Translations for our friends around the world.

Author Topic: Neverwinter Nights: Enhanced Edition  (Read 59574 times)

0 Members and 1 Guest are viewing this topic.

Offline Asid

  • HAVOC
  • *
  • Posts: 27304
Re: Neverwinter Nights: Enhanced Edition
« Reply #60 on: December 06, 2023, 12:50:51 AM »
New Development Build ready for testing
Tue, December 5



Hey there everyone!

This release is being developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:


- clippy, Daz, Jasperre, Liareth, niv, shadguy, Soren, Squatting Monk, tinygiant, virusman


To our fellow community:

Thank you all for keeping this shared adventure alive.

Highlights

    New HDR-bloom postprocessing effect accumulates overlapping effects more naturally and makes intense colors bleed into the surrounding pixels.
    Improvements to the gameplay UI, such as toggling object highlight by double-pressing TAB.
    Significant performance improvements across the board, both on servers and clients.
    Many new and improved scripting functions, including support for synchronised audio playback and improvements to the scriptable UI.
    Over a hundred bugfixes, including several notorious 20-year-old bugs, such as area objects sometimes showing up too late.
    Script compiler is now open source and available as a standalone tool at https://github.com/niv/neverwinter.nim.


See https://nwn.beamdog.net/docs/ for the full list of over 300 changes



You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/

Kindly report issues you find at https://github.com/Beamdog/nwn-issues by following the instructions provided there.




.
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 27304
Re: Neverwinter Nights: Enhanced Edition
« Reply #61 on: October 02, 2024, 12:31:48 AM »
New Development Build ready for testing
Tue, 1 October 2024



Greetings, Neverwinter Nights players!

This release is being developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:- clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman



With thanks to:
    • Cormyr Dalelands
      players and staff for testing this build and providing invaluable feedback.
    • Thomas Dubier at Synacktiv for vulnerability reports.
    • All NWN authors and players keeping this game alive. <3

Join Neverwinter Nights community developers on their Discord: http://nwn.beamdog.net/discord


Key Features

    • Multisample anti-aliasing and anisotropic filtering now built in.
    • Tracy profiler with extensive collection of instrumentation points now compiled in and available to all players and server admins.
    • Many new NWScript functions.
    • New logging framework.
    • Major networking code improvements.
    • Major performance improvements.
    • Script compiler improvements from the open source release.
    • Toolset quality of life improvements.

full list of changes See: https://nwn.beamdog.net/docs/
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 27304
Re: Neverwinter Nights: Enhanced Edition
« Reply #62 on: January 10, 2025, 12:24:16 AM »
New Patch Now Live
Thu, 9 January 2025



After 3 months in testing, a new build is now live!

Hello again Neverwinter Nights players!

This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:

- clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman

With thanks to:

    - Cormyr Dalelands players and staff for testing this build and providing invaluable feedback.
    - Thomas Dubier at Synacktiv for vulnerability reports.
    - All NWN authors and players keeping this game alive. <3


You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/

Key Features

    - Multisample anti-aliasing and anisotropic filtering now built in
    - Tracy profiler with an extensive collection of instrumentation points now compiled in and available to all players and server admins
    - Many new NWScript functions
    - New logging framework
    - Major networking code improvements
    - Major performance improvements
    - Script compiler improvements from the open-source release
    - Toolset quality of life improvements


Tracy documentation can be found here: https://nwn.wiki/display/NWN1/Tracy

See https://nwn.beamdog.net/docs/ for the full list of over 100 changes.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 27304
Re: Neverwinter Nights: Enhanced Edition
« Reply #63 on: February 22, 2025, 12:37:58 PM »
Launch Day: Doom of Icewind Dale?a new module for NWN:EE
Fri, 21 February 2025



A brand new module for Neverwinter Nights: Enhanced Edition launches today!

At long last, a sequel to the original Neverwinter Nights campaign is here!🎆

Play▶️ Doom of Icewind Dale, a new NWN:EE Premium Module by Luke Scull, also known as Alazander in the Neverwinter Nights community, now available on Steam!

Continue your story as Hero of Neverwinter?and battle an ancient foe threatening the frozen north of the Forgotten Realms!




