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Author Topic: 13 Days: Cuban Missile Crisis Review  (Read 8546 times)

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Offline AWNT

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13 Days: Cuban Missile Crisis Review
« on: August 10, 2016, 06:13:53 PM »
13 Days card game gets reviewed by Wargamers Needful Things



"I would love to be able to write this review without referring to Twilight Struggle, but as the designers themselves heralded it as Twilight Struggle [hereafter TS] in 45 minutes that's not going to be likely.

There are plenty of other reasons too.  Victory determined by who has gained most Prestige at game end, a Defcon track and the possibility of a player losing by triggering nuclear war; playing a hand of cards each turn and each card playable for either its events or placing influence; an abstract board to represent the areas to be influenced.  The Cuban Missile Crisis - one card in TS : a whole game in 13 Days. Nuff said - mini-TS or TS-lite?  Thankfully, it's better and worse than that................"


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« Last Edit: August 10, 2016, 08:22:46 PM by Admin »
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