Campaign Series Middle East 2.0 will be released tomorrow! Great news for you, rusty sands lovers, as [link=http://www.matrixgames.com/products/582/details/Campaign.Series.Middle.East.1948-1985]
Campaign Series Middle East 2.0[/link]
will be released tomorrow!We know that many of were waiting for this release, so to satisfy a bit your curiosity before the official launch of the remastered version, we are going to run a Twitch Preview of the game today on our
!
Join us at
11AM / 4PM GMT / 5 CET and let us know what you think of this new version!
Grab the game now!The 2.0 version will come as a free update, and it will involve almost every part of the game, from gameplay enhancements to graphics and visuals.
Just to give you a little taste of what you could expect from 2.0:- Added new NATO unit icons.
o Theres now 450+ unique symbols to depict the plethora of unit types in the game.
o Armored Tracked Amphibious Infantry Fighting Vehicle with Anti-Tank Guided Missiles? Check!
- Added 13 new Terrain Features
- New User Interface
- New 3D Terrain Tiles
- New 2D Terrain Tiles
- New Night Combat colour scheme
- Revised and improved 3D unit graphics for all countries.
- Revised 2D counters for all countries
- 9 Mods included directly into the game folder
Middle East 2.00 Update LogFixes Fixed various Unit database issues
Fixed several issues involving airstrikes
Fixed high level attacks for helicopters
Made numerous other minor fixes
Also: Revisions on the CS Unit Viewer (F3) community tool by Arkady to use the new folder, data, and graphics formats now in Middle East 2.00
Enhancements Implemented standard windowed application (no longer fixed full screen)
Implemented new Field Drab - Sand colour scheme for all windows, dialogs, and UI elements
Implemented new frontend User Interface
Implemented new in-game dialogs to replace many old dialogs
Revised the Extended Info (F2 Unit Handbook) dialog
Revised the in-game Scenario Information dialog
Implemented Campaign Series Event Engine
Extended Campaign Series Adaptive AI
Implemented new 3D Zoom Levels
Implemented new 2D Zoom Levels
Implemented new Night colour scheme for battles taking place during night turns
Implemented Recon Reveal
Implemented a bridge laying AI
Implemented new short cut keys
Added new Adaptive AI parameters
Added terrain feature: Major Canal
Added terrain feature: Canal
Added terrain feature: Major River
Added terrain feature: Major River (Shallow)
Added terrain feature: River
Added terrain feature: River (Shallow)
Added terrain feature: Produce Field
Renamed terrain feature: Field to Grain Field
Added terrain feature: Thicket
Added terrain feature: Colored Dirt
Added terrain feature: Airfield
Added terrain feature: Stream Join (hexside)
Added terrain feature: Minor River Join (hexside)
Added terrain feature: Water Block (hexside)
Implemented new game engine and map editor toolbars
Implemented new feature where the game engine, launched from the frontend, defaults to use non-encrypted data files for solo, Hot Seat & campaign play (while for PBEM and LAN Play, use of encrypted files still applies)
Implemented new 3D objective markers
Implemented Options Unit List Position Left/Right
Implemented Options Hex Highlights Hex Block
Implemented Options 3D Unit Shadows (toggles unit shadow displays in 3D Map Modes)
Implemented Display Terrain Combat Modifiers
Implemented Display Concealment Modifiers
Implemented Display Morale Modifiers
Implemented Display Command Range now also display (re)supply probability values
Implemented red, Special map labels
Map labels now display via Display > Labels (hot key `)
Implemented several Alt+# hot key variants, for international keyboards lacking some of the standard English-language punctuation keys
Implemented 3D unit graphics on 2D counters option
Maps are now specified by both Region and Biome
In the Map Editor toolbar, implemented a new functionality, RevCycleSel, for reverse cycling through the map selections
In Map Editor, implemented Terrain > Lock Terrain (L), for locking the current (Cycle) Selection value
Implemented the new Map Editor Display > Map Hints feature
Improved diagnostic logging
Implemented Statically linked EXEs; no longer dynamically linked, and no longer reliant on Microsoft Visual C++ Redistributables to run
Graphics New User Interface
New 3D Terrain Tiles
New 2D Terrain Tiles
New Night Combat colour scheme
Revised and improved 3D unit graphics for all countries.
Revised 2D counters for all countries
Data Updated Weapon.pdt file, revising existing information and adding new information for new units
Updated all Platoon##.oob files with additions and corrections
Scenarios
New Scenarios by Jason Petho:
o Bootcamp 5 Reconnaissance
New Scenarios by Petri Nieminen:
o Crisis in Sirte 1985 Scenario Pack
4 Head to Head
4 vs AI
New Scenarios by Alan R. Arvold (available in the mods folder):
o Ode to October War
19 scenarios, design notes
o Ode to Arab-Israeli Wars
60 scenarios, design notes
o Ode to Divided Ground
71 scenarios, design notes
o Note: These scenarios are historically as accurate as contemporary sources allow them to be. However, these sets have not been through the rigorous BETA Brigade Playtesting phase, and as such the victory conditions are per original design assumption. Your feedback appreciated.
Revised all affected scenario/campaign maps with new Airfield terrain hex
Scenario Modifications to:
o All Scenarios
Scenario Modifications for Campaign Series Event Engine:
o Bootcamp 1
o Bootcamp 2
o Bootcamp 3
o Bootcamp 4
o Bootcamp 5
o Long Road Home
o Teaching Set 1
o Teaching Set 2
o Teaching Set 3
o Teaching Set 4
o Teaching Set 5
o Crisis in Sirte 1985 scenario pack (four H2H and four Side A scenarios)
ModsHere are the included mods, in \mods folder, with CS: Middle East 2.00:
2D Black Unit Profiles (updated) This is a 2D graphics modification that converts the coloured unit graphics to black silhouettes
2D Board Game Mapboards (new) This is a 2D graphics modification that converts the 2D mapboard terrain tiles with those with a classic board game type of texture, with Line-of-Sight dots in the middle of hexes, for instance
2D Textured Mapboards (new) This is a 2D graphics modification that converts the 2D mapboard terrain tiles with those with stronger textures. Looks more at par with 3D color scheme, and more lively all in all, but makes observing elevation changes more difficult
3D Classic Unit Bases (new) This modification brings back the classic button profiled 3D unit bases (stock with Middle East 1.02) with country insignias on them
Alan R. Arvold's Ode To Arab-Israeli Wars 2.0 (updated) This modification by Alan R. Arvold introduces sixty Arab-Israeli Wars boardgame inspired scenarios with Design Notes to CS: Middle East game format. Now compliant with CSME 2.0.
Alan R. Arvold's Ode to Divided Ground 2.0 (new) This modification by Alan R. Arvold introduces a completely revised set of Divided Ground scenarios with Design Notes into CS: Middle East game format. Compliant with CSME 2.0.
Alan R. Arvold's Ode to October War 2.0 (updated) This modification by Alan R. Arvold introduces nineteen October War boardgame inspired scenarios with Design Notes to CS: Middle East game format. Now compliant with CSME 2.0.
Skip Intro Music This modification by 'harry_vdk' replaces the music file playing during the scenario selection dialogs with an empty one. Silence it is.
ManualThe manual has been revised to 2.00 UPDATE standards. It has also been combed through; revising graphics and grammatical errors, in addition to incorporating comments from users (inclusion of 2D and 3D screenshots, for example). All new features have been added to the manual.