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Re: Naval Action: Patches/Updates
« Reply #75 on: April 19, 2018, 01:29:46 PM »
Patch 23: Updated Tutorial, Special ship and new UI teaser.
Naval Action - Gamelabs

Captains

Patch 23 is being deployed today

Here is what you can expect
•   Combat Tutorial
  o   Updated combat tutorial has been deployed.
  o   All tutorials have been improved and updated based on feedback
  o   Final Exam added
  o   Important. Final exam grants 2 rare items on completion: Hercules Frigate (ship note) and Naval Clock permanent upgrade. Use them wisely.
Hercules frigate. (also known as Fragata Hercules or Fragata Negra)




•   Patrols
  o   Frigate ONLY patrols added to the rotation
•   Clan logs added
  o   Money log – showing money and pvp/combat/victory mark deposits and withdrawals
  o   Resource log – showing everything else
•   Reinforcement update
  o   Reinforcement zones support is updated. Local waters will now provide support appropriate to the strength of the attacker (instead of 2 1strates per attacker).
•   Chain update.
  o   Chain shot are now limited by 2 shots per gun. This will not require a perk or acquisition of ammo.
  o   Chain damage greatly increased.
  o   Chain damage drop from distance increased.

•   OW enemy indications updated.
  o   Ship rank indication removed, players will have to rely on the visual recognition.
    o   Fleet composition now only shows size of the ship (S – small, M – medium, L – Large), as you can only see top sails from 20-30miles
•   PvE missions cancellations are now limited by 3 per day
•   Towns set Free for All by clans now provide teleport option for all nations
•   Standard hull and sail repair time has increased to 2 minutes
•   Resource production bonuses in clan owned cities slightly increased
•   Sinking ship will have less cargo damaged by salt water intake.
•   Minimal OW speed against the wind has slightly increased. It will still depend on ship but will be generally 1kn higher.
•   Сrew on sails numbers updated and generally reduced (based on final sail area recalculations)
•   Сrew per ranks updated on higher ranks (rear admiral rank can now support 1400 crew)
•   PVE missions enemy composition improved (especially on lower level missions which sometimes sent too many strong opponents)
•   Boarding upgrades informational panel slightly improved (it will be more obvious what bonuses do)
•   Contract cancellation texts slightly improved.
•   Max stack for bow figures has increased
•   Ports can now buy more books without dropping the price
•   Ship capsizing bug will now happen less.
•   Fixed the bug that caused slower loading of port stores
•   Improved the visualization of heavy packetloss causing loss of ship control.
  o   Player will now see the special message on the client if this happens;
  o   After showing this message for some time client will automatically drop the player to login screen if game cannot reconnect to the server to speed up the reconnect chance.
•   Fix bug that did not show the repairs after reconnect to the battle
•   Fixed bug that some resources did not show in contract interface
  o   Contraband goods
  o   Madagascar Jewels
  o   Spanish gold coins
  o   French Gold Livres
  o   Stolen goods
•   Fixed bug that Trading NPCs cannot exit the battle after battle over message
•   Fixed bug caused incorrect item tooltips if antialiasing is on.
•   Fixed bug causing incorrect name of the ship in boarding interface
•   Fixed bug that still shown the instance entry button if the limit has already been reached
•   Fixed the bug that did not show the Sail to outpost button in some cases
•   Fixed the bug that sometimes gave you a message that «you can become a pirate» in rare cases

Teaser from the new UI.
This is work in progress and visuals might change during implementation


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Re: Naval Action: Patches/Updates
« Reply #76 on: April 26, 2018, 02:09:03 PM »
Patch 24: Properly depowering your staysails.
Naval Action - Gamelabs

Captains

Patch is being deployed today 26th of April

Contents
•   Mast hits are only shown for successful penetrations
•   Depower (T) command has been reworked: It is now partially separated from the main sail control.
   o   If depower (T) is ON then your W / S command will only work with square sails
   o   If depower (T) is OFF then your W / S command will work as before. (raising all sails including staysails)
   o   This means you will have more precise speed management controls without the need for too many annoying clicks.
•   Visuals of sail damage for some tutorial ships has been fixed
•   Reset of Pursuit and Capture tutorial now also resets chain shots stock
•   Fixed the bug with negative speed affecting the boarding ability
•   Fixed indications on marks and battle stats after tutorial battles
•   Reduced the minimal sail damage threshold back to the old level (we increased it to 40% last patch and it allowed too many escape options due to limited chain shot). Sail still cannot be destroyed fully (as even fully torn cloths still possess some driving power). The limit is now 28%.
•   Fixed the bug that was allowing to receive rewards in the enemy port when passing the tutorial (getting you stuck in that port). From now on you can only receive tutorial reward if you have the warehouse in the port.


