are automatically built by trading. All you need to do is simply build a caravan and a road between your two cities will be built for you automatically. It’s a pretty handy mechanic, just make sure you set up your trading between friendly cites. The last thing you want is to trade with a city who will later come charging down your newly built road in a full scale attack.

Unstacked Cities
Cities are now split up into specialised districts to help you manage your cities and settlements better. Cities can now have a district dedicated to science or religion. Adjacency bonuses can be gained by building districts in certain locations. For example, both science and religion districts get bonuses for being built next to mountains. It’s a great way for players to experiment more with their city building.

Localised happiness
Possibly one of the smaller changes in Civ 6 but a pretty cool one none the less. Happiness is now localised which means this can give you a great tactical advantage. So, for example, you can build a small city far away just to get some tactical resources, and if that particular city is unhappy it will not effect the overall happiness of your empire.

Unit stacking is back
Civ 5 lacked the ability to stack units together, luckily Civ 6 brings unit stacking back to the series. You are now able to stack military units together to make a huge military unit, or you can mix and match units together to get the perfect tactical advantage. The good news is it’s not like the over the top ‘death’ stacking from the previous games which means you will not be bombarded by a huge amount of AI units.

That is just some of the big changes Civ 6 has to offer.

Original article from Green man Gaming
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