Forum > Games Discussion
Empire in Arms the Napoleonic Wars of 1805 - 1815
Asid:
NEW: State of the Game and Future Plans as of June 2018
By pzgndr: Empires in Arms Development Team
Well, it's been another year since I posted the NEW: State of the Game and Future Plans as of June 2017.
So far, v1.21.04 was released in April 2017, and v1.2202 was released in May 2018. I had to release a couple of quick hotfixes for v1.22.02, but I think all is well now. My plan last year was to continue to work off issues from the old Mantis bug reports: bug fixes, AI improvements, game enhancements, and the 1812 scenario. Resolving PBEM issues was a priority. Except for the 1812 scenario and resolution of the persistent loan money bug, I made good progress. I think the PBEM issues are largely resolved now and we're seeing several PBEM games in progress again.
I have started work on v1.23 and have made some progress already. Here are the updates so far:
--- Quote ---Empires in Arms the Napoleonic Wars - 1.23.00
=============================================
- 0000100: [UI Enhancement] Better info on Unit Report screen. Show current/max factors – resolved.
- 0000151: [Rules Deviation] Add end-of-game manpower to VP total – resolved, as end-of-game log message.
- 0000245: [UI Enhancement] Sort Unit Report and show depots – closed, leave as is.
- 0000262: [UI Bug] Message wrong when loading fleet – resolved.
- 0000404: [UI Enhancement] Add a horizontal line through the victory point chart – closed.
- 0000425: [UI Enhancement] Game Log Readability – closed, several previous updates have improved game log information.
- 0000521: [Rules Deviation] Victory Rules not according to original game's intent and make coalitions much harder to maintain – resolved, manpower levels added as end-of-game log messages.
- 0000598: [Game Enhancement] Add column to text report that lists the orders given to each unit and other standing order questions – resolved.
- 0000652: [UI Enhancement] Show current manpower and revenue for other nations when the "show selected nation" button is used – resolved.
- 0000653: [UI Enhancement] Display Prussian saved manpower – resolved.
- 0000718: [Game Enhancement] Game should provide warning text box when corps are halted by insurrection corps placement – resolved, also added warnings to set insurrection areas and when insurrection corps ready.
- 0000754: [Game Enhancement] VP totals for other powers hard to estimate – resolved.
- 0000765: [Game Enhancement] Naval pursuit arrows are hard to read, use signal flags from Nelson at Trafalgar "engage enemy more closely" instead – resolved, increased font size.
- 0000863: [UI Enhancement] User Preferences, set under Options on the intro screen, seem to attach to the save game files – closed, comments added to PBEM game setup instructions.
--- End quote ---
Lately I have been working on the 1812 scenarios and I have the classic EIA and alternate EIH campaigns built. The current snag is setup of French forces, particularly minor corps to be setup in Poland; e.g., the Venetian corps cannot be placed in the Thorn area, but they can be placed elsewhere. Also, the starting VPs for AI players are not showing up, but they show up for all human players. It's odd, and I am struggling to track down and fix these problems, and it will require code updates. Beyond that, there are a couple of other game/editor issues I'd like to tackle to allow other mod work. Daniel Amieiro has highlighted several data file issues that require code changes, so I will see what I can do.
Alright, the other two major areas of effort will be: 1) bug fixes and improvements for loaned units and AI allied operations (with a goal to making the AI allies more cooperative), and 2) enhancement of the surrender code to allow additional separate peace options. And I will continue to work off other issues as I can. I'd like to shoot for getting another official update released later this year. That's the plan. We'll see how it goes.
pzgndr:
I am hopeful that more players will consider/re-consider the Empires in Arms computer version as it continues to improve. The boardgame was highly regarded as a grand strategic wargame of the Napoleonic Wars. The scale and scope is just right, the diplomatic interactions between PBEM players is just right, and many/most of the issues that frustrated players during the early years of the computer game have been resolved. It's a game, it's a fun game, and whenever Matrix has a sale going on it can be an easily affordable purchase. In full disclosure, I am not making any money off this myself; this is a volunteer hobby project for me, sorta like me versus the damned C++Builder compiler to see who wins... LOL :FrenchFlag
JasonPratt:
ALL HAIL YOUR ONGOING WORK! :winner
Asid:
--- Quote from: pzgndr on June 24, 2018, 02:16:21 PM ---I am not making any money off this myself; this is a volunteer hobby project for me, sorta like me versus the damned C++Builder compiler to see who wins... LOL :FrenchFlag
--- End quote ---
I appreciate all your hard work and effort.
Thank you :thumbsup
Asid:
Money sending bug fixed?
Seems so :thumbsup
Update from pzgndr 03/08/18
"I got some good news today that loan money now appears to be working as intended, in the latest official release v1.22.02 with the hotfix. In a pbem game that I'm in, I tried sending $1 to each of my allies and it worked. So we have tried to expand this test for everyone in our game and try it in another game. In the other game, all money loans appear to have worked fine.
This has been a very frustrating bug to resolve. Basically the resolution was to 'flip' the loan money array variable. Instead of passing a +$ variable for receiver.sender during the sender's sim dip phase, it is now a -$ variable for sender.receiver. This keeps the sender's data within the sender's turn and avoids being corrupted. That was the idea. I just couldn't verify it using my hotseat pbem testing, but it appears to be working in actual games.
So. I will cautiously declare success and close out this persistent bug, unless I get any more reports of loan money not working. This has been a long-standing problem for pbem games, so it is really good news to report that this bug finally appears to be fixed. Score!"
Navigation
[0] Message Index
[#] Next page
[*] Previous page