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Re: Naval Action: Patches/Updates
« Reply #77 on: May 16, 2018, 01:34:44 PM »
Update May 10th

•   Assist threshold for mark distribution has been lowered to provide all participants of combat a fair share of reward
•   Mast hits indication has been reverted to the old system, where you did not know if you penetrated the mast or not.



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Re: Naval Action: Patches/Updates
« Reply #78 on: June 21, 2018, 01:21:40 PM »
Patch 25: Open world user interface (UI) update
Naval Action - Gamelabs

Patch is being deployed today 21st June 2018.

Contents of the patch

•   MAIN Feature : Open world UI updated to a new version.
    o   Open world UI will update to a more traditional MMO window based system.
    o   Port UI remains on the old version. We decided to deploy OW UI first to help to uncover missed bugs and problems faster. Also your initial feedback on the visuals will allow us to deliver better port UI based on your comments. Apologies for the inconvinience that might be caused by the 2 versions of UI
    o   Expect bugs and glitches.
•   Name change added to Prolific Forger DLC
    o   Separate item will appear in your redeemables
    o   You will be able to change name once in every 30 days
•   Admiralty connection added as DLC
    o   Will permanently increase dock space, warehouse slots and economy buildings.
•   Two imported ships will be added as DLC (time of appearance subject to Valve's approval)
    o   Le Requin
    o   Hercules
•   Ability to trade in the open world added to game.
    o   Trade is possible with your nation
    o   Trade is possible in the radius of attack
    o   If one of the parties to a trade exits this radius trade will stop
    o   Trade is only possible from hold of the ship
•   Patrol battle exit (escape) option added (to remove trolling and griefing)
    o   After a certain time exit will be possible if there are no enemy players in your radius
    o   Damage stops the ability to exit (just like the normal exit timer)
    o   Being outside of the circle stops ability to exit
•   Experimental feature: Open world attack button now has a coold down (60 seconds).
    o   This was done to remove constant re-click to get better positioning
    o   You have to be careful how and when you attack.
•   Exams now show the following information in pop ups for motivational purposes
    o   Best time and name of the player
    o   Your time
    o   Average time for all players
•   Rules of Engagement (ROE) changes
    o   For reinforcement zones
       o   Battle is always open for the nation of the reinforcement zone
       o   Battle closes in 10 minutes for all other nations (not owners of the reinforcement zones)
    o   For Capital waters
       o   Nation of the capital water cannot be attacked as before
       o   All other nations can be attacked (removing unnecessary protection for enemies). This means that other nations will not be protected by your capital waters.
       o   Battles of other nations in capital waters will be open to all
•   Smuggler flag removed
    o   Trader ships now have automatic smuggler flag and will be able to enter any port in the Caribbean
    o   Player in the combat ship wont be able to enter enemy ports
    o   You will now be able to switch ships in enemy ports if you have an outposts and docked ships there (to remove weird lockouts caused by legacy rules
    o   Military ships can now sail out of enemy ports to remove lockouts if your port was captured or changed state from open to all.
    o   Exit from enemy and contested ports gives you a 30 min port battle lockdown
    o   Free for all ports do not give the port battle timer.
•   Battle sails now give bonuses to
    o   Ship turning
    o   Yard turning
    o   Sail resistance
•   Fire changes
    o   Fire now affects structure and planking differently. Planking will burn faster than structure. This is done to bring back more epic explosions as fast fires burn the structure too fast (ship sinks faster than it can explode).
•   Structural leaks and penetrating leaks water intake speed dependence increased. Changes are as follows
    o   50% speed – standard leaks (current)
    o   100% speed – leakage is increased 2x
    o   0 speed – leakage is reduced 2x
•   Control perk changes
    o   Perk control can be switched off in the beginning of the battle, if you do not want to use it.
    o   There will be a button for the first 5 mins that will let you decide if you want to control on or not.
•   Tuning
    o   All blueprints were removed from the admiralty and added to player shipyards for simplification (some of them of course will require permits to build)
    o   NPC can rarely sail a 4/5 or 5/5 vessel
    o   Capturable ports now give better chance to build a exceptional vessel.
•   Fixed bugs:
    o   Multiple bugs fixed thanks to player reports
    o   Several tutorial bugs fixed
    o   Fixed bug not allowing you to destroy an item in the hold if your computer time was set in the future.
    o   Fixed the bug that did not let you take back Hercules if NPC was assigned to it.

