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Offline Asid

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Hotfix Release: Alpha 7.1
« on: August 10, 2016, 05:48:11 PM »
Hotfix Release: Alpha 7.1
10 AUGUST - MERLIN

We are now pushing a version 7.1 hotfix release, which contains:
•   Fix for a crash that can occur when a player is removed from a vehicle.
•   Fixed invalid physical materials in the landscape, causing physics crashes.
•   Resaved a number of maps to mitigate landscape related physics crashes.
•   Fixed a crash related to remote vehicle claiming.
•   Added a new collision trace channel to fix issues relating to complex vehicle collisions.
•   Updated & improved physics collision trace channel settings.
•   Fix related to vehicle penetration caused by some incorrect physical material settings.
•   Update to the loading screen guide.
•   Fix for ambient sounds not playing.
•   Fix for razor wires only doing damage when half built.
•   Various effects optimization.
•   Fix to an incorrect configuration in the Chora AASv1 lattice.
•   Set unique soldier mesh for the Militia Scout.
•   Renamed Insurgent RPG Gunner to "Light Anti-Tank" for consistency purposes.
•   Fixed line width on the Kit Role tooltips being too short.
•   Fix for FOB radios cutting out.
•   Added a missing vehicle physics collision asset to the m2_vehicle_base_woodland.

NOTE: One of the crash fixes has broken wheel effects (it is a known issue), but we have decided to ship with the issue to get crash fixes out sooner. We are planning to add them back in via another minor hotfix.

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