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Author Topic: Steelbeast.com - Top Leopard Challenge  (Read 9718 times)

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Offline Lumituisku

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Steelbeast.com - Top Leopard Challenge
« on: December 10, 2015, 02:18:42 PM »
Original post http://www.steelbeasts.com/sbforums/newreply.php?do=newreply&p=280375

Quote from: Grenny
Top Leopard Challenge

1. Participation and Date
The Challenge  is open to all, with the exception that anyone acting as referee/judge for the competition will be barred.
Every competitor is only allowed to take part in 1 single run of the challenge.


You can apply with an email giving contact data(e-mail adress), your prefered time slot and a team-name under:
TopLeopardChallenge[at]freenet.de

The competition runs will be between  01mar16 and  15may16.

2.Needed equipment and software
„real life gear“:
-3 team members
-1 Steelbeasts pro PE licence per team member (permanent, time based  or a borrowed one)
-at least one team member need to habe a second monitor to display a map oft he competition area in a second open instance of steelbeasts or a screenshot. Alternative solutions can be a print-out of the steelbeasts map or a real-life 1:50000 map of the Bergen-Hohne training area(not older  then 2002).
-you need team speak installed, a functioning headset/microphone would be very helpful
Virtual equipment:
For this competion the Leopard 2A5, Leopard 2A5-DK and DK-Mk-1 or the Stridsvagn 122 are allowed.
Ammunitions used will be DM-33, DM-12 and 7.62x51mm MG gun ammo


3. Prizes
Each member oft he winning team will receive an upgrade fort he next SB version or a new 1-year licence.

4. Task List
-   Land navigation using only map
-   AFV recognition and range estimation
-   Handling oft he Leopard 2A5 with all stations crewed
-   Engaging target stationary and on the move and static and moving targets
-   Engaging targets in emergency mode


5. Scoring and timeline

5.1Conduction and timeline of the challenge

All 3 teammembers will start in an off-read vehicle at a random starting point.
-   1st Task: March towards Station „AFV recognition“. Target point given in 8-digit grids. Scoring: time to reach the destination
-   2nd Task: ID of 4 different AFV and estimation oft he distances tot he vehicles. Scoring: Each wrong ID adds 60 seconds to you overall time. Each range estimation that deviates more then 100m from the true distance will add 30 seconds to the overall time.
-   3rd Task: March to tank take over point. Target point given with reference-point method. Scoring: time to reach the destination
-   4th task: Tank-march to the shooting range. Target point given with reference-point method. Scoring: time to reach the destination
-   5th task: Tank shooting range , see § 5.2

 5.2 The tank range:

At the start the tanks will have no ( in numbers: 0,0) ready ammo in the turret bunker. You can reload from the hull bunker. Take care that you just load enough ammo to kill your targets…other wise it will cost you too much time.
You’ll be shooting at 6 targets or target groups:
1.   Static target at long range (>2500m)
2.   Moving target at medium range (1800-2500m)
3.   Soft target
4.   Helicopter target
5.   Engaging a moving target on while the move
6.   Engaging a target in emergency mode
Target will not have the „one hit-kill“ activated. Moving targets will show up only once an will be destroyed by penalty zone after leaving the target area. In this case the target counts as „not destroyed“.
Your own tank is set on „blind“ status. So all the spotting and gunning hast o be done by the team.
For every target „not destroyed“ you receive 2 penalty minutes. If the target 5 is not destroyed while your own tank is stationary, the target counts as „not destroyed“. On top oft hat you’ll get another penalty minute.
The scenatio will end the moment you killed the last target.

5.3 Overall score
The winner will be determined by the shortest overall scenario time+ added penalties. For scoring purposes the scenario run time from the server AAR will be taken.

6. MISC
At the competition there will be present the 3 team mebers and one referee/judge.  The judge will observe the sce-conduct and make a video of the competition run for scoring/evaluation as well as PR purposes.
For all disputes the server AAR is determinant. The referee has the last word.

For all vehicles status is blind, and the map view is disabled.
Drive carefully! If you crash you tank or your off-road-vehilce, you lost!!
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Offline Lumituisku

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Re: Steelbeast.com - Top Leopard Challenge
« Reply #1 on: December 10, 2015, 02:22:15 PM »

I'm impressed of this. I must admit that i'm more than interested of this...  and I would so love to take part to this. Chees. 

Would there be anyone interested to join as crew or to accept a crewman? :D

I'm not so good gunner, decent commander and I dare to claim to be okay driver.
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Offline Renders

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Re: Steelbeast.com - Top Leopard Challenge
« Reply #2 on: December 10, 2015, 02:48:07 PM »
i'm in as gunner, driver or commander...
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Offline Lumituisku

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Re: Steelbeast.com - Top Leopard Challenge
« Reply #3 on: December 10, 2015, 03:28:17 PM »
Great. anyone else want to play? :D   
« Last Edit: December 10, 2015, 03:31:25 PM by Lumituisku »
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Offline assassin7

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Re: Steelbeast.com - Top Leopard Challenge
« Reply #4 on: December 10, 2015, 05:53:27 PM »
We have a team already:
TC- assassin
Gunner- colebrook
Driver- renders

I will find out more details on this. 😉
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Offline Lumituisku

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Re: Steelbeast.com - Top Leopard Challenge
« Reply #5 on: December 10, 2015, 06:09:02 PM »
Oh well..


Anyone wishing to team up with me?
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Offline Renders

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Re: Steelbeast.com - Top Leopard Challenge
« Reply #6 on: December 12, 2015, 05:05:51 PM »
i though i was accepting lumi's request of team as per answer to his post here, and before that we talked togheter about matching up, and for what I know, I haven't discussed yet my position with Assassin/Colebrook's Team. Waiting for both parts to discuss togheter the best crew formation for all, and the same much obliged for the invitation in assassin's team.

this sort of what comes out here...
1/6 
   assassin tc
   colebrook gunner

2/6 
   lumi position t.b.c. 
   renders position t.b.c.
   lusik position t.b.c. ??? not sure, haven't talked to him ???
and then we need two teams to beat against ;P



we will run few attitudinal tests between me lumi and lusik to see the best combination...
« Last Edit: December 12, 2015, 05:07:34 PM by Renders »
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Offline Colebrook

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Re: Steelbeast.com - Top Leopard Challenge
« Reply #7 on: December 12, 2015, 05:53:37 PM »
Yesss!, I'm in, doesnt matter the possition for me.
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Offline Lusik

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Steelbeast.com - Top Leopard Challenge
« Reply #8 on: December 13, 2015, 02:58:26 PM »
Thanks for the invitation Lumi. I'm in unless someone more experienced wants to join. :)

We'll have to arrange training sessions. Let's discuss it on TS.

Sent from my iPad using Tapatalk
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Offline Lumituisku

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Re: Steelbeast.com - Top Leopard Challenge
« Reply #9 on: December 13, 2015, 03:47:08 PM »
For sure Lusik. I have already started to read SB manuals "BattleCat"  and other stuff :D     and there's been already plenty of useful things, even to a lone tank :3

I will look up to have some good training with you and Renders. I have hopes we could make up somekind of calendar and have way to communicate recardless if were home or not. Such as "Whats App"

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Offline assassin7

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Re: Steelbeast.com - Top Leopard Challenge
« Reply #10 on: December 13, 2015, 08:19:05 PM »
1/6 
   assassin tc
   colebrook gunner
   durham driver
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Offline Lumituisku

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Re: Steelbeast.com - Top Leopard Challenge
« Reply #11 on: April 28, 2016, 10:01:01 PM »
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Offline Lumituisku

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Re: Steelbeast.com - Top Leopard Challenge
« Reply #12 on: July 22, 2016, 02:50:03 PM »

Ronin posted his video of our team taking part to TLC - No results are out yet

 
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