Patch 1.01 for Panzer Battles - Normandy.Download: Click HereChangelog for Battles of Normandy V1.01Bug Fixes - Units could use a bridge while in travel mode to enter an obstacle and then exit the hex, rather than lose their whole movement allowance. This has been corrected and units will now lose all their movement points if they move into an obstacle hex
- Engineer units were in some cases isolated when in a minefield - this should no longer occur
- Engineer units will not clear a minefield in a turn that they recover from disruption
- Adjacent engineers no longer remove isolation for units in minefields
- Off map artillery was not firing during the defensive fire phase - this will now occur at the same frequency as on map artillery
- Engineers that attempt to damage a bridge or AT ditch will reveal themselves if currently concealed
- Units can no longer combine if in mismatched travel modes
- File mismatch due to different encryption setting during PBEM - fixed
- Campaign auto-advance on wrong password entry - fixed
Enhancements - New parameter file entry - Fatigue factor. Used for scaling fatigue accumulation. Set at 2.0 for Normandy & Kursk. Will be 3.0 for future titles to match the fatigue calculations in Panzer Campaigns. 3.0 is the more appropriate value to use, but none of the Kursk & Normandy scenarios were tested with the higher value
- New on counter broken and disrupted markings - visible when stacked and unstacked.
- New Getting Started documentation, including Campaign Primer and Terrain & Combat tables
- Updated General Help guide with a revised layout and additional information.
- Updated User guide with a revised layout and additional information. All manuals are a work in progress and will continue to be rationalised over time.
Order of Battle Changes - Luftwaffe 42 76mm Gun btty (hs) Soft attack value reduced to 9 from 39.
- Corrected - Is Support- flags for heavy mortars in 5. Fallschirm-Jδger Division & FJ-Regt 6
- American & French M-21 Halftrack 81mm mortar soft attack value reduced to 10 to align with other 81mm mortars
Graphics Changes - Regiments in British, British Airborne, Canadian and Polish are now show as battalions, conforming to the correct unit size.
- Corrected incorrect alternative graphics in US airborne
- New -small- terrain features. All files are under \Maps\Map Variants\Small. Copy all the 11 files into the map directory and overwrite the existing. To revert to the original graphics, copy the files out of \Maps\Map Variants\Original directory back into the Map directory.
Scenario Changes - #01 Getting Started: Hill 192 - Kraut Corner Missing entrenchments in hex (5,8) added. All entrenchments now halved in value i.e. marked as vacated.
- #02 Getting Started: Utah Beach Erroneous reinforcements and releases removed. Game length extended to 12 turns. Selected defences now begin disrupted.
- #0607_02: Authie - 12th SS Riposte Corrected scenario name
- #0614_01: Return to Carentan Tweaks for balance
- #0622_01: Cherbourg Landfront Corrected scenario name
- #0622_01a: Cherbourg Landfront Corrected scenario name
- #0622_02: Cherbourg - The Right Flank Corrected scenario name
- #0626_01: Operation Epsom - Day One Replaced DD tanks with standard Shermans
- #0629_01: Operation Epsom - Day Four Corrected scenario name
- #0711_01: Le Dezert Added a supply source in (48,16), 60th Regt, 9th Infantry added
- #0711_01a: Le Dezert Added a supply source in (48,16), 60th Regt, 9th Infantry added
- #0711_02: Hill 192 - Battle in the Bocage Missing entrenchments in hex (5,11) & (6,10) added.
- #0718_03: Operation Goodwood - Fifes Corrected -fixed- reinforcements
- #0719_01: Goodwood Day 2 Corrected scenario name
- #0803_01: la Bistiere - Tigers Marsch! Removed redundant British smoke. 3 turns added for HTH play
- #0803_01a: la Bistiere - Tigers Marsch! New vs AI scenario
- #0803_02: Les Grands Bonfaits - Nedforce Updated description
- #0808_04: Gaumesnil Corrected scenario name
- #0808_05: Cauvicourt - Blooding the Polish Corrected scenario name
- #0809_01: Worthington Force Corrected scenario name
- #0811_01: Barenton - V Corps Strikes Corrected missing stream hex sides in hex (11,220 & (11,29), II SS Pzkorps HQ now off map
- #0812_01: Forκt d'Ecouves Corrected scenario name
- #0820_01: Falaise Corrected scenario name
- CG_2US_Armd_6: Barenton II SS Pzkorps HQ now off map
- CG_2US_Armd_6a: Barenton II SS Pzkorps HQ now off map
- CG_2US_Armd_6b: Barenton II SS Pzkorps HQ now off map
- CG_2US_Armd_6c: Barenton Corrected ownership of trenches
Map Changes - Alternate small map graphics included
- Heavy Bridge removed from hex (85,108)
- Medium Bridges added at (242,198) and (246,197)
- Small Bridges added at (232,199), (236,203) & (237,204)
- All rail bridges converted to small bridges to reflect their poor ability to carry vehicles.
- Numerous place name updates
- Rail lines removed as per the below. Thanks to Chris Haigh who did all the research here. Most of these were tramways and were in the actual adjacent road - most closed before the war;
- Isigny - Grandcamp - St Laurent - Le Molay/Littry - Balleroy - (Closed 1929)
- Balleroy - Bayeaux (only shown on map going as far as Subles) - (Closed 1930)
- Balleroy - St Martin des Basacres (358,337) - Closed (1930)
- Bayeaux - Ryes - Arromanches - (Closed 1930/1)
- Ryes - Courseulles - (Closed 1931)
- Luc sur Mer - Ouistreham - Benouville - Caen (shown only going as far as Blainville) - (Closed 1944)
- Pont de Ranville (actually Benouville crossing Pegasus bridge!) - Dives - (Closed 1932)
- Caen (west station) - Potigny (547,336) - Falaise - (Closed 1932/3)
Changes for Battles of Normandy V1.0 - Added Hard Fire Modifier to balance hard attacks.
- Fixed AA range calculation to use new range effect.
- Added fire benefit when direct firing at a target at a lower elevation.
- Added Highligh Recon Units feature.
- Modified unknown strength to show highest digit when unit is in unobstructed terrain.
- Adjusted reporting for air attacks.
- Corrected hex stack reporting when a wreck is in the hex
- Corrected a crash bug when the last man/gun/vehicle is destroyed by defensive fire
- Corrected a fog of war bug when right clicking
- Included a check that all off board artillery is not placed on the map.
- Any fixed unit that is fired on will now instantly un-fix