Update 21st June
•   Le Requin
    o   HP lowered slightly
    o   Battle sail mode added
    o   Speed of raising lowering sails decreased
    o   Ship declassed as 6th rate
•   Hercules
    o   Broadside time tweaked
    o   HP increased according to size
    o   Ship re-classed as 5th rate
•   2 group statuses removed
    o   Group status automatically converts to battle group once it exceeds 5 players
•   Mission cancellation limit increased to 50
•   Reinforcement zones ports and capitals (uncapturable ports including free towns) ability to build better vessels reduced, capturable ports ability to build better ships greatly increased

Open world UI has undergone significant changes in systems and code, please expect bugs and problems and do not forget to report them in this topic: http://forum.game-labs.net/topic/26163-open-world-ui-feedback-2018/

UI Teaser


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Re: Naval Action: Patches/Updates
« Reply #79 on: June 23, 2018, 10:19:58 PM »
Update 22nd June

•   Fixed the bug blocking the trade of ships in port
•   Fixed bug that blocked UI for some time after sending the bug report
•   Fixed bug causing incorrect display of national ranks
•   Fixed bug that sometimes did not display the type of combat on combat selection screen
•   You can now redeem the imported premium ships only if you do not have the same ships in docks
•   Use rum now properly works if you drink rum on the Basic Cutter
•   Replaced the icon for Carpenters to something more appropriate (remember that icons are not final)
•   Reduced the fire damage to structure even more (as ships were still sinking before exploding).


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Re: Naval Action: Patches/Updates
« Reply #80 on: June 26, 2018, 07:33:19 PM »
Update 26th June 2018

•   Additional tunings for the leaks/speed curve
•   Recently killed status visualization is added
•   Fixed spelling on the Open World Map (thanks to players feedback)

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Re: Naval Action: Patches/Updates
« Reply #81 on: July 05, 2018, 09:32:22 PM »
Update 5th July 2018

Epic chest (dropping from epic events) content slightly improved
Fixed bug that sent one of the OW chat windows into battle instances completely hiding the compass (thanks to Cpt Reverse)

Internet Connection instability fixes:

•   Fixed bug that sometimes locked out the player from using ports after random teleports caused by connection drops during the change of state (thanks to z4ys)
•   Fixed bug that sometimes locked the player from using ports if he is sent to two battles due to connection drops (thanks to Vile Executioner)


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Re: Naval Action: Patches/Updates
« Reply #82 on: August 09, 2018, 03:35:07 PM »
Update 9th July 2018

•   Fixed the fonts in ship auction, store interface and contract interface that hid zeroes from the price (they were present in confirmation screens but people still made mistakes)

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Re: Naval Action: Patches/Updates
« Reply #83 on: August 09, 2018, 03:36:38 PM »
Update 9th August 2018

•   Hercules armor thickness and HP slightly reduced to 50 and 3300
•   Le Requin speed at 180 degrees (wind from the stern) slightly reduced to approximately 6.5 knots from 8 knots
•   Massive buffs to hp and slight buffs to thickness across all 6th rates and 7th rates
•   Slight buff to 4lb and 6lb damage
In addition to tunes

•   Overloaded OW speed debuff deployed early. The rest of the fix (giving no option to overload the ship through trade might appear in the port UI patch).


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