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Empire in Arms the Napoleonic Wars of 1805 - 1815

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Asid:
Here's an update on v1.23:
28/09/18

By pzgndr

Empires in Arms the Napoleonic Wars - 1.23.00
=============================================
- 0000100: [UI Enhancement] Better info on Unit Report screen. Show current/max factors – resolved.
- 0000151: [Rules Deviation] Add end-of-game manpower to VP total – resolved, as end-of-game log message.
- 0000245: [UI Enhancement] Sort Unit Report and show depots – closed, leave as is.
- 0000262: [UI Bug] Message wrong when loading fleet – resolved.
- 0000404: [UI Enhancement] Add a horizontal line through the victory point chart – closed.
- 0000425: [UI Enhancement] Game Log Readability – closed, several previous updates have improved game log information.
- 0000511: [Game Enhancement] Allow selection of corps to remove as part condition B1/C1a by name rather than by province – resolved.
- 0000521: [Rules Deviation] Victory Rules not according to original game's intent and make coalitions much harder to maintain – resolved, manpower levels added as end-of-game log messages.
- 0000598: [Game Enhancement] Add column to text report that lists the orders given to each unit and other standing order questions – resolved.
- 0000652: [UI Enhancement] Show current manpower and revenue for other nations when the "show selected nation" button is used – resolved.
- 0000653: [UI Enhancement] Display Prussian saved manpower – resolved.
- 0000718: [Game Enhancement] Game should provide warning text box when corps are halted by insurrection corps placement – resolved, also added warnings to set insurrection areas and when insurrection corps ready.
- 0000749: [Game Enhancement] Add letter-number codes to list surrender conditions to make it easy to look up – resolved.
- 0000754: [Game Enhancement] VP totals for other powers hard to estimate – resolved.
- 0000765: [Game Enhancement] Naval pursuit arrows are hard to read, use signal flags from Nelson at Trafalgar "engage enemy more closely" instead – resolved, increased font size.
- 0000800: [UI Enhancement] Second page of buttons in reinforcement phase is not required – closed.
- 0000831: [UI Enhancement] Game Editor Nation Box – closed.
- 0000855: [Game Bug] Scenario Editor Later Campaign Issues – resolved.
- 0000856: [Game Bug] Corps being lent by other nations do not show up in Battle – closed.
- 0000863: [UI Enhancement] User Preferences, set under Options on the intro screen, seem to attach to the save game files – closed, comments added to PBEM game setup instructions.
- 0000868: [Rules Deviation] Reparations surrender condition should be either single or double payment - resolved.


Things are coming along. I have made edits to all of the data files (.ged and .tpj) for several reasons, and this may have an impact on current games, but hopefully the data files can remain stable after another comprehensive patch. Thereafter, I can make relatively simple updates with just the .exe for bug fixes, AI improvements, etc.

I have been stuck on the 1812 scenario setup for French forces, particularly for trying to add militia garrisons in Konigsberg, Posen, and Brandenburg. As a workaround, I intend to place the required militia in French depots in Warsaw and Posen, which should be close enough. French player can always move things around from there.

The other issue I intend to tackle is loaned unit behaviors, and I'll start another discussion thread about that. Certainly for allied operations in the late war, these issues should get resolved. With luck, I can wrap up these issues in the next couple of months and get out another comprehensive update later this year. I'd like to do more, but like I said above if we can get out another comprehensive patch then I can shotgun out more .exe updates later. That's the plan.

Asid:
NEW: State of the Game and Future Plans as of 10/18/2018

Posted by the dev: pzgndr

I have an update, with some good news and bad news.

The good news is that I got the Bernadotte issue resolved, to remove the French leader in August 1810 and make the Swedish leader available in 1811. I wanted to get that done to be included in the data file updates for the .ged files. So, I have scrubbed the data files for all scenarios, 1805 and 1812, classic EIA and alternate EIH. The .tpj table files are also updated, one for EIA and one for EIH since there are morale and political differences. In the process of working on the 1812 scenarios, I found and fixed some things that also needed retroactive fixing in the 1805 scenarios. So I've done all that and I am pretty close to locking down the data files, hopefully to be the last time these will need updating.

The bad news is that all of the 1805 setups aren't working now and need to be rebuilt, plus I need to rebuild the 1812 setups that I had and finish the others. Just a lot of tedious work to do the get back to where I need to be to move forward with more bug fixes. Along these lines, I am no longer optimistic that games in progress might be able to continue with the new v1.23 update whenever it happens. Sorry. Just too many changes to the underlying data files. It may still be possible, but I doubt it.

Bottom line is that v1.23 will have a lot of nice improvements and that's something to look forward to!



Update 19/10/18
The bad news may not be too bad. Apparently I did something to the .ged files to prevent me from even rebuilding the setups, like View Available Counters did not display any counters? So I'm going back to previous versions that work and I will edit them again. It is tricky business, using both the scenario editor and hex editor to get everything updated. I will take this up again next week with a fresh start. Hopefully the edits will work well and the old setups will continue to work. I really was not looking forward to rebuilding 38 setups for the 1805 scenarios.

_____________________________

Bill
Empires in Arms Development Team

Asid:
Update 25/10/18

Posted by the dev: pzgndr

I have another update, with good news. My re-edits of the .ged data files are successfully complete and all of the setups are still working. So I can now proceed to finishing the 1812 setups and then back to some code development.

This has been a tough exercise, and I proceeded step by step with saves along the way. I verified every single unit from the EIA v3.1 OOB and EIH v4.0 OOB for both the 1805 and 1812 scenarios; that's four times. EIA was mostly complete, but EIH had some errors and units that needed to be added (notably the Polish II corps and Guard corps that was reported to me). For EIH, I also added Bavaria II corps, Portugal II corps, Saxony II corps, Holland Lt Flt, Sweden Lt Flt, and Turkish Armenia corps. Persia now has three corps of 10 inf and 6 cav, still not exact but close enough. Most all minor countries that should have light fleet squadrons have at least one Lt Flt, again this should be close enough (I can't imagine these minor force pools being maxed out in actual games?).

Another error I noticed was some depots with TR and SR ratings, so I verified all depots are now correct. In working on the Swedish Bernadotte issue and getting the new counters correct, I also made corrections for several other errors for minor fleets (Hvy and Lt) and Turkish corps (inf and cav). All in all, I think we are near perfection now and can stabilize the data files. It remains to be seen if games in progress will be able to continue in v1.23, but we'll cross that bridge when we get to it. For now, I'm happy to be done with the data files and able to move forward. Onward!


Bill
Empires in Arms Development Team

Asid:
1812 Campaign Update


Posted by the dev: pzgndr

Here's a quick update on the 1812 Campaign.  I have more or less finalized the data files and setups for all of the campaigns, 1805 and 1812, for both EIA classic and EIH alternate OOBs.

The good news is it all appears to work OK.  The not so good news is that the AI needs some serious attention.  I played the first three months as Austria to watch what all of the computer opponents did.  France consolidated forces into a massive stack, made an attack on Brest-Litovsk, and finally sent a small force into Russia to Minsk.  Russia consolidated forces at Kovno and then moved into Konigsberg.  Not exactly the clash of arms we would expect.





And here's the situation in Spain.  My initial playtests had Spain surrendering right away on the first turn, so I dug into Marshall's AI code for sue_for_peace and made some edits to essentially reduce several negative factors for Spain.  This keeps Spain in the game so that France does not immediately descend upon Lisbon with all forces, but further playtesting is needed to ensure Spain is not adversely affected by these adjustments.

I think I'm at a decent spot now to move onto other bug fixing and then come back to AI performance adjustments later.




Asid:
State of the game Update 2/1/2019


Posted by the dev: pzgndr

Happy New Year. I did manage to resolve the 1812 setups and move on to bug fixing. However, the passing of my mother in late October and issues with my "other" gaming passion (i.e., my Advanced Third Reich mod for Strategic Command and glitches with the v1.16 beta) have been major distractions to me working on EIA the past couple of months.

The good news is that I fixed several more bugs and tackled the loaned unit issues, at least as far as initial coding is concerned. There were quite a few places in the code where I added checks for loaned units (major and minor), and whether the controlling nation (lendee) and old_nation (lender) are at war, as applicable. The bad news is that I am struggling through some playtesting and finding problems. So I am in troubleshooting mode trying to figure out what's wrong and what I may have introduced with my changes. This may take a while.

A new major distraction is that I am about to start a new job next week. So I don't know what my "free time" schedule will look like for the next few months and when I might be ready to submit a beta package to Matrix. I remain committed to working on EIA as I can and getting v1.23 released eventually. Please be patient. Thanks!

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