Features:

    - An expansive DLC with 10-15+ hours of gameplay
    - Navigate the world map to explore 14 areas in Icewind Dale including Icewind Pass, the Dwarven Valley, and the Reghed Glacier. Visit several of the famed Ten Towns!
    - Recruit from 5 different companions for your party, including returning characters from the original Wailing Death campaign as well as Tyrants of the Moonsea
    - 14 new monsters to face off against, including new creature portraits
    - 16 new music tracks and 24 new ambient area tracks bring Icewind Dale to life in all its majestic beauty
    - An official sequel to the Original Campaign that also ties in with the Shadows of Undrentide, Hordes of the Underdark, and Ossian Studios? campaigns



Get it now for just $9.99 USD (with a 10% Steam launch discount for 7 days):

https://store.steampowered.com/app/3093340/Neverwinter_Nights_Enhanced_Edition_Doom_of_Icewind_Dale/






funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 27304
Re: Neverwinter Nights: Enhanced Edition
« Reply #64 on: March 14, 2025, 12:24:56 AM »
Patch Release, 89.8193.37-15
Thu, 13 March 2025



Hello again Neverwinter Nights players!

This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:


- clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman

You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/

Added

    - Added Doom of Icewind Dale to the Premium menu
    - Added a config toggle to stop NWNX VM functions from aborting scripts when NWNX isn't running


Changed

    - scriptcomp: disabled a for loop optimization where the compiler would sometimes generate code that caused an infinite loop
    - ASSERT prints are now opt-in via a DEBUG log flag


Removed

    - Removed useless log reporting duplicate fire and forget attack animations in the queue


Fixed

    - Fixed a regression where the DM JumpAllPlayersToPoint command did not work
    - Resolved a bug that would make some model parts appear as rotated when rendered in the toolset
    - Quickbar slots with equipped items are saved correctly during polymorph
    - VM: EffectPolymorph: nSpellAbilityCasterLevel now is consistent across both ResistSpell, GetCasterLevel.
    - Fixed a character creation crash when having a lot of portraits
    - Fixed being unable to select your PC when player-party-control is enabled and can-click-self-while-walking is disabled
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 27304
Re: Neverwinter Nights: Enhanced Edition
« Reply #65 on: March 14, 2025, 12:25:03 AM »
1.02 Update for Doom of Icewind Dale
Thu, 13 March 2025



Greetings again, Neverwinter Nights players!

NWN:EE Premium Module Doom of Icewind Dale has received another update.


As always, thank you for all your feedback on the new Module. Please continue sharing issues you find here.

FIXES

    - Removed broken shadows from Bremen
    - Fixed floating bottle on desk in Lara's house
    - Torn's journal now provides correct directions
    - Fixed erroneous mention of abandoned shop front in PC journal
    - Player can no longer break Masked Lady's final dialogue by quickly reinitiating conversation
    - Masked Lady now displays correct dialogue in temple if Agaza killed before dream sequence
    - Blizzard can now be asked to cast level 6 magic
    - Added fix for PC getting stuck by bar in Wolf's Pelt Inn
    - Marcos now correctly gives PC reward for using diplomacy to finish quest
    - Rewrote several item and creature descriptions
    - Fixed a bug where Blizzard wasn't removed from gameworld after abandoning PC
    - Fixed bug with multiple copies of Blizzard
    - Ring of the Reckless now functions correctly
    - Fixed several typos


IMPROVEMENTS

    - PC can now rest in Bremen exterior
    - PC can now give Blizzard spell books while she is in the party
    - Henchmen now have more tactical usefulness accessible through dialogue
    - Replaced acid bomb with acid flask in Icewind Enchantments
    - Adjusted yeti encounter triggers in Bremen
    - Adjusted Bremen skybox and fog
    - Kinnuki's cloak now grants mobility and combat casting focus
    - Added merchant to final area before the player departs Icewind Dale
    - PC can now rest just before final battle
    - Increased XP reward for surviving Bremen to 1,500 xp
    - Hag heads can now be handed to Agaza one at a time
    - Early journal entries now more clear about how to progress
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Tags:
     

    Kickstarter: Empire Deluxe Combined Edition

    Started by Greybriar

    Replies: 1
    Views: 8435
    Last post August 10, 2017, 08:58:52 PM
    by Asid
    Age of Empires II: HD Edition

    Started by Asid

    Replies: 82
    Views: 89217
    Last post September 07, 2018, 11:57:28 AM
    by Asid
    Age of Empires III: Definitive Edition

    Started by Asid

    Replies: 0
    Views: 7224
    Last post August 29, 2020, 11:23:41 AM
    by Asid
    Sid Meier?s Civilization? VI Platinum Edition Free Now

    Started by Asid

    Replies: 0
    Views: 3697
    Last post July 17, 2025, 11:46:22 PM
    by Asid
    World in Flames Collector's Edition Deluxe

    Started by Asid

    Replies: 5
    Views: 14500
    Last post September 09, 2017, 05:30:30 PM
    by